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videojs-contrib-ads

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A framework that provides common functionality needed by video advertisement libraries working with video.js.

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/*! @name videojs-contrib-ads @version 7.1.0 @license Apache-2.0 */
'use strict';

function _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; }

var videojs = _interopDefault(require('video.js'));
var window = _interopDefault(require('global/window'));
var document = _interopDefault(require('global/document'));

var version = "7.1.0";

/*
 * Implements the public API available in `player.ads` as well as application state.
 */
function getAds(player) {
  return {
    disableNextSnapshotRestore: false,
    // This is true if we have finished actual content playback but haven't
    // dealt with postrolls and officially ended yet
    _contentEnding: false,
    // This is set to true if the content has officially ended at least once.
    // After that, the user can seek backwards and replay content, but _contentHasEnded
    // remains true.
    _contentHasEnded: false,
    // Tracks if loadstart has happened yet for the initial source. It is not reset
    // on source changes because loadstart is the event that signals to the ad plugin
    // that the source has changed. Therefore, no special signaling is needed to know
    // that there has been one for subsequent sources.
    _hasThereBeenALoadStartDuringPlayerLife: false,
    // Tracks if loadeddata has happened yet for the current source.
    _hasThereBeenALoadedData: false,
    // Tracks if loadedmetadata has happened yet for the current source.
    _hasThereBeenALoadedMetaData: false,
    // Are we after startLinearAdMode and before endLinearAdMode?
    _inLinearAdMode: false,
    // Should we block calls to play on the content player?
    _shouldBlockPlay: false,
    // Was play blocked by the plugin's playMiddleware feature?
    _playBlocked: false,
    // Tracks whether play has been requested for this source,
    // either by the play method or user interaction
    _playRequested: false,
    // This is an estimation of the current ad type being played
    // This is experimental currently. Do not rely on its presence or behavior!
    adType: null,
    VERSION: version,
    reset: function reset() {
      player.ads.disableNextSnapshotRestore = false;
      player.ads._contentEnding = false;
      player.ads._contentHasEnded = false;
      player.ads.snapshot = null;
      player.ads.adType = null;
      player.ads._hasThereBeenALoadedData = false;
      player.ads._hasThereBeenALoadedMetaData = false;
      player.ads._cancelledPlay = false;
      player.ads._shouldBlockPlay = false;
      player.ads._playBlocked = false;
      player.ads.nopreroll_ = false;
      player.ads.nopostroll_ = false;
      player.ads._playRequested = false;
    },
    // Call this when an ad response has been received and there are
    // linear ads ready to be played.
    startLinearAdMode: function startLinearAdMode() {
      player.ads._state.startLinearAdMode();
    },
    // Call this when a linear ad pod has finished playing.
    endLinearAdMode: function endLinearAdMode() {
      player.ads._state.endLinearAdMode();
    },
    // Call this when an ad response has been received but there are no
    // linear ads to be played (i.e. no ads available, or overlays).
    // This has no effect if we are already in an ad break.  Always
    // use endLinearAdMode() to exit from linear ad-playback state.
    skipLinearAdMode: function skipLinearAdMode() {
      player.ads._state.skipLinearAdMode();
    },
    // With no arguments, returns a boolean value indicating whether or not
    // contrib-ads is set to treat ads as stitched with content in a single
    // stream. With arguments, treated as a setter, but this behavior is
    // deprecated.
    stitchedAds: function stitchedAds(arg) {
      if (arg !== undefined) {
        videojs.log.warn('Using player.ads.stitchedAds() as a setter is deprecated, ' + 'it should be set as an option upon initialization of contrib-ads.');

        // Keep the private property and the settings in sync. When this
        // setter is removed, we can probably stop using the private property.
        this.settings.stitchedAds = !!arg;
      }
      return this.settings.stitchedAds;
    },
    // Returns whether the video element has been modified since the
    // snapshot was taken.
    // We test both src and currentSrc because changing the src attribute to a URL that
    // AdBlocker is intercepting doesn't update currentSrc.
    videoElementRecycled: function videoElementRecycled() {
      if (player.ads.shouldPlayContentBehindAd(player)) {
        return false;
      }
      if (!this.snapshot) {
        throw new Error('You cannot use videoElementRecycled while there is no snapshot.');
      }
      var srcChanged = player.tech_.src() !== this.snapshot.src;
      var currentSrcChanged = player.currentSrc() !== this.snapshot.currentSrc;
      return srcChanged || currentSrcChanged;
    },
    // Returns a boolean indicating if given player is in live mode.
    // One reason for this: https://github.com/videojs/video.js/issues/3262
    // Also, some live content can have a duration.
    isLive: function isLive(somePlayer) {
      if (somePlayer === void 0) {
        somePlayer = player;
      }
      if (typeof somePlayer.ads.settings.contentIsLive === 'boolean') {
        return somePlayer.ads.settings.contentIsLive;
      } else if (somePlayer.duration() === Infinity) {
        return true;
      } else if (videojs.browser.IOS_VERSION === '8' && somePlayer.duration() === 0) {
        return true;
      }
      return false;
    },
    // Return true if content playback should mute and continue during ad breaks.
    // This is only done during live streams on platforms where it's supported.
    // This improves speed and accuracy when returning from an ad break.
    shouldPlayContentBehindAd: function shouldPlayContentBehindAd(somePlayer) {
      if (somePlayer === void 0) {
        somePlayer = player;
      }
      if (!somePlayer) {
        throw new Error('shouldPlayContentBehindAd requires a player as a param');
      } else if (!somePlayer.ads.settings.liveCuePoints) {
        return false;
      } else {
        return !videojs.browser.IS_IOS && !videojs.browser.IS_ANDROID && somePlayer.duration() === Infinity;
      }
    },
    // Return true if the ads plugin should save and restore snapshots of the
    // player state when moving into and out of ad mode.
    shouldTakeSnapshots: function shouldTakeSnapshots(somePlayer) {
      if (somePlayer === void 0) {
        somePlayer = player;
      }
      return !this.shouldPlayContentBehindAd(somePlayer) && !this.stitchedAds();
    },
    // Returns true if player is in ad mode.
    //
    // Ad mode definition:
    // If content playback is blocked by the ad plugin.
    //
    // Examples of ad mode:
    //
    // * Waiting to find out if an ad is going to play while content would normally be
    //   playing.
    // * Waiting for an ad to start playing while content would normally be playing.
    // * An ad is playing (even if content is also playing)
    // * An ad has completed and content is about to resume, but content has not resumed
    //   yet.
    //
    // Examples of not ad mode:
    //
    // * Content playback has not been requested
    // * Content playback is paused
    // * An asynchronous ad request is ongoing while content is playing
    // * A non-linear ad is active
    isInAdMode: function isInAdMode() {
      return this._state.isAdState();
    },
    // Returns true if in ad mode but an ad break hasn't started yet.
    isWaitingForAdBreak: function isWaitingForAdBreak() {
      return this._state.isWaitingForAdBreak();
    },
    // Returns true if content is resuming after an ad. This is part of ad mode.
    isContentResuming: function isContentResuming() {
      return this._state.isContentResuming();
    },
    // Deprecated because the name was misleading. Use inAdBreak instead.
    isAdPlaying: function isAdPlaying() {
      return this._state.inAdBreak();
    },
    // Returns true if an ad break is ongoing. This is part of ad mode.
    // An ad break is the time between startLinearAdMode and endLinearAdMode.
    inAdBreak: function inAdBreak() {
      return this._state.inAdBreak();
    },
    /*
     * Remove the poster attribute from the video element tech, if present. When
     * reusing a video element for multiple videos, the poster image will briefly
     * reappear while the new source loads. Removing the attribute ahead of time
     * prevents the poster from showing up between videos.
     *
     * @param {Object} player The videojs player object
     */
    removeNativePoster: function removeNativePoster() {
      var tech = player.$('.vjs-tech');
      if (tech) {
        tech.removeAttribute('poster');
      }
    },
    debug: function debug() {
      if (this.settings.debug) {
        for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
          args[_key] = arguments[_key];
        }
        if (args.length === 1 && typeof args[0] === 'string') {
          videojs.log('ADS: ' + args[0]);
        } else {
          videojs.log.apply(videojs, ['ADS:'].concat(args));
        }
      }
    }
  };
}

/*
The goal of this feature is to make player events work as an integrator would
expect despite the presense of ads. For example, an integrator would expect
an `ended` event to happen once the content is ended. If an `ended` event is sent
as a result of a preroll ending, that is a bug. The `redispatch` method should recognize
such `ended` events and prefix them so they are sent as `adended`, and so on with
all other player events.
*/

// Cancel an event.
// Video.js wraps native events. This technique stops propagation for the Video.js event
// (AKA player event or wrapper event) while native events continue propagating.
var cancelEvent = function cancelEvent(player, event) {
  event.isImmediatePropagationStopped = function () {
    return true;
  };
  event.cancelBubble = true;
  event.isPropagationStopped = function () {
    return true;
  };
};

// Redispatch an event with a prefix.
// Cancels the event, then sends a new event with the type of the original
// event with the given prefix added.
// The inclusion of the "state" property should be removed in a future
// major version update with instructions to migrate any code that relies on it.
// It is an implementation detail and relying on it creates fragility.
var prefixEvent = function prefixEvent(player, prefix, event) {
  cancelEvent(player, event);
  player.trigger({
    type: prefix + event.type,
    originalEvent: event
  });
};

// Playing event
// Requirements:
// * Normal playing event when there is no preroll
// * No playing event before preroll
// * At least one playing event after preroll
var handlePlaying = function handlePlaying(player, event) {
  if (player.ads.isInAdMode()) {
    if (player.ads.isContentResuming()) {
      // Prefix playing event when switching back to content after postroll.
      if (player.ads._contentEnding) {
        prefixEvent(player, 'content', event);
      }

      // Prefix all other playing events during ads.
    } else {
      prefixEvent(player, 'ad', event);
    }
  }
};

// Ended event
// Requirements:
// * A single ended event when there is no postroll
// * No ended event before postroll
// * A single ended event after postroll
var handleEnded = function handleEnded(player, event) {
  if (player.ads.isInAdMode()) {
    // Cancel ended events during content resuming. Normally we would
    // prefix them, but `contentended` has a special meaning. In the
    // future we'd like to rename the existing `contentended` to
    // `readyforpostroll`, then we could remove the special `resumeended`
    // and do a conventional content prefix here.
    if (player.ads.isContentResuming()) {
      cancelEvent(player, event);

      // Important: do not use this event outside of videojs-contrib-ads.
      // It will be removed and your code will break.
      // Ideally this would simply be `contentended`, but until
      // `contentended` no longer has a special meaning it cannot be
      // changed.
      player.trigger('resumeended');

      // Ad prefix in ad mode
    } else {
      prefixEvent(player, 'ad', event);
    }

    // Prefix ended due to content ending before postroll check
  } else if (!player.ads._contentHasEnded && !player.ads.stitchedAds()) {
    // This will change to cancelEvent after the contentended deprecation
    // period (contrib-ads 7)
    prefixEvent(player, 'content', event);

    // Content ended for the first time, time to check for postrolls
    player.trigger('readyforpostroll');
  }
};

// handleLoadEvent is used for loadstart, loadeddata, and loadedmetadata
// Requirements:
// * Initial event is not prefixed
// * Event due to ad loading is prefixed
// * Event due to content source change is not prefixed
// * Event due to content resuming is prefixed
var handleLoadEvent = function handleLoadEvent(player, event) {
  // Initial event
  if (event.type === 'loadstart' && !player.ads._hasThereBeenALoadStartDuringPlayerLife || event.type === 'loadeddata' && !player.ads._hasThereBeenALoadedData || event.type === 'loadedmetadata' && !player.ads._hasThereBeenALoadedMetaData) {
    return;

    // Ad playing
  } else if (player.ads.inAdBreak()) {
    prefixEvent(player, 'ad', event);

    // Source change
  } else if (player.currentSrc() !== player.ads.contentSrc) {
    return;

    // Content resuming
  } else {
    prefixEvent(player, 'content', event);
  }
};

// Play event
// Requirements:
// * Play events have the "ad" prefix when an ad is playing
// * Play events have the "content" prefix when content is resuming
// Play requests are unique because they represent user intention to play. They happen
// because the user clicked play, or someone called player.play(), etc. It could happen
// multiple times during ad loading, regardless of where we are in the process. With our
// current architecture, this could cause the content to start playing.
// Therefore, contrib-ads must always either:
//   - cancelContentPlay if there is any possible chance the play caused the
//     content to start playing, even if we are technically in ad mode. In order for
//     that to happen, play events need to be unprefixed until the last possible moment.
//   - use playMiddleware to stop the play from reaching the Tech so there is no risk
//     of the content starting to play.
// Currently, playMiddleware is only supported on desktop browsers with
// video.js after version 6.7.1.
var handlePlay = function handlePlay(player, event) {
  if (player.ads.inAdBreak()) {
    prefixEvent(player, 'ad', event);

    // Content resuming
  } else if (player.ads.isContentResuming()) {
    prefixEvent(player, 'content', event);
  }
};

// Handle a player event, either by redispatching it with a prefix, or by
// letting it go on its way without any meddling.
function redispatch(event) {
  // Events with special treatment
  if (event.type === 'playing') {
    handlePlaying(this, event);
  } else if (event.type === 'ended') {
    handleEnded(this, event);
  } else if (event.type === 'loadstart' || event.type === 'loadeddata' || event.type === 'loadedmetadata') {
    handleLoadEvent(this, event);
  } else if (event.type === 'play') {
    handlePlay(this, event);

    // Standard handling for all other events
  } else if (this.ads.isInAdMode()) {
    if (this.ads.isContentResuming()) {
      // Event came from snapshot restore after an ad, use "content" prefix
      prefixEvent(this, 'content', event);
    } else {
      // Event came from ad playback, use "ad" prefix
      prefixEvent(this, 'ad', event);
    }
  }
}

/*
This feature sends a `contentupdate` event when the player source changes.
*/

// Start sending contentupdate events
function initializeContentupdate(player) {
  // Keep track of the current content source
  // If you want to change the src of the video without triggering
  // the ad workflow to restart, you can update this variable before
  // modifying the player's source
  player.ads.contentSrc = player.currentSrc();
  player.ads._seenInitialLoadstart = false;

  // Check if a new src has been set, if so, trigger contentupdate
  var checkSrc = function checkSrc() {
    if (!player.ads.inAdBreak()) {
      var src = player.currentSrc();
      if (src !== player.ads.contentSrc) {
        if (player.ads._seenInitialLoadstart) {
          player.trigger({
            type: 'contentchanged'
          });
        }
        player.trigger({
          type: 'contentupdate',
          oldValue: player.ads.contentSrc,
          newValue: src
        });
        player.ads.contentSrc = src;
      }
      player.ads._seenInitialLoadstart = true;
    }
  };

  // loadstart reliably indicates a new src has been set
  player.on('loadstart', checkSrc);
}

/**
 * Current tcfData returned from CMP
 * Updated on event listener rather than having to make an asyc
 * check within the macro resolver
 */
var tcData = {};

/**
 * Sets up a proxy for the TCF API in an iframed player, if a parent frame
 * that has implemented the TCF API is detected
 * https://github.com/InteractiveAdvertisingBureau/GDPR-Transparency-and-Consent-Framework/blob/master/TCFv2/IAB%20Tech%20Lab%20-%20CMP%20API%20v2.md#is-there-a-sample-iframe-script-call-to-the-cmp-api
 */
var proxyTcfApi = function proxyTcfApi(_) {
  if (videojs.dom.isInFrame() && typeof window.__tcfapi !== 'function') {
    var frame = window;
    var cmpFrame;
    var cmpCallbacks = {};
    while (frame) {
      try {
        if (frame.frames.__tcfapiLocator) {
          cmpFrame = frame;
          break;
        }
      } catch (ignore) {
        // empty
      }
      if (frame === window.top) {
        break;
      }
      frame = frame.parent;
    }
    if (!cmpFrame) {
      return;
    }
    window.__tcfapi = function (cmd, version, callback, arg) {
      var callId = Math.random() + '';
      var msg = {
        __tcfapiCall: {
          command: cmd,
          parameter: arg,
          version: version,
          callId: callId
        }
      };
      cmpCallbacks[callId] = callback;
      cmpFrame.postMessage(msg, '*');
    };
    window.addEventListener('message', function (event) {
      var json = {};
      try {
        json = typeof event.data === 'string' ? JSON.parse(event.data) : event.data;
      } catch (ignore) {
        // empty
      }
      var payload = json.__tcfapiReturn;
      if (payload) {
        if (typeof cmpCallbacks[payload.callId] === 'function') {
          cmpCallbacks[payload.callId](payload.returnValue, payload.success);
          cmpCallbacks[payload.callId] = null;
        }
      }
    }, false);
  }
};

/**
 * Sets up event listener for changes to consent data.
 */
var listenToTcf = function listenToTcf() {
  proxyTcfApi();
  if (typeof window.__tcfapi === 'function') {
    window.__tcfapi('addEventListener', 2, function (data, success) {
      if (success) {
        tcData = data;
      }
    });
  }
};

/*
This feature provides an optional method for ad plugins to insert run-time values
into an ad server URL or configuration.
*/

// Return URI encoded version of value if uriEncode is true
var uriEncodeIfNeeded = function uriEncodeIfNeeded(value, uriEncode) {
  if (uriEncode) {
    return encodeURIComponent(value);
  }
  return value;
};

// Add custom field macros to macros object
// based on given name for custom fields property of mediainfo object.
var customFields = function customFields(mediainfo, macros, customFieldsName) {
  if (mediainfo && mediainfo[customFieldsName]) {
    var fields = mediainfo[customFieldsName];
    var fieldNames = Object.keys(fields);
    for (var i = 0; i < fieldNames.length; i++) {
      var tag = '{mediainfo.' + customFieldsName + '.' + fieldNames[i] + '}';
      macros[tag] = fields[fieldNames[i]];
    }
  }
};

// Public method that ad plugins use for ad macros.
// "string" is any string with macros to be replaced
// "uriEncode" if true will uri encode macro values when replaced
// "customMacros" is a object with custom macros and values to map them to
//  - For example: {'{five}': 5}
// Return value is is "string" with macros replaced
//  - For example: adMacroReplacement('{player.id}') returns a string of the player id
function adMacroReplacement(string, uriEncode, customMacros) {
  var _this = this;
  var defaults = {};

  // Get macros with defaults e.g. {x=y}, store values and replace with standard macros
  string = string.replace(/{([^}=]+)=([^}]*)}/g, function (match, name, defaultVal) {
    defaults["{" + name + "}"] = defaultVal;
    return "{" + name + "}";
  });
  if (uriEncode === undefined) {
    uriEncode = false;
  }
  var macros = {};
  if (customMacros !== undefined) {
    macros = customMacros;
  }

  // Static macros
  macros['{player.id}'] = this.options_['data-player'] || this.id_;
  macros['{player.height}'] = this.currentHeight();
  macros['{player.width}'] = this.currentWidth();
  macros['{player.heightInt}'] = Math.round(this.currentHeight());
  macros['{player.widthInt}'] = Math.round(this.currentWidth());
  macros['{mediainfo.id}'] = this.mediainfo ? this.mediainfo.id : '';
  macros['{mediainfo.name}'] = this.mediainfo ? this.mediainfo.name : '';
  macros['{mediainfo.duration}'] = this.mediainfo ? this.mediainfo.duration : '';
  macros['{player.duration}'] = this.duration();
  macros['{player.durationInt}'] = Math.round(this.duration());
  macros['{player.pageUrl}'] = videojs.dom.isInFrame() ? document.referrer : window.location.href;
  macros['{playlistinfo.id}'] = this.playlistinfo ? this.playlistinfo.id : '';
  macros['{playlistinfo.name}'] = this.playlistinfo ? this.playlistinfo.name : '';
  macros['{timestamp}'] = new Date().getTime();
  macros['{document.referrer}'] = document.referrer;
  macros['{window.location.href}'] = window.location.href;
  macros['{random}'] = Math.floor(Math.random() * 1000000000000);
  ['description', 'tags', 'reference_id', 'ad_keys'].forEach(function (prop) {
    if (_this.mediainfo && _this.mediainfo[prop]) {
      macros["{mediainfo." + prop + "}"] = _this.mediainfo[prop];
    } else if (defaults["{mediainfo." + prop + "}"]) {
      macros["{mediainfo." + prop + "}"] = defaults["{mediainfo." + prop + "}"];
    } else {
      macros["{mediainfo." + prop + "}"] = '';
    }
  });

  // Custom fields in mediainfo
  customFields(this.mediainfo, macros, 'custom_fields');
  customFields(this.mediainfo, macros, 'customFields');

  // tcf macros
  Object.keys(tcData).forEach(function (key) {
    macros["{tcf." + key + "}"] = tcData[key];
  });

  // Ad servers commonly want this bool as an int
  macros['{tcf.gdprAppliesInt}'] = tcData.gdprApplies ? 1 : 0;

  // Go through all the replacement macros and apply them to the string.
  // This will replace all occurrences of the replacement macros.
  for (var i in macros) {
    string = string.split(i).join(uriEncodeIfNeeded(macros[i], uriEncode));
  }

  // Page variables
  string = string.replace(/{pageVariable\.([^}]+)}/g, function (match, name) {
    var value;
    var context = window;
    var names = name.split('.');

    // Iterate down multiple levels of selector without using eval
    // This makes things like pageVariable.foo.bar work
    for (var _i = 0; _i < names.length; _i++) {
      if (_i === names.length - 1) {
        value = context[names[_i]];
      } else {
        context = context[names[_i]];
        if (typeof context === 'undefined') {
          break;
        }
      }
    }
    var type = typeof value;

    // Only allow certain types of values. Anything else is probably a mistake.
    if (value === null) {
      return 'null';
    } else if (value === undefined) {
      if (defaults["{pageVariable." + name + "}"]) {
        return defaults["{pageVariable." + name + "}"];
      }
      videojs.log.warn("Page variable \"" + name + "\" not found");
      return '';
    } else if (type !== 'string' && type !== 'number' && type !== 'boolean') {
      videojs.log.warn("Page variable \"" + name + "\" is not a supported type");
      return '';
    }
    return uriEncodeIfNeeded(String(value), uriEncode);
  });

  // Replace defaults
  for (var defaultVal in defaults) {
    string = string.replace(defaultVal, defaults[defaultVal]);
  }
  return string;
}

/*
* This feature allows metadata text tracks to be manipulated once available
* @see processMetadataTracks.
* It also allows ad implementations to leverage ad cues coming through
* text tracks, @see processAdTrack
**/
var cueTextTracks = {};

/*
* This feature allows metadata text tracks to be manipulated once they are available,
* usually after the 'loadstart' event is observed on the player
* @param player A reference to a player
* @param processMetadataTrack A callback that performs some operations on a
* metadata text track
**/
cueTextTracks.processMetadataTracks = function (player, processMetadataTrack) {
  var tracks = player.textTracks();
  var setModeAndProcess = function setModeAndProcess(track) {
    if (track.kind === 'metadata') {
      player.ads.cueTextTracks.setMetadataTrackMode(track);
      processMetadataTrack(player, track);
    }
  };

  // Text tracks are available
  for (var i = 0; i < tracks.length; i++) {
    setModeAndProcess(tracks[i]);
  }

  // Wait until text tracks are added
  tracks.addEventListener('addtrack', function (event) {
    setModeAndProcess(event.track);
  });
};

/*
* Sets the track mode to one of 'disabled', 'hidden' or 'showing'
* @see https://github.com/videojs/video.js/blob/master/docs/guides/text-tracks.md
* Default behavior is to do nothing, @override if this is not desired
* @param track The text track to set the mode on
*/
cueTextTracks.setMetadataTrackMode = function (track) {
  return;
};

/*
* Determines whether cue is an ad cue and returns the cue data.
* @param player A reference to the player
* @param cue The full cue object
* Returns the given cue by default @override if futher processing is required
* @return {Object} a useable ad cue or null if not supported
**/
cueTextTracks.getSupportedAdCue = function (player, cue) {
  return cue;
};

/*
* Defines whether a cue is supported or not, potentially
* based on the player settings
* @param player A reference to the player
* @param cue The cue to be checked
* Default behavior is to return true, @override if this is not desired
* @return {Boolean}
*/
cueTextTracks.isSupportedAdCue = function (player, cue) {
  return true;
};

/*
* Gets the id associated with a cue.
* @param cue The cue to extract an ID from
* @returns The first occurance of 'id' in the object,
* @override if this is not the desired cue id
**/
cueTextTracks.getCueId = function (player, cue) {
  return cue.id;
};

/*
* Checks whether a cue has already been used
* @param cueId The Id associated with a cue
**/
var cueAlreadySeen = function cueAlreadySeen(player, cueId) {
  return cueId !== undefined && player.ads.includedCues[cueId];
};

/*
* Indicates that a cue has been used
* @param cueId The Id associated with a cue
**/
var setCueAlreadySeen = function setCueAlreadySeen(player, cueId) {
  if (cueId !== undefined && cueId !== '') {
    player.ads.includedCues[cueId] = true;
  }
};

/*
* This feature allows ad metadata tracks to be manipulated in ad implementations
* @param player A reference to the player
* @param cues The set of cues to work with
* @param processCue A method that uses a cue to make some
* ad request in the ad implementation
* @param [cancelAdsHandler] A method that dynamically cancels ads in the ad implementation
**/
cueTextTracks.processAdTrack = function (player, cues, processCue, cancelAdsHandler) {
  player.ads.includedCues = {};

  // loop over set of cues
  for (var i = 0; i < cues.length; i++) {
    var cue = cues[i];
    var cueData = this.getSupportedAdCue(player, cue);

    // Exit if this is not a supported cue
    if (!this.isSupportedAdCue(player, cue)) {
      videojs.log.warn('Skipping as this is not a supported ad cue.', cue);
      return;
    }

    // Continue processing supported cue
    var cueId = this.getCueId(player, cue);
    var startTime = cue.startTime;

    // Skip ad if cue was already used
    if (cueAlreadySeen(player, cueId)) {
      videojs.log('Skipping ad already seen with ID ' + cueId);
      return;
    }

    // Optional dynamic ad cancellation
    if (cancelAdsHandler) {
      cancelAdsHandler(player, cueData, cueId, startTime);
    }

    // Process cue as an ad cue
    processCue(player, cueData, cueId, startTime);

    // Indicate that this cue has been used
    setCueAlreadySeen(player, cueId);
  }
};

function initCancelContentPlay(player, debug) {
  if (debug) {
    videojs.log('Using cancelContentPlay to block content playback');
  }

  // Listen to play events to "cancel" them afterward
  player.on('play', cancelContentPlay);
}

/*
This feature makes sure the player is paused during ad loading.

It does this by pausing the player immediately after a "play" where ads will be requested,
then signalling that we should play after the ad is done.
*/

function cancelContentPlay() {
  // this function is in the player's context

  if (this.ads._shouldBlockPlay === false) {
    // Only block play if the ad plugin is in a state when content
    // playback should be blocked. This currently means during
    // BeforePrerollState and PrerollState.
    return;
  }

  // pause playback so ads can be handled.
  if (!this.paused()) {
    this.ads.debug('Playback was canceled by cancelContentPlay');
    this.pause();
  }

  // When the 'content-playback' state is entered, this will let us know to play.
  // This is needed if there is no preroll or if it errors, times out, etc.
  this.ads._cancelledPlay = true;
}

var obj = {};
// This reference allows videojs to be mocked in unit tests
// while still using the available videojs import in the source code
// @see obj.testHook
var videojsReference = videojs;

/**
 * Checks if middleware mediators are available and
 * can be used on this platform.
 * Currently we can only use mediators on desktop platforms.
 */
obj.isMiddlewareMediatorSupported = function () {
  if (videojsReference.browser.IS_IOS || videojsReference.browser.IS_ANDROID) {
    return false;
  } else if (
  // added when middleware was introduced in video.js
  videojsReference.use &&
  // added when mediators were introduced in video.js
  videojsReference.middleware && videojsReference.middleware.TERMINATOR) {
    return true;
  }
  return false;
};
obj.playMiddleware = function (player) {
  return {
    setSource: function setSource(srcObj, next) {
      next(null, srcObj);
    },
    callPlay: function callPlay() {
      // Block play calls while waiting for an ad, only if this is an
      // ad supported player
      if (player.ads && player.ads._shouldBlockPlay === true) {
        player.ads.debug('Using playMiddleware to block content playback');
        player.ads._playBlocked = true;
        return videojsReference.middleware.TERMINATOR;
      }
    },
    play: function play(terminated, playPromise) {
      if (player.ads && player.ads._playBlocked && terminated) {
        player.ads.debug('Play call to Tech was terminated.');
        // Trigger play event to match the user's intent to play.
        // The call to play on the Tech has been blocked, so triggering
        // the event on the Player will not affect the Tech's playback state.
        player.trigger('play');
        // At this point the player has technically started
        player.addClass('vjs-has-started');
        // Reset playBlocked
        player.ads._playBlocked = false;

        // Safari issues a pause event when autoplay is blocked but other browsers
        // do not, so we send a pause for consistency in those cases. This keeps the
        // play button in the correct state if play is rejected.
      } else if (playPromise && playPromise.catch) {
        playPromise.catch(function (e) {
          if (e.name === 'NotAllowedError' && !videojs.browser.IS_SAFARI) {
            player.trigger('pause');
          }
        });
      }
    }
  };
};
obj.testHook = function (testVjs) {
  videojsReference = testVjs;
};

var playMiddleware = obj.playMiddleware,
  isMiddlewareMediatorSupported = obj.isMiddlewareMediatorSupported;

/**
 * Whether or not this copy of Video.js has the ads plugin.
 *
 * @return {boolean}
 *         If `true`, has the plugin. `false` otherwise.
 */
var hasAdsPlugin = function hasAdsPlugin() {
  // Video.js 6 and 7 have a getPlugin method.
  if (videojs.getPlugin) {
    return Boolean(videojs.getPlugin('ads'));
  }

  // Video.js 5 does not have a getPlugin method, so check the player prototype.
  var Player = videojs.getComponent('Player');
  return Boolean(Player && Player.prototype.ads);
};

/**
 * Register contrib-ads with Video.js, but provide protection for duplicate
 * copies of the plugin. This could happen if, for example, a stitched ads
 * plugin and a client-side ads plugin are included simultaneously with their
 * own copies of contrib-ads.
 *
 * If contrib-ads detects a pre-existing duplicate, it will not register
 * itself.
 *
 * Ad plugins using contrib-ads and anticipating that this could come into
 * effect should verify that the contrib-ads they are using is of a compatible
 * version.
 *
 * @param  {Function} contribAdsPlugin
 *         The plugin function.
 *
 * @return {boolean}
 *         When `true`, the plugin was registered. When `false`, the plugin
 *         was not registered.
 */
function register(contribAdsPlugin) {
  // If the ads plugin already exists, do not overwrite it.
  if (hasAdsPlugin(videojs)) {
    return false;
  }

  // Cross-compatibility with Video.js 6/7 and 5.
  var registerPlugin = videojs.registerPlugin || videojs.plugin;

  // Register this plugin with Video.js.
  registerPlugin('ads', contribAdsPlugin);

  // Register the play middleware with Video.js on script execution,
  // to avoid a new playMiddleware factory being added for each player.
  // The `usingContribAdsMiddleware_` flag is used to ensure that we only ever
  // register the middleware once - despite the ability to de-register and
  // re-register the plugin itself.
  if (isMiddlewareMediatorSupported() && !videojs.usingContribAdsMiddleware_) {
    // Register the play middleware
    videojs.use('*', playMiddleware);
    videojs.usingContribAdsMiddleware_ = true;
    videojs.log.debug('Play middleware has been registered with videojs');
  }
  return true;
}

var States = /*#__PURE__*/function () {
  function States() {}
  States.getState = function getState(name) {
    if (!name) {
      return;
    }
    if (States.states_ && States.states_[name]) {
      return States.states_[name];
    }
  };
  States.registerState = function registerState(name, StateToRegister) {
    if (typeof name !== 'string' || !name) {
      throw new Error("Illegal state name, \"" + name + "\"; must be a non-empty string.");
    }
    if (!States.states_) {
      States.states_ = {};
    }
    States.states_[name] = StateToRegister;
    return StateToRegister;
  };
  return States;
}();

var State = /*#__PURE__*/function () {
  State._getName = function _getName() {
    return 'Anonymous State';
  };
  function State(player) {
    this.player = player;
  }

  /*
   * This is the only allowed way to perform state transitions. State transitions usually
   * happen in player event handlers. They can also happen recursively in `init`. They
   * should _not_ happen in `cleanup`.
   */
  var _proto = State.prototype;
  _proto.transitionTo = function transitionTo(NewState) {
    var player = this.player;

    // Since State is an abstract class, this will refer to
    // the state that is extending this class
    this.cleanup(player);
    var newState = new NewState(player);
    player.ads._state = newState;
    player.ads.debug(this.constructor._getName() + ' -> ' + newState.constructor._getName());
    for (var _len = arguments.length, args = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
      args[_key - 1] = arguments[_key];
    }
    newState.init.apply(newState, [player].concat(args));
  }

  /*
   * Implemented by subclasses to provide initialization logic when transitioning
   * to a new state.
   */;
  _proto.init = function init() {}

  /*
   * Implemented by subclasses to provide cleanup logic when transitioning
   * to a new state.
   */;
  _proto.cleanup = function cleanup() {}

  /*
   * Default event handlers. Different states can override these to provide behaviors.
   */;
  _proto.onPlay = function onPlay() {};
  _proto.onPlaying = function onPlaying() {};
  _proto.onEnded = function onEnded() {};
  _proto.onAdEnded = function onAdEnded() {};
  _proto.onAdsReady = function onAdsReady() {
    videojs.log.warn('Unexpected adsready event');
  };
  _proto.onAdsError = function onAdsError() {};
  _proto.onAdsCanceled = function onAdsCanceled() {};
  _proto.onAdTimeout = function onAdTimeout() {};
  _proto.onAdStarted = function onAdStarted() {};
  _proto.onAdSkipped = function onAdSkipped() {};
  _proto.onContentChanged = function onContentChanged() {};
  _proto.onContentResumed = function onContentResumed() {};
  _proto.onReadyForPostroll = function onReadyForPostroll() {
    videojs.log.warn('Unexpected readyforpostroll event');
  };
  _proto.onNoPreroll = function onNoPreroll() {};
  _proto.onNoPostroll = function onNoPostroll() {}

  /*
   * Method handlers. Different states can override these to provide behaviors.
   */;
  _proto.startLinearAdMode = function startLinearAdMode() {
    videojs.log.warn('Unexpected startLinearAdMode invocation ' + '(State via ' + this.constructor._getName() + ')');
  };
  _proto.endLinearAdMode = function endLinearAdMode() {
    videojs.log.warn('Unexpected endLinearAdMode invocation ' + '(State via ' + this.constructor._getName() + ')');
  };
  _proto.skipLinearAdMode = function skipLinearAdMode() {
    videojs.log.warn('Unexpected skipLinearAdMode invocation ' + '(State via ' + this.constructor._getName() + ')');
  }

  /*
   * Overridden by ContentState and AdState. Should not be overriden elsewhere.
   */;
  _proto.isAdState = function isAdState() {
    throw new Error('isAdState unimplemented for ' + this.constructor._getName());
  }

  /*
   * Overridden by Preroll and Postroll. Midrolls jump right into the ad break
   * so there is no "waiting" state for them.
   */;
  _proto.isWaitingForAdBreak = function isWaitingForAdBreak() {
    return false;
  }

  /*
   * Overridden by Preroll, Midroll, and Postroll.
   */;
  _proto.isContentResuming = function isContentResuming() {
    return false;
  };
  _proto.inAdBreak = function inAdBreak() {
    return false;
  }

  /*
   * Invoke event handler methods when events come in.
   */;
  _proto.handleEvent = function handleEvent(type) {
    var player = this.player;
    if (type === 'play') {
      this.onPlay(player);
    } else if (type === 'adsready') {
      this.onAdsReady(player);
    } else if (type === 'adserror') {
      this.onAdsError(player);
    } else if (type === 'adscanceled') {
      this.onAdsCanceled(player);
    } else if (type === 'adtimeout') {
      this.onAdTimeout(player);
    } else if (type === 'ads-ad-started') {
      this.onAdStarted(player);
    } else if (type === 'ads-ad-skipped') {
      this.onAdSkipped(player);
    } else if (type === 'contentchanged') {
      this.onContentChanged(player);
    } else if (type === 'contentresumed') {
      this.onContentResumed(player);
    } else if (type === 'readyforpostroll') {
      this.onReadyForPostroll(player);
    } else if (type === 'playing') {
      this.onPlaying(player);
    } else if (type === 'ended') {
      this.onEnded(player);
    } else if (type === 'nopreroll') {
      this.onNoPreroll(player);
    } else if (type === 'nopostroll') {
      this.onNoPostroll(player);
    } else if (type === 'adended') {
      this.onAdEnded(player);
    }
  };
  return State;
}();
States.registerState('State', State);

function _inheritsLoose(subClass, superClass) {
  subClass.prototype = Object.create(superClass.prototype);
  subClass.prototype.constructor = subClass;
  _setPrototypeOf(subClass, superClass);
}
function _setPrototypeOf(o, p) {
  _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) {
    o.__proto__ = p;
    return o;
  };
  return _setPrototypeOf(o, p);
}

/*
 * This class contains logic for all ads, be they prerolls, midrolls, or postrolls.
 * Primarily, this involves handling startLinearAdMode and endLinearAdMode.
 * It also handles content resuming.
 */
var AdState = /*#__PURE__*/function (_State) {
  _inheritsLoose(AdState, _State);
  function AdState(player) {
    var _this;
    _this = _State.call(this, player) || this;
    _this.contentResuming = false;
    _this.waitingForAdBreak = false;
    return _this;
  }

  /*
   * Overrides State.isAdState
   */
  var _proto = AdState.prototype;
  _proto.isAdState = function isAdState() {
    return true;
  }

  /*
   * We end the content-resuming process on the playing event because this is the exact
   * moment that content playback is no longer blocked by ads.
   */;
  _proto.onPlaying = function onPlaying() {
    var ContentPlayback = States.getState('ContentPlayback');
    if (this.contentResuming) {
      this.transitionTo(ContentPlayback);
    }
  }

  /*
   * If the ad plugin does not result in a playing event when resuming content after an
   * ad, they should instead trigger a contentresumed event to signal that content should
   * resume. The main use case for this is when ads are stitched into the content video.
   */;
  _proto.onContentResumed = function onContentResumed() {
    var ContentPlayback = States.getState('ContentPlayback');
    if (this.contentResuming) {
      this.transitionTo(ContentPlayback);
    }
  }

  /*
   * Check if we are in an ad state waiting for the ad plugin to start
   * an ad break.
   */;
  _proto.isWaitingForAdBreak = function isWaitingForAdBreak() {
    return this.waitingForAdBreak;
  }

  /*
   * Allows you to check if content is currently resuming after an ad break.
   */;
  _proto.isContentResuming = function isContentResuming() {
    return this.contentResuming;
  }

  /*
   * Allows you to check if an ad break is in progress.
   */;
  _proto.inAdBreak = function inAdBreak() {
    return this.player.ads._inLinearAdMode === true;
  };
  return AdState;
}(State);
States.registerState('AdState', AdState);

var ContentState = /*#__PURE__*/function (_State) {
  _inheritsLoose(ContentState, _State);
  function ContentState() {
    return _State.apply(this, arguments) || this;
  }
  var _proto = ContentState.prototype;
  /*
   * Overrides State.isAdState
   */
  _proto.isAdState = function isAdState() {
    return false;
  }

  /*
   * Source change sends you back to preroll checks. contentchanged does not
   * fire during ad breaks, so we don't need to worry about that.
   */;
  _proto.onContentChanged = function onContentChanged(player) {
    var BeforePreroll = States.getState('BeforePreroll');
    var Preroll = States.getState('Preroll');
    player.ads.debug('Received contentchanged event (ContentState)');
    if (player.paused()) {
      this.transitionTo(BeforePreroll);
    } else {
      this.transitionTo(Preroll, false);
      player.pause();
      player.ads._pausedOnContentupdate = true;
    }
  };
  return ContentState;
}(State);
States.registerState('ContentState', ContentState);

var ContentState$1 = States.getState('ContentState');
var AdsDone = /*#__PURE__*/function (_ContentState) {
  _inheritsLoose(AdsDone, _ContentState);
  function AdsDone() {
    return _ContentState.apply(this, arguments) || this;
  }
  /*
   * Allows state name to be logged even after minification.
   */
  AdsDone._getName = function _getName() {
    return 'AdsDone';
  }

  /*
   * For state transitions to work correctly, initialization should
   * happen here, not in a constructor.
   */;
  var _proto = AdsDone.prototype;
  _proto.init = function init(player) {
    // From now on, `ended` events won't be redispatched
    player.ads._contentHasEnded = true;
    player.trigger('ended');
  }

  /*
   * Midrolls do not play after ads are done.
   */;
  _proto.startLinearAdMode = function startLinearAdMode() {
    videojs.log.warn('Unexpected startLinearAdMode invocation (AdsDone)');
  };
  return AdsDone;
}(ContentState$1);
States.registerState('AdsDone', AdsDone);

/*
The snapshot feature is responsible for saving the player state before an ad, then
restoring the player state after an ad.
*/
var tryToResumeTimeout_;

/*
 * Returns an object that captures the portions of player state relevant to
 * video playback. The result of this function can be passed to
 * restorePlayerSnapshot with a player to return the player to the state it
 * was in when this function was invoked.
 * @param {Object} player The videojs player object
 */
function getPlayerSnapshot(player) {
  var currentTime;
  if (videojs.browser.IS_IOS && player.ads.isLive(player)) {
    // Record how far behind live we are
    if (player.seekable().length > 0) {
      currentTime = player.currentTime() - player.seekable().end(0);
    } else {
      currentTime = player.currentTime();
    }
  } else {
    currentTime = player.currentTime();
  }
  var tech = player.$('.vjs-tech');
  var tracks = player.textTracks ? player.textTracks() : [];
  var suppressedTracks = [];
  var snapshotObject = {
    ended: player.ended(),
    currentSrc: player.currentSrc(),
    sources: player.currentSources(),
    src: player.tech_.src(),
    currentTime: currentTime,
    type: player.currentType()
  };
  if (tech) {
    snapshotObject.style = tech.getAttribute('style');
  }
  for (var i = 0; i < tracks.length; i++) {
    var track = tracks[i];
    suppressedTracks.push({
      track: track,
      mode: track.mode
    });
    track.mode = 'disabled';
  }
  snapshotObject.suppressedTracks = suppressedTracks;
  return snapshotObject;
}

/*
 * Attempts to modify the specified player so that its state is equivalent to
 * the state of the snapshot.
 * @param {Object} player - the videojs player object
 * @param {Object} snapshotObject - the player state to apply
 */
function restorePlayerSnapshot(player, callback) {
  var snapshotObject = player.ads.snapshot;
  if (callback === undefined) {
    callback = function callback() {};
  }
  if (player.ads.disableNextSnapshotRestore === true) {
    player.ads.disableNextSnapshotRestore = false;
    delete player.ads.snapshot;
    callback();
    return;
  }

  // The playback tech
  var tech = player.$('.vjs-tech');

  // the number of[ remaining attempts to restore the snapshot
  var attempts = 20;
  var suppressedTracks = snapshotObject.suppressedTracks;
  var trackSnapshot;
  var restoreTracks = function restoreTracks() {
    for (var i = 0; i < suppressedTracks.length; i++) {
      trackSnapshot = suppressedTracks[i];
      trackSnapshot.track.mode = trackSnapshot.mode;
    }
  };

  // Finish restoring the playback state.
  // This only happens if the content video element was reused for ad playback.
  var resume = function resume() {
    var currentTime;

    // Live video on iOS has special logic to try to seek to the right place after
    // an ad.
    if (videojs.browser.IS_IOS && player.ads.isLive(player)) {
      if (snapshotObject.currentTime < 0) {
        // Playback was behind real time, so seek backwards to match
        if (player.seekable().length > 0) {
          currentTime = player.seekable().end(0) + snapshotObject.currentTime;
        } else {
          currentTime = player.currentTime();
        }
        player.currentTime(currentTime);
      }

      // iOS live play after restore if player was paused (would not be paused if
      // ad played muted behind ad)
      if (player.paused()) {
        var playPromise = player.play();
        if (playPromise && playPromise.catch) {
          playPromise.catch(function (error) {
            videojs.log.warn('Play promise rejected in IOS snapshot resume', error);
          });
        }
      }

      // Restore the video position after an ad.
      // We check snapshotObject.ended because the content starts at the beginning again
      // after being restored.
    } else if (snapshotObject.ended) {
      // For postrolls, seek to the player's current duration.
      // It could be different from the snapshot's currentTime due to
      // inaccuracy in HLS.
      player.currentTime(player.duration());
    } else {
      // Prerolls and midrolls, just seek to the player time before the ad.
      player.currentTime(snapshotObject.currentTime);
      var _playPromise = player.play();
      if (_playPromise && _playPromise.catch) {
        _playPromise.catch(function (error) {
          videojs.log.warn('Play promise rejected in snapshot resume', error);
        });
      }
    }

    // if we added autoplay to force content loading on iOS, remove it now
    // that it has served its purpose
    if (player.ads.shouldRemoveAutoplay_) {
      player.autoplay(false);
      player.ads.shouldRemoveAutoplay_ = false;
    }
  };

  // Determine if the video element has loaded enough of the snapshot source
  // to be ready to apply the rest of the state.
  // This only happens if the content video element was reused for ad playback.
  var tryToResume = function tryToResume() {
    // tryToResume can either have been called through the `contentcanplay`
    // event or fired through setTimeout.
    // When tryToResume is called, we should make sure to clear out the other
    // way it could've been called by removing the listener and clearing out
    // the timeout.
    player.off('contentcanplay', tryToResume);
    if (tryToResumeTimeout_) {
      player.clearTimeout(tryToResumeTimeout_);
    }

    // Tech may have changed depending on the differences in sources of the
    // original video and that of the ad
    tech = player.el().querySelector('.vjs-tech');
    if (tech.readyState > 1) {
      // some browsers and media aren't "seekable".
      // readyState greater than 1 allows for seeking without exceptions
      return resume();
    }
    if (tech.seekable === undefined) {
      // if the tech doesn't expose the seekable time ranges, try to
      // resume playback immediately
      return resume();
    }
    if (tech.seekable.length > 0) {
      // if some period of the video is seekable, resume playback
      return resume();
    }

    // delay a bit and then check again unless we're out of attempts
    if (attempts--) {
      player.setTimeout(tryToResume, 50);
    } else {
      try {
        resume();
      } catch (e) {
        videojs.log.warn('Failed to resume the content after an advertisement', e);
      }
    }
  };
  if ('style' in snapshotObject) {
    // overwrite all css style properties to restore state precisely
    tech.setAttribute('style', snapshotObject.style || '');
  }

  // Determine whether the player needs to be restored to its state
  // before ad playback began. With a custom ad display or burned-in
  // ads, the content player state hasn't been modified and so no
  // restoration is required

  if (player.ads.videoElementRecycled()) {
    // Snapshot restore is done, so now we're really finished.
    player.one('resumeended', function () {
      delete player.ads.snapshot;
      callback();
    });

    // on ios7, fiddling with textTracks too early will cause safari to crash
    player.one('contentloadedmetadata', restoreTracks);

    // adding autoplay guarantees that Safari will load the content so we can
    // seek back to the correct time after ads
    if (videojs.browser.IS_IOS && !player.autoplay()) {
      player.autoplay(true);

      // if we get here, the player was not originally configured to autoplay,
      // so we should remove it after it has served its purpose
      player.ads.shouldRemoveAutoplay_ = true;
    }

    // if the src changed for ad playback, reset it
    player.src(snapshotObject.sources);

    // and then resume from the snapshots time once the original src has loaded
    // in some browsers (firefox) `canplay` may not fire correctly.
    // Reace the `canplay` event with a timeout.
    player.one('contentcanplay', tryToResume);
    tryToResumeTimeout_ = player.setTimeout(tryToResume, 2000);
  } else {
    // if we didn't change the src, just restore the tracks
    restoreTracks();

    // we don't need to check snapshotObject.ended here because the content video
    // element wasn't recycled
    if (!player.ended()) {
      // the src didn't change and this wasn't a postroll
      // just resume playback at the current time.
      var playPromise = player.play();
      if (playPromise && playPromise.catch) {
        playPromise.catch(function (error) {
          videojs.log.warn('Play promise rejected in snapshot restore', error);
        });
      }
    }

    // snapshot restore is complete
    delete player.ads.snapshot;
    callback();
  }
}

/*
 * Encapsulates logic for starting and ending ad breaks. An ad break
 * is the time between startLinearAdMode and endLinearAdMode. The ad
 * plugin may play 0 or more ads during this time.
 */
function start(player) {
  player.ads.debug('Starting ad break');
  player.ads._inLinearAdMode = true;

  // No longer does anything, used to move us to ad-playback
  player.trigger('adstart');

  // Capture current player state snapshot
  if (player.ads.shouldTakeSnapshots()) {
    player.ads.snapshot = getPlayerSnapshot(player);
  }

  // Mute the player behind the ad
  if (player.ads.shouldPlayContentBehindAd(player)) {
    player.ads.preAdVolume_ = player.volume();
    player.volume(0);
  }

  // Add css to the element to indicate and ad is playing.
  player.addClass('vjs-ad-playing');

  // We should remove the vjs-live class if it has been added in order to
  // show the adprogress control bar on Android devices for falsely
  // determined LIVE videos due to the duration incorrectly reported as Infinity
  if (player.hasClass('vjs-live')) {
    player.removeClass('vjs-live');
  }

  // This removes the native poster so the ads don't show the content
  // poster if content element is reused for ad playback.
  player.ads.removeNativePoster();
}
function end(player, callback) {
  player.ads.debug('Ending ad break');
  if (callback === undefined) {
    callback = function callback() {};
  }
  player.ads.adType = null;
  player.ads._inLinearAdMode = false;

  // Signals the end of the ad break to anyone listening.
  player.trigger('adend');
  player.removeClass('vjs-ad-playing');

  // We should add the vjs-live class back if the video is a LIVE video
  // If we dont do this, then for a LIVE Video, we will get an incorrect
  // styled control, which displays the time for the video
  if (player.ads.isLive(player)) {
    player.addClass('vjs-live');
  }

  // Restore snapshot
  if (player.ads.shouldTakeSnapshots()) {
    restorePlayerSnapshot(player, callback);

    // Reset the volume to pre-ad levels
  } else {
    player.volume(player.ads.preAdVolume_);
    callback();
  }
}
var obj$1 = {
  start: start,
  end: end
};

var AdState$1 = States.getState('AdState');

/*
 * This state encapsulates waiting for prerolls, preroll playback, and
 * content restoration after a preroll.
 */
var Preroll = /*#__PURE__*/function (_AdState) {
  _inheritsLoose(Preroll, _AdState);
  function Preroll() {
    return _AdState.apply(this, arguments) || this;
  }
  /*
   * Allows state name to be logged even after minification.
   */
  Preroll._getName = function _getName() {
    return 'Preroll';
  }

  /*
   * For state transitions to work correctly, initialization should
   * happen here, not in a constructor.
   */;
  var _proto = Preroll.prototype;
  _proto.init = function init(player, adsReady, shouldResumeToContent) {
    this.waitingForAdBreak = true;

    // Loading spinner from now until ad start or end of ad break.
    player.addClass('vjs-ad-loading');

    // If adserror, adscanceled, nopreroll or skipLinearAdMode already
    // ocurred, resume to content immediately
    if (shouldResumeToContent || player.ads.nopreroll_) {
      return this.resumeAfterNoPreroll(player);
    }

    // Determine preroll timeout based on plugin settings
    var timeout = player.ads.settings.timeout;
    if (typeof player.ads.settings.prerollTimeout === 'number') {
      timeout = player.ads.settings.prerollTimeout;
    }

    // Start the clock ticking for ad timeout
    this._timeout = player.setTimeout(function () {
      player.trigger('adtimeout');
    }, timeout);

    // If adsready already happened, lets get started. Otherwise,
    // wait until onAdsReady.
    if (adsReady) {
      this.handleAdsReady();
    } else {
      this.adsReady = false;
    }
  }

  /*
   * Adsready event after play event.
   */;
  _proto.onAdsReady = function onAdsReady(player) {
    if (!player.ads.inAdBreak()) {
      player.ads.debug('Received adsready event (Preroll)');
      this.handleAdsReady();
    } else {
      videojs.log.warn('Unexpected adsready event (Preroll)');
    }
  }

  /*
   * Ad plugin is ready. Let's get started on this preroll.
   */;
  _proto.handleAdsReady = function handleAdsReady() {
    this.adsReady = true;
    this.readyForPreroll();
  }

  /*
   * Helper to call a callback only after a loadstart event.
   * If we start content or ads before loadstart, loadstart
   * will not be prefixed correctly.
   */;
  _proto.afterLoadStart = function afterLoadStart(callback) {
    var player = this.player;
    if (player.ads._hasThereBeenALoadStartDuringPlayerLife) {
      callback();
    } else {
      player.ads.debug('Waiting for loadstart...');
      player.one('loadstart', function () {
        player.ads.debug('Received loadstart event');
        callback();
      });
    }
  }

  /*
   * If there is no preroll, play content instead.
   */;
  _proto.noPreroll = function noPreroll() {
    var _this = this;
    this.afterLoadStart(function () {
      _this.player.ads.debug('Skipping prerolls due to nopreroll event (Preroll)');
      _this.resumeAfterNoPreroll(_this.player);
    });
  }

  /*
   * Fire the readyforpreroll event. If loadstart hasn't happened yet,
   * wait until loadstart first.
   */;
  _proto.readyForPreroll = function readyForPreroll() {
    var player = this.player;
    this.afterLoadStart(function () {
      player.ads.debug('Triggered readyforpreroll event (Preroll)');
      player.trigger('readyforpreroll');
    });
  }

  /*
   * adscanceled cancels all ads for the source. Play content now.
   */;
  _proto.onAdsCanceled = function onAdsCanceled(player) {
    var _this2 = this;
    player.ads.debug('adscanceled (Preroll)');
    this.afterLoadStart(function () {
      _this2.resumeAfterNoPreroll(player);
    });
  }

  /*
   * An ad error occured. Play content instead.
   */;
  _proto.onAdsError = function onAdsError(player) {
    var _this3 = this;
    videojs.log('adserror (Preroll)');
    // In the future, we may not want to do this automatically.
    // Ad plugins should be able to choose to continue the ad break
    // if there was an error.
    if (this.inAdBreak()) {
      player.ads.endLinearAdMode();
    } else {
      this.afterLoadStart(function () {
        _this3.resumeAfterNoPreroll(player);
      });
    }
  }
  /*
   * Ad plugin invoked startLinearAdMode, the ad break starts now.
   */;
  _proto.startLinearAdMode = function startLinearAdMode() {
    var player = this.player;
    if (this.adsReady && !player.ads.inAdBreak() && !this.isContentResuming()) {
      this.clearTimeout(player);
      player.ads.adType = 'preroll';
      this.waitingForAdBreak = false;
      obj$1.start(player);

      // We don't need to block play calls anymore
      player.ads._shouldBlockPlay = false;
    } else {
      videojs.log.warn('Unexpected startLinearAdMode invocation (Preroll)');
    }
  }

  /*
   * An ad has actually started playing.
   * Remove the loading spinner.
   */;
  _proto.onAdStarted = function onAdStarted(player) {
    player.removeClass('vjs-ad-loading');
  }

  /*
   * Ad plugin invoked endLinearAdMode, the ad break ends now.
   */;
  _proto.endLinearAdMode = function endLinearAdMode() {
    var player = this.player;
    if (this.inAdBreak()) {
      player.removeClass('vjs-ad-loading');
      player.addClass('vjs-ad-content-resuming');
      this.contentResuming = true;
      obj$1.end(player);
    }
  }

  /*
   * Ad skipped by ad plugin. Play content instead.
   */;
  _proto.skipLinearAdMode = function skipLinearAdMode() {
    var _this4 = this;
    var player = this.player;
    if (player.ads.inAdBreak() || this.isContentResuming()) {
      videojs.log.warn('Unexpected skipLinearAdMode invocation');
    } else {
      this.afterLoadStart(function () {
        player.trigger('adskip');
        player.ads.debug('skipLinearAdMode (Preroll)');
        _this4.resumeAfterNoPreroll(player);
      });
    }
  }

  /*
   * Prerolls took too long! Play content instead.
   */;
  _proto.onAdTimeout = function onAdTimeout(player) {
    var _this5 = this;
    this.afterLoadStart(function () {
      player.ads.debug('adtimeout (Preroll)');
      _this5.resumeAfterNoPreroll(player);
    });
  }

  /*
   * Check if nopreroll event was too late before handling it.
   */;
  _proto.onNoPreroll = function onNoPreroll(player) {
    if (player.ads.inAdBreak() || this.isContentResuming()) {
      videojs.log.warn('Unexpected nopreroll event (Preroll)');
    } else {
      this.noPreroll();
    }
  };
  _proto.resumeAfterNoPreroll = function resumeAfterNoPreroll(player) {
    // Resume to content and unblock play as there is no preroll ad
    this.contentResuming = true;
    player.ads._shouldBlockPlay = false;
    this.cleanupPartial(player);

    // Play the content if we had requested play or we paused on 'contentupdate'
    // and we haven't played yet. This happens if there was no preroll or if it
    // errored, timed out, etc. Otherwise snapshot restore would play.
    if (player.ads._playRequested || player.ads._pausedOnContentupdate) {
      if (player.paused()) {
        player.ads.debug('resumeAfterNoPreroll: attempting to resume playback (Preroll)');
        var playPromise = player.play();
        if (playPromise && playPromise.then) {
          playPromise.then(null, function (e) {});
        }
      } else {
        player.ads.debug('resumeAfterNoPreroll: already playing (Preroll)');
        player.trigger('play');
        player.trigger('playing');
      }
    }
  }

  /*
   * Cleanup timeouts and spinner.
   */;
  _proto.cleanup = function cleanup(player) {
    if (!player.ads._hasThereBeenALoadStartDuringPlayerLife) {
      videojs.log.warn('Leaving Preroll state before loadstart event can cause issues.');
    }
    this.cleanupPartial(player);
  }

  /*
   * Performs cleanup tasks without depending on a state transition. This is
   * used mainly in cases where a preroll failed.
   */;
  _proto.cleanupPartial = function cleanupPartial(player) {
    player.removeClass('vjs-ad-loading');
    player.removeClass('vjs-ad-content-resuming');
    this.clearTimeout(player);
  }

  /*
   * Clear the preroll timeout and nulls out the pointer.
   */;
  _proto.clearTimeout = function clearTimeout(player) {
    player.clearTimeout(this._timeout);
    this._timeout = null;
  };
  return Preroll;
}(AdState$1);
States.registerState('Preroll', Preroll);

var ContentState$2 = States.getState('ContentState');

/*
 * This is the initial state for a player with an ad plugin. Normally, it remains in this
 * state until a "play" event is seen. After that, we enter the Preroll state to check for
 * prerolls. This happens regardless of whether or not any prerolls ultimately will play.
 * Errors and other conditions may lead us directly from here to ContentPlayback.
 */
var BeforePreroll = /*#__PURE__*/function (_ContentState) {
  _inheritsLoose(BeforePreroll, _ContentState);
  function BeforePreroll() {
    return _ContentState.apply(this, arguments) || this;
  }
  /*
   * Allows state name to be logged even after minification.
   */
  BeforePreroll._getName = function _getName() {
    return 'BeforePreroll';
  }

  /*
   * For state transitions to work correctly, initialization should
   * happen here, not in a constructor.
   */;
  var _proto = BeforePreroll.prototype;
  _proto.init = function init(player) {
    this.adsReady = false;
    this.shouldResumeToContent = false;

    // Content playback should be blocked by callPlay() middleware if the allowVjsAutoplay
    // option hasn't been provided and autoplay is not desired.
    player.ads._shouldBlockPlay = player.ads.settings.allowVjsAutoplay ? !player.autoplay() : true;
  }

  /*
   * The ad plugin may trigger adsready before the play request. If so,
   * we record that adsready already happened so the Preroll state will know.
   */;
  _proto.onAdsReady = function onAdsReady(player) {
    player.ads.debug('Received adsready event (BeforePreroll)');
    this.adsReady = true;
  }

  /*
   * Ad mode officially begins on the play request, because at this point
   * content playback is blocked by the ad plugin.
   */;
  _proto.onPlay = function onPlay(player) {
    var Preroll = States.getState('Preroll');
    player.ads.debug('Received play event (BeforePreroll)');

    // Check for prerolls
    this.transitionTo(Preroll, this.adsReady, this.shouldResumeToContent);
  }

  /*
   * All ads for the entire video are canceled.
   */;
  _proto.onAdsCanceled = function onAdsCanceled(player) {
    player.ads.debug('adscanceled (BeforePreroll)');
    this.shouldResumeToContent = true;
  }

  /*
   * An ad error occured. Play content instead.
   */;
  _proto.onAdsError = function onAdsError() {
    this.player.ads.debug('adserror (BeforePreroll)');
    this.shouldResumeToContent = true;
  }

  /*
   * If there is no preroll, don't wait for a play event to move forward.
   */;
  _proto.onNoPreroll = function onNoPreroll() {
    this.player.ads.debug('Skipping prerolls due to nopreroll event (BeforePreroll)');
    this.shouldResumeToContent = true;
  }

  /*
   * Prerolls skipped by ad plugin. Play content instead.
   */;
  _proto.skipLinearAdMode = function skipLinearAdMode() {
    var player = this.player;
    player.trigger('adskip');
    player.ads.debug('skipLinearAdMode (BeforePreroll)');
    this.shouldResumeToContent = true;
  };
  _proto.onContentChanged = function onContentChanged() {
    this.init(this.player);
  };
  return BeforePreroll;
}(ContentState$2);
States.registerState('BeforePreroll', BeforePreroll);

var AdState$2 = States.getState('AdState');
var Midroll = /*#__PURE__*/function (_AdState) {
  _inheritsLoose(Midroll, _AdState);
  function Midroll() {
    return _AdState.apply(this, arguments) || this;
  }
  /*
   * Allows state name to be logged even after minification.
   */
  Midroll._getName = function _getName() {
    return 'Midroll';
  }

  /*
   * Midroll breaks happen when the ad plugin calls startLinearAdMode,
   * which can happen at any time during content playback.
   */;
  var _proto = Midroll.prototype;
  _proto.init = function init(player) {
    player.ads.adType = 'midroll';
    obj$1.start(player);
    player.addClass('vjs-ad-loading');
  }

  /*
   * An ad has actually started playing.
   * Remove the loading spinner.
   */;
  _proto.onAdStarted = function onAdStarted(player) {
    player.removeClass('vjs-ad-loading');
  }

  /*
   * Midroll break is done.
   */;
  _proto.endLinearAdMode = function endLinearAdMode() {
    var player = this.player;
    if (this.inAdBreak()) {
      this.contentResuming = true;
      player.addClass('vjs-ad-content-resuming');
      player.removeClass('vjs-ad-loading');
      obj$1.end(player);
    }
  }

  /*
   * End midroll break if there is an error.
   */;
  _proto.onAdsError = function onAdsError(player) {
    // In the future, we may not want to do this automatically.
    // Ad plugins should be able to choose to continue the ad break
    // if there was an error.
    if (this.inAdBreak()) {
      player.ads.endLinearAdMode();
    }
  }

  /*
   * Cleanup CSS classes.
   */;
  _proto.cleanup = function cleanup(player) {
    player.removeClass('vjs-ad-loading');
    player.removeClass('vjs-ad-content-resuming');
  };
  return Midroll;
}(AdState$2);
States.registerState('Midroll', Midroll);

var AdState$3 = States.getState('AdState');
var Postroll = /*#__PURE__*/function (_AdState) {
  _inheritsLoose(Postroll, _AdState);
  function Postroll() {
    return _AdState.apply(this, arguments) || this;
  }
  /*
   * Allows state name to be logged even after minification.
   */
  Postroll._getName = function _getName() {
    return 'Postroll';
  }

  /*
   * For state transitions to work correctly, initialization should
   * happen here, not in a constructor.
   */;
  var _proto = Postroll.prototype;
  _proto.init = function init(player) {
    this.waitingForAdBreak = true;

    // Legacy name that now simply means "handling postrolls".
    player.ads._contentEnding = true;

    // Start postroll process.
    if (!player.ads.nopostroll_) {
      player.addClass('vjs-ad-loading');

      // Determine postroll timeout based on plugin settings
      var timeout = player.ads.settings.timeout;
      if (typeof player.ads.settings.postrollTimeout === 'number') {
        timeout = player.ads.settings.postrollTimeout;
      }
      this._postrollTimeout = player.setTimeout(function () {
        player.trigger('adtimeout');
      }, timeout);

      // No postroll, ads are done
    } else {
      this.resumeContent(player);
      var AdsDone = States.getState('AdsDone');
      this.transitionTo(AdsDone);
    }
  }

  /*
   * Start the postroll if it's not too late.
   */;
  _proto.startLinearAdMode = function startLinearAdMode() {
    var player = this.player;
    if (!player.ads.inAdBreak() && !this.isContentResuming()) {
      player.ads.adType = 'postroll';
      player.clearTimeout(this._postrollTimeout);
      this.waitingForAdBreak = false;
      obj$1.start(player);
    } else {
      videojs.log.warn('Unexpected startLinearAdMode invocation (Postroll)');
    }
  }

  /*
   * An ad has actually started playing.
   * Remove the loading spinner.
   */;
  _proto.onAdStarted = function onAdStarted(player) {
    player.removeClass('vjs-ad-loading');
  }

  /*
   * Ending a postroll triggers the ended event.
   */;
  _proto.endLinearAdMode = function endLinearAdMode() {
    var _this = this;
    var player = this.player;
    var AdsDone = States.getState('AdsDone');
    if (this.inAdBreak()) {
      player.removeClass('vjs-ad-loading');
      this.resumeContent(player);
      obj$1.end(player, function () {
        _this.transitionTo(AdsDone);
      });
    }
  }

  /*
   * Postroll skipped, time to clean up.
   */;
  _proto.skipLinearAdMode = function skipLinearAdMode() {
    var player = this.player;
    if (player.ads.inAdBreak() || this.isContentResuming()) {
      videojs.log.warn('Unexpected skipLinearAdMode invocation');
    } else {
      player.ads.debug('Postroll abort (skipLinearAdMode)');
      player.trigger('adskip');
      this.abort(player);
    }
  }

  /*
   * Postroll timed out, time to clean up.
   */;
  _proto.onAdTimeout = function onAdTimeout(player) {
    player.ads.debug('Postroll abort (adtimeout)');
    this.abort(player);
  }

  /*
   * Postroll errored out, time to clean up.
   */;
  _proto.onAdsError = function onAdsError(player) {
    player.ads.debug('Postroll abort (adserror)');

    // In the future, we may not want to do this automatically.
    // Ad plugins should be able to choose to continue the ad break
    // if there was an error.
    if (player.ads.inAdBreak()) {
      player.ads.endLinearAdMode();
    } else {
      this.abort(player);
    }
  }

  /*
   * Handle content change if we're not in an ad break.
   */;
  _proto.onContentChanged = function onContentChanged(player) {
    // Content resuming after Postroll. Content is paused
    // at this point, since it is done playing.
    if (this.isContentResuming()) {
      var BeforePreroll = States.getState('BeforePreroll');
      this.transitionTo(BeforePreroll);

      // Waiting for postroll to start. Content is considered playing
      // at this point, since it had to be playing to start the postroll.
    } else if (!this.inAdBreak()) {
      var Preroll = States.getState('Preroll');
      this.transitionTo(Preroll);
    }
  }

  /*
   * Wrap up if there is no postroll.
   */;
  _proto.onNoPostroll = function onNoPostroll(player) {
    if (!this.isContentResuming() && !this.inAdBreak()) {
      this.abort(player);
    } else {
      videojs.log.warn('Unexpected nopostroll event (Postroll)');
    }
  };
  _proto.resumeContent = function resumeContent(player) {
    this.contentResuming = true;
    player.addClass('vjs-ad-content-resuming');
  }

  /*
   * Helper for ending Postrolls. In the future we may want to
   * refactor this class so that `cleanup` handles all of this.
   */;
  _proto.abort = function abort(player) {
    var AdsDone = States.getState('AdsDone');
    this.resumeContent(player);
    player.removeClass('vjs-ad-loading');
    this.transitionTo(AdsDone);
  }

  /*
   * Cleanup timeouts and state.
   */;
  _proto.cleanup = function cleanup(player) {
    player.removeClass('vjs-ad-content-resuming');
    player.clearTimeout(this._postrollTimeout);
    player.ads._contentEnding = false;
  };
  return Postroll;
}(AdState$3);
States.registerState('Postroll', Postroll);

var ContentState$3 = States.getState('ContentState');

/*
 * This state represents content playback the first time through before
 * content ends. After content has ended once, we check for postrolls and
 * move on to the AdsDone state rather than returning here.
 */
var ContentPlayback = /*#__PURE__*/function (_ContentState) {
  _inheritsLoose(ContentPlayback, _ContentState);
  function ContentPlayback() {
    return _ContentState.apply(this, arguments) || this;
  }
  /*
   * Allows state name to be logged even after minification.
   */
  ContentPlayback._getName = function _getName() {
    return 'ContentPlayback';
  }

  /*
   * For state transitions to work correctly, initialization should
   * happen here, not in a constructor.
   */;
  var _proto = ContentPlayback.prototype;
  _proto.init = function init(player) {
    // Don't block calls to play in content playback
    player.ads._shouldBlockPlay = false;
  }

  /*
   * In the case of a timeout, adsready might come in late. This assumes the behavior
   * that if an ad times out, it could still interrupt the content and start playing.
   * An ad plugin could behave otherwise by ignoring this event.
   */;
  _proto.onAdsReady = function onAdsReady(player) {
    player.ads.debug('Received adsready event (ContentPlayback)');
    if (!player.ads.nopreroll_) {
      player.ads.debug('Triggered readyforpreroll event (ContentPlayback)');
      player.trigger('readyforpreroll');
    }
  }

  /*
   * Content ended before postroll checks.
   */;
  _proto.onReadyForPostroll = function onReadyForPostroll(player) {
    var Postroll = States.getState('Postroll');
    player.ads.debug('Received readyforpostroll event');
    this.transitionTo(Postroll);
  }

  /*
   * This is how midrolls start.
   */;
  _proto.startLinearAdMode = function startLinearAdMode() {
    var Midroll = States.getState('Midroll');
    this.transitionTo(Midroll);
  };
  return ContentPlayback;
}(ContentState$3);
States.registerState('ContentPlayback', ContentPlayback);

var ContentState$4 = States.getState('ContentState');

/*
 * This state represents content playback when stitched ads are in play.
 */
var StitchedContentPlayback = /*#__PURE__*/function (_ContentState) {
  _inheritsLoose(StitchedContentPlayback, _ContentState);
  function StitchedContentPlayback() {
    return _ContentState.apply(this, arguments) || this;
  }
  /*
   * Allows state name to be logged even after minification.
   */
  StitchedContentPlayback._getName = function _getName() {
    return 'StitchedContentPlayback';
  }

  /*
   * For state transitions to work correctly, initialization should
   * happen here, not in a constructor.
   */;
  var _proto = StitchedContentPlayback.prototype;
  _proto.init = function init() {
    // Don't block calls to play in stitched ad players, ever.
    this.player.ads._shouldBlockPlay = false;
  }

  /*
   * Source change does not do anything for stitched ad players.
   * contentchanged does not fire during ad breaks, so we don't need to
   * worry about that.
   */;
  _proto.onContentChanged = function onContentChanged() {
    this.player.ads.debug("Received contentchanged event (" + this.constructor._getName() + ")");
  }

  /*
   * This is how stitched ads start.
   */;
  _proto.startLinearAdMode = function startLinearAdMode() {
    var StitchedAdRoll = States.getState('StitchedAdRoll');
    this.transitionTo(StitchedAdRoll);
  };
  return StitchedContentPlayback;
}(ContentState$4);
States.registerState('StitchedContentPlayback', StitchedContentPlayback);

var AdState$4 = States.getState('AdState');
var StitchedAdRoll = /*#__PURE__*/function (_AdState) {
  _inheritsLoose(StitchedAdRoll, _AdState);
  function StitchedAdRoll() {
    return _AdState.apply(this, arguments) || this;
  }
  /*
   * Allows state name to be logged even after minification.
   */
  StitchedAdRoll._getName = function _getName() {
    return 'StitchedAdRoll';
  }

  /*
   * StitchedAdRoll breaks happen when the ad plugin calls startLinearAdMode,
   * which can happen at any time during content playback.
   */;
  var _proto = StitchedAdRoll.prototype;
  _proto.init = function init() {
    this.waitingForAdBreak = false;
    this.contentResuming = false;
    this.player.ads.adType = 'stitched';
    obj$1.start(this.player);
  }

  /*
   * For stitched ads, there is no "content resuming" scenario, so a "playing"
   * event is not relevant.
   */;
  _proto.onPlaying = function onPlaying() {}

  /*
   * For stitched ads, there is no "content resuming" scenario, so a
   * "contentresumed" event is not relevant.
   */;
  _proto.onContentResumed = function onContentResumed() {}

  /*
   * When we see an "adended" event, it means that we are in a postroll that
   * has ended (because the media ended and we are still in an ad state).
   *
   * In these cases, we transition back to content mode and fire ended.
   */;
  _proto.onAdEnded = function onAdEnded() {
    this.endLinearAdMode();
    this.player.trigger('ended');
  }

  /*
   * StitchedAdRoll break is done.
   */;
  _proto.endLinearAdMode = function endLinearAdMode() {
    var StitchedContentPlayback = States.getState('StitchedContentPlayback');
    obj$1.end(this.player);
    this.transitionTo(StitchedContentPlayback);
  };
  return StitchedAdRoll;
}(AdState$4);
States.registerState('StitchedAdRoll', StitchedAdRoll);

/*
This main plugin file is responsible for the public API and enabling the features
that live in in separate files.
*/
var isMiddlewareMediatorSupported$1 = obj.isMiddlewareMediatorSupported;
var VIDEO_EVENTS = videojs.getTech('Html5').Events;

// Default settings
var defaults = {
  // Maximum amount of time in ms to wait to receive `adsready` from the ad
  // implementation after play has been requested. Ad implementations are
  // expected to load any dynamic libraries and make any requests to determine
  // ad policies for a video during this time.
  timeout: 5000,
  // Maximum amount of time in ms to wait for the ad implementation to start
  // linear ad mode after `readyforpreroll` has fired. This is in addition to
  // the standard timeout.
  prerollTimeout: undefined,
  // Maximum amount of time in ms to wait for the ad implementation to start
  // linear ad mode after `readyforpostroll` has fired.
  postrollTimeout: undefined,
  // When truthy, instructs the plugin to output additional information about
  // plugin state to the video.js log. On most devices, the video.js log is
  // the same as the developer console.
  debug: false,
  // Set this to true when using ads that are part of the content video
  stitchedAds: false,
  // Force content to be treated as live or not live
  // if not defined, the code will try to infer if content is live,
  // which can have limitations.
  contentIsLive: undefined,
  // If set to true, content will play muted behind ads on supported platforms. This is
  // to support ads on video metadata cuepoints during a live stream. It also results in
  // more precise resumes after ads during a live stream.
  liveCuePoints: true,
  // If set to true, callPlay middleware will not terminate the first play request in
  // BeforePreroll if the player intends to autoplay. This allows the manual autoplay
  // attempt made by video.js to resolve/reject naturally and trigger an 'autoplay-success'
  // or 'autoplay-failure' event with which other plugins can interface.
  allowVjsAutoplay: videojs.options.normalizeAutoplay || false
};
var contribAdsPlugin = function contribAdsPlugin(options) {
  var player = this; // eslint-disable-line consistent-this

  var settings = videojs.obj.merge(defaults, options);

  // Prefix all video element events during ad playback
  // if the video element emits ad-related events directly,
  // plugins that aren't ad-aware will break. prefixing allows
  // plugins that wish to handle ad events to do so while
  // avoiding the complexity for common usage
  var videoEvents = [];

  // dedupe event names
  VIDEO_EVENTS.concat(['firstplay', 'loadedalldata']).forEach(function (eventName) {
    if (videoEvents.indexOf(eventName) === -1) {
      videoEvents.push(eventName);
    }
  });

  // Set up redispatching of player events
  player.on(videoEvents, redispatch);

  // Set up features to block content playback while waiting for ads.
  // Play middleware is only supported on later versions of video.js
  // and on desktop currently(as the user-gesture requirement on mobile
  // will disallow calling play once play blocking is lifted)
  // The middleware must also be registered outside of the plugin,
  // to avoid a middleware factory being created for each player
  if (!isMiddlewareMediatorSupported$1()) {
    initCancelContentPlay(player, settings.debug);
  }

  // If we haven't seen a loadstart after 5 seconds, the plugin was not initialized
  // correctly.
  player.setTimeout(function () {
    if (!player.ads._hasThereBeenALoadStartDuringPlayerLife && player.src() !== '') {
      videojs.log.error('videojs-contrib-ads has not seen a loadstart event 5 seconds ' + 'after being initialized, but a source is present. This indicates that ' + 'videojs-contrib-ads was initialized too late. It must be initialized ' + 'immediately after video.js in the same tick. As a result, some ads will not ' + 'play and some media events will be incorrect. For more information, see ' + 'http://videojs.github.io/videojs-contrib-ads/integrator/getting-started.html');
    }
  }, 5000);

  // "vjs-has-started" should be present at the end of a video. This makes sure it's
  // always there.
  player.on('ended', function () {
    if (!player.hasClass('vjs-has-started')) {
      player.addClass('vjs-has-started');
    }
  });

  // video.js removes the vjs-waiting class on timeupdate. We want
  // to make sure this still happens during content restoration.
  player.on('contenttimeupdate', function () {
    player.removeClass('vjs-waiting');
  });

  // We now auto-play when an ad gets loaded if we're playing ads in the same video
  // element as the content.
  // The problem is that in IE11, we cannot play in addurationchange but in iOS8, we
  // cannot play from adcanplay.
  // This will prevent ad plugins from needing to do this themselves.
  player.on(['addurationchange', 'adcanplay'], function () {
    // We don't need to handle this for stitched ads because
    // linear ads in such cases are stitched into the content.
    if (player.ads.settings.stitchedAds) {
      return;
    }
    // Some techs may retrigger canplay after playback has begun.
    // So we want to procceed only if playback hasn't started.
    if (player.hasStarted()) {
      return;
    }
    if (player.ads.snapshot && player.currentSrc() === player.ads.snapshot.currentSrc) {
      return;
    }

    // If an ad isn't playing, don't try to play an ad. This could result from prefixed
    // events when the player is blocked by a preroll check, but there is no preroll.
    if (!player.ads.inAdBreak()) {
      return;
    }
    var playPromise = player.play();
    if (playPromise && playPromise.catch) {
      playPromise.catch(function (error) {
        videojs.log.warn('Play promise rejected when playing ad', error);
      });
    }
  });
  player.on('nopreroll', function () {
    player.ads.debug('Received nopreroll event');
    player.ads.nopreroll_ = true;
  });
  player.on('nopostroll', function () {
    player.ads.debug('Received nopostroll event');
    player.ads.nopostroll_ = true;
  });

  // Restart the cancelContentPlay process.
  player.on('playing', function () {
    player.ads._cancelledPlay = false;
    player.ads._pausedOnContentupdate = false;
  });

  // Keep track of whether a play event has happened
  player.on('play', function () {
    player.ads._playRequested = true;
  });
  player.one('loadstart', function () {
    player.ads._hasThereBeenALoadStartDuringPlayerLife = true;
  });
  player.on('loadeddata', function () {
    player.ads._hasThereBeenALoadedData = true;
  });
  player.on('loadedmetadata', function () {
    player.ads._hasThereBeenALoadedMetaData = true;
  });

  // Replace the plugin constructor with the ad namespace
  player.ads = getAds(player);
  player.ads.settings = settings;

  // Set the stitched ads state. This needs to happen before the `_state` is
  // initialized below - BeforePreroll needs to know whether contrib-ads is
  // playing stitched ads or not.
  // The setter is deprecated, so this does not use it.
  // But first, cast to boolean.
  settings.stitchedAds = !!settings.stitchedAds;
  if (settings.stitchedAds) {
    player.ads._state = new (States.getState('StitchedContentPlayback'))(player);
  } else {
    player.ads._state = new (States.getState('BeforePreroll'))(player);
  }
  player.ads._state.init(player);
  player.ads.cueTextTracks = cueTextTracks;
  player.ads.adMacroReplacement = adMacroReplacement.bind(player);

  // Start sending contentupdate and contentchanged events for this player
  initializeContentupdate(player);

  // Global contentchanged handler for resetting plugin state
  player.on('contentchanged', player.ads.reset);

  // A utility method for textTrackChangeHandler to define the conditions
  // when text tracks should be disabled.
  // Currently this includes:
  //  - on iOS with native text tracks, during an ad playing
  var shouldDisableTracks = function shouldDisableTracks() {
    // If the platform matches iOS with native text tracks
    // and this occurs during ad playback, we should disable tracks again.
    // If shouldPlayContentBehindAd, no special handling is needed.
    return !player.ads.shouldPlayContentBehindAd(player) && player.ads.inAdBreak() && player.tech_.featuresNativeTextTracks && videojs.browser.IS_IOS &&
    // older versions of video.js did not use an emulated textTrackList
    !Array.isArray(player.textTracks());
  };

  /*
   * iOS Safari will change caption mode to 'showing' if a user previously
   * turned captions on manually for that video source, so this TextTrackList
   * 'change' event handler will re-disable them in case that occurs during ad playback
   */
  var textTrackChangeHandler = function textTrackChangeHandler() {
    var textTrackList = player.textTracks();
    if (shouldDisableTracks()) {
      // We must double check all tracks
      for (var i = 0; i < textTrackList.length; i++) {
        var track = textTrackList[i];
        if (track.mode === 'showing') {
          track.mode = 'disabled';
        }
      }
    }
  };

  // Add the listener to the text track list
  player.ready(function () {
    player.textTracks().addEventListener('change', textTrackChangeHandler);
  });

  // Event handling for the current state.
  player.on(['play', 'playing', 'ended', 'adsready', 'adscanceled', 'adskip', 'adserror', 'adtimeout', 'adended', 'ads-ad-started', 'ads-ad-skipped', 'contentchanged', 'dispose', 'contentresumed', 'readyforpostroll', 'nopreroll', 'nopostroll'], function (e) {
    player.ads._state.handleEvent(e.type);
  });

  // Clear timeouts and handlers when player is disposed
  player.on('dispose', function () {
    player.ads.reset();
    player.textTracks().removeEventListener('change', textTrackChangeHandler);
  });

  // Listen to TCF changes
  listenToTcf();

  // Can be called for testing, or if the TCF CMP has loaded late
  player.ads.listenToTcf = listenToTcf;
};

// Expose the contrib-ads version before it is initialized. Will be replaced
// after initialization in ads.js
contribAdsPlugin.VERSION = version;

// Attempt to register the plugin, if we can.
register(contribAdsPlugin);

module.exports = contribAdsPlugin;