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videogular2

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Videogular is a video application framework for desktop and mobile powered by Angular 2.0

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/// <reference types="core-js" /> import { ChangeDetectorRef, OnInit, OnDestroy } from "@angular/core"; import { IPlayable, IMediaSubscriptions } from "./i-playable"; import { Subscription } from "rxjs/Subscription"; import { VgAPI } from '../services/vg-api'; import { Subject } from 'rxjs/Subject'; import 'rxjs/add/observable/fromEvent'; import 'rxjs/add/observable/combineLatest'; export declare class VgMedia implements OnInit, OnDestroy, IPlayable { private api; private ref; elem: any; vgMedia: any; vgMaster: boolean; state: string; time: any; buffer: any; subscriptions: IMediaSubscriptions | any; canPlay: boolean; canPlayThrough: boolean; isBufferDetected: boolean; isMetadataLoaded: boolean; isReadyToPlay: boolean; isWaiting: boolean; isCompleted: boolean; isLive: boolean; checkInterval: number; currentPlayPos: number; lastPlayPos: number; checkBufferSubscription: any; syncSubscription: Subscription; canPlayAllSubscription: any; playAtferSync: boolean; mutationObs: Subscription; canPlayObs: Subscription; canPlayThroughObs: Subscription; loadedMetadataObs: Subscription; waitingObs: Subscription; progressObs: Subscription; endedObs: Subscription; playingObs: Subscription; playObs: Subscription; pauseObs: Subscription; timeUpdateObs: Subscription; volumeChangeObs: Subscription; errorObs: Subscription; bufferDetected: Subject<boolean>; playPromise: Promise<any>; constructor(api: VgAPI, ref: ChangeDetectorRef); ngOnInit(): void; prepareSync(): void; startSync(): void; onMutation(mutations: Array<MutationRecord>): void; loadMedia(): void; play(): void; pause(): void; readonly id: any; readonly duration: any; currentTime: any; volume: any; playbackRate: any; readonly buffered: any; readonly textTracks: any; onCanPlay(event: any): void; onCanPlayThrough(event: any): void; onLoadMetadata(event: any): void; onWait(event: any): void; onComplete(event: any): void; onStartPlaying(event: any): void; onPlay(event: any): void; onPause(event: any): void; onTimeUpdate(event: any): void; onProgress(event: any): void; onVolumeChange(event: any): void; onError(event: any): void; bufferCheck(): void; startBufferCheck(): void; stopBufferCheck(): void; seekTime(value: number, byPercent?: boolean): void; addTextTrack(type: string, label?: string, language?: string, mode?: 'disabled' | 'hidden' | 'showing'): TextTrack; ngOnDestroy(): void; }