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A WebGL & HTML5 graph based video composition library

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<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>JSDoc: Source: ProcessingNodes/compositingnode.js</title> <script src="scripts/prettify/prettify.js"> </script> <script src="scripts/prettify/lang-css.js"> </script> <!--[if lt IE 9]> <script src="//html5shiv.googlecode.com/svn/trunk/html5.js"></script> <![endif]--> <link type="text/css" rel="stylesheet" href="styles/prettify-tomorrow.css"> <link type="text/css" rel="stylesheet" href="styles/jsdoc-default.css"> </head> <body> <div id="main"> <h1 class="page-title">Source: ProcessingNodes/compositingnode.js</h1> <section> <article> <pre class="prettyprint source linenums"><code>//Matthew Shotton, R&amp;D User Experience,© BBC 2015 import ProcessingNode from "./processingnode"; import { createElementTexutre } from "../utils.js"; class CompositingNode extends ProcessingNode{ /** * Initialise an instance of a Compositing Node. You should not instantiate this directly, but use VideoContest.createCompositingNode(). */ constructor(gl, renderGraph, definition){ let placeholderTexture = createElementTexutre(gl); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array([0,0,0,0])); super(gl, renderGraph, definition, definition.inputs, false); this._placeholderTexture = placeholderTexture; this._displayName = "CompositingNode"; } _render(){ let gl = this._gl; gl.bindFramebuffer(gl.FRAMEBUFFER, this._framebuffer); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, this._texture,0); gl.clearColor(0, 0, 0, 0); // green; gl.clear(gl.COLOR_BUFFER_BIT); gl.blendFuncSeparate(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA); this.inputs.forEach((node) => { if (node === undefined)return; super._render(); //map the input textures input the node var texture = node._texture; let textureOffset = 0; for(let mapping of this._inputTextureUnitMapping ){ gl.activeTexture(mapping.textureUnit); let textureLocation = gl.getUniformLocation(this._program, mapping.name); gl.uniform1i(textureLocation, this._parameterTextureCount + textureOffset); textureOffset += 1; gl.bindTexture(gl.TEXTURE_2D, texture); } gl.drawArrays(gl.TRIANGLES, 0, 6); }); gl.bindFramebuffer(gl.FRAMEBUFFER, null); } } export default CompositingNode; </code></pre> </article> </section> </div> <nav> <h2><a href="index.html">Home</a></h2><h3>Modules</h3><ul><li><a href="module-VideoContext.html">VideoContext</a></li></ul><h3>Classes</h3><ul><li><a href="CanvasNode.html">CanvasNode</a></li><li><a href="CompositingNode.html">CompositingNode</a></li><li><a href="DestinationNode.html">DestinationNode</a></li><li><a href="EffectNode.html">EffectNode</a></li><li><a href="GraphNode.html">GraphNode</a></li><li><a href="ImageNode.html">ImageNode</a></li><li><a href="module-VideoContext.html">VideoContext</a></li><li><a href="ProcessingNode.html">ProcessingNode</a></li><li><a href="RenderGraph.html">RenderGraph</a></li><li><a href="SourceNode.html">SourceNode</a></li><li><a href="TransitionNode.html">TransitionNode</a></li><li><a href="VideoNode.html">VideoNode</a></li></ul> </nav> <br class="clear"> <footer> Documentation generated by <a href="https://github.com/jsdoc3/jsdoc">JSDoc 3.4.3</a> </footer> <script> prettyPrint(); </script> <script src="scripts/linenumber.js"> </script> </body> </html>