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video.js

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An HTML5 video player that supports HLS and DASH with a common API and skin.

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export default ModalDialog; /** * The `ModalDialog` displays over the video and its controls, which blocks * interaction with the player until it is closed. * * Modal dialogs include a "Close" button and will close when that button * is activated - or when ESC is pressed anywhere. * * @extends Component */ declare class ModalDialog extends Component { /** * Creates an instance of this class. * * @param {Player} player * The `Player` that this class should be attached to. * * @param {Object} [options] * The key/value store of player options. * * @param {ContentDescriptor} [options.content=undefined] * Provide customized content for this modal. * * @param {string} [options.description] * A text description for the modal, primarily for accessibility. * * @param {boolean} [options.fillAlways=false] * Normally, modals are automatically filled only the first time * they open. This tells the modal to refresh its content * every time it opens. * * @param {string} [options.label] * A text label for the modal, primarily for accessibility. * * @param {boolean} [options.pauseOnOpen=true] * If `true`, playback will will be paused if playing when * the modal opens, and resumed when it closes. * * @param {boolean} [options.temporary=true] * If `true`, the modal can only be opened once; it will be * disposed as soon as it's closed. * * @param {boolean} [options.uncloseable=false] * If `true`, the user will not be able to close the modal * through the UI in the normal ways. Programmatic closing is * still possible. */ constructor(player: Player, options?: { content?: Dom.ContentDescriptor; description?: string; fillAlways?: boolean; label?: string; pauseOnOpen?: boolean; temporary?: boolean; uncloseable?: boolean; }); handleKeyDown_: (e: any) => void; close_: (e: any) => void; opened_: boolean; hasBeenOpened_: boolean; hasBeenFilled_: boolean; contentEl_: Element; descEl_: Element; /** * Create the `ModalDialog`'s DOM element * * @return {Element} * The DOM element that gets created. */ createEl(): Element; dispose(): void; previouslyActiveEl_: any; /** * Returns the label string for this modal. Primarily used for accessibility. * * @return {string} * the localized or raw label of this modal. */ label(): string; /** * Returns the description string for this modal. Primarily used for * accessibility. * * @return {string} * The localized or raw description of this modal. */ description(): string; /** * Opens the modal. * * @fires ModalDialog#beforemodalopen * @fires ModalDialog#modalopen */ open(): void; wasPlaying_: boolean; hadControls_: boolean; /** * If the `ModalDialog` is currently open or closed. * * @param {boolean} [value] * If given, it will open (`true`) or close (`false`) the modal. * * @return {boolean} * the current open state of the modaldialog */ opened(value?: boolean): boolean; /** * Closes the modal, does nothing if the `ModalDialog` is * not open. * * @fires ModalDialog#beforemodalclose * @fires ModalDialog#modalclose */ close(): void; /** * Check to see if the `ModalDialog` is closeable via the UI. * * @param {boolean} [value] * If given as a boolean, it will set the `closeable` option. * * @return {boolean} * Returns the final value of the closable option. */ closeable(value?: boolean): boolean; closeable_: boolean; /** * Fill the modal's content element with the modal's "content" option. * The content element will be emptied before this change takes place. */ fill(): void; /** * Fill the modal's content element with arbitrary content. * The content element will be emptied before this change takes place. * * @fires ModalDialog#beforemodalfill * @fires ModalDialog#modalfill * * @param {ContentDescriptor} [content] * The same rules apply to this as apply to the `content` option. */ fillWith(content?: Dom.ContentDescriptor): void; /** * Empties the content element. This happens anytime the modal is filled. * * @fires ModalDialog#beforemodalempty * @fires ModalDialog#modalempty */ empty(): void; /** * Gets or sets the modal content, which gets normalized before being * rendered into the DOM. * * This does not update the DOM or fill the modal, but it is called during * that process. * * @param {ContentDescriptor} [value] * If defined, sets the internal content value to be used on the * next call(s) to `fill`. This value is normalized before being * inserted. To "clear" the internal content value, pass `null`. * * @return {ContentDescriptor} * The current content of the modal dialog */ content(value?: Dom.ContentDescriptor): Dom.ContentDescriptor; content_: Dom.ContentDescriptor; /** * conditionally focus the modal dialog if focus was previously on the player. * * @private */ private conditionalFocus_; /** * conditionally blur the element and refocus the last focused element * * @private */ private conditionalBlur_; /** * Keydown handler. Attached when modal is focused. * * @listens keydown */ handleKeyDown(event: any): void; /** * get all focusable elements * * @private */ private focusableEls_; } import Component from './component'; import * as Dom from './utils/dom'; import type Player from './player'; //# sourceMappingURL=modal-dialog.d.ts.map