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video-canvas

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# video-canvas > Paint video on canvas. Extra light. [![gzipped size](https://badges.herokuapp.com/size/github/fregante/video-canvas/master/dist/video-canvas.browser.js?gzip=true&label=gzipped%20size)](#readme) [![Travis build status](https://api.travis-ci.org/fregante/video-canvas.svg?branch=master)](https://travis-ci.org/fregante/video-canvas) [![gzipped size](https://img.shields.io/npm/v/video-canvas.svg)](https://www.npmjs.com/package/video-canvas) `video-canvas` will take care of painting a video on canvas for you. In the easiest of setups, you provide a video and you get a correctly-sized self-updating `canvas` ready to be used. Features: - It automatically starts and pauses painting with `video.play()` and `video.pause()`. - If the video is paused or in a background tab, nothing is painted. - It automatically creates a `canvas` element from your video (optional). - It automatically resizes the canvas to match your video (optional). ## Install ```sh npm install --save video-canvas ``` ```js var videoCanvas = require('video-canvas'); ``` ```js import videoCanvas from 'video-canvas'; ``` ## Usage Simple usage: ```js const video = document.querySelector('video'); const canvas = videoCanvas(video); // returns the <canvas> element document.body.appendChild(canvas) video.play(); video.pause(); ``` Provide your own canvas: ```js videoCanvas(video, { canvas: document.querySelector('.your-own-canvas'), }); ``` By default, `video-canvas` will automatically match the canvas size to the video size, whenever that changes. If you want to prevent this behavior, pass `updateSize: false` ```js const canvas = videoCanvas(video, { updateSize: false }); ``` If you want to customize the draw call, pass your drawing function as `drawCall` ```js const canvas = videoCanvas(video, { drawCall: function (ctx, video) { ctx.drawImage(video, 0, 0, 100, 100) } }); ``` ## Dependencies No dependencies. ## Related * [`get-media-size`](https://github.com/fregante/get-media-size): get the real size of any media: images, videos, canvas and canvas' contexts * [`iphone-inline-video`](https://github.com/fregante/iphone-inline-video): You don't need canvas to play video inline on the iPhone ## License MIT © [Federico Brigante](https://bfred.it)