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victory-core

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.circle = circle; exports.cross = cross; exports.diamond = diamond; exports.minus = minus; exports.plus = plus; exports.square = square; exports.star = star; exports.triangleDown = triangleDown; exports.triangleUp = triangleUp; var Helpers = _interopRequireWildcard(require("./helpers")); function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); } function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && Object.prototype.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; } /* eslint no-magic-numbers: ["error", { "ignore": [0, 1, 2, 2.5, 3] }]*/ function circle(x, y, size) { return `M ${x}, ${y} m ${-size}, 0 a ${size}, ${size} 0 1,0 ${size * 2},0 a ${size}, ${size} 0 1,0 ${-size * 2},0`; } function square(x, y, size) { const baseSize = 0.87 * size; // eslint-disable-line no-magic-numbers const x0 = x - baseSize; const y1 = y + baseSize; const distance = x + baseSize - x0; return `M ${x0}, ${y1} h${distance} v-${distance} h-${distance} z`; } function diamond(x, y, size) { const baseSize = 0.87 * size; // eslint-disable-line no-magic-numbers const length = Math.sqrt(2 * (baseSize * baseSize)); return `M ${x}, ${y + length} l ${length}, -${length} l -${length}, -${length} l -${length}, ${length} l ${length}, ${length} z`; } function triangleDown(x, y, size) { const height = size / 2 * Math.sqrt(3); const x0 = x - size; const x1 = x + size; const y0 = y - size; const y1 = y + height; return `M ${x0}, ${y0} L ${x1}, ${y0} L ${x}, ${y1} z`; } function triangleUp(x, y, size) { const height = size / 2 * Math.sqrt(3); const x0 = x - size; const x1 = x + size; const y0 = y - height; const y1 = y + size; return `M ${x0}, ${y1} L ${x1}, ${y1} L ${x}, ${y0} z`; } function plus(x, y, size) { const baseSize = 1.1 * size; // eslint-disable-line no-magic-numbers const distance = baseSize / 1.5; // eslint-disable-line no-magic-numbers return ` M ${x - distance / 2}, ${y + baseSize} v-${distance} h-${distance} v-${distance} h${distance} v-${distance} h${distance} v${distance} h${distance} v${distance} h-${distance} v${distance} z`; } function cross(x, y, size) { const baseSize = 0.8 * size; // eslint-disable-line no-magic-numbers const distance = baseSize / 1.5; // eslint-disable-line no-magic-numbers return ` M ${x - distance / 2}, ${y + baseSize + distance} v-${distance * 2} h-${distance} v-${distance} h${distance} v-${distance} h${distance} v${distance} h${distance} v${distance} h-${distance} v${distance * 2} z`; } function minus(x, y, size) { const baseSize = 1.1 * size; // eslint-disable-line no-magic-numbers const lineHeight = baseSize - baseSize * 0.3; // eslint-disable-line no-magic-numbers const x0 = x - baseSize; const y1 = y + lineHeight / 2; const distance = x + baseSize - x0; return `M ${x0}, ${y1} h${distance} v-${lineHeight} h-${distance} z`; } function star(x, y, size) { const baseSize = 1.35 * size; // eslint-disable-line no-magic-numbers const angle = Math.PI / 5; // eslint-disable-line no-magic-numbers // eslint-disable-next-line no-magic-numbers const starCoords = Helpers.range(10).map(index => { const length = index % 2 === 0 ? baseSize : baseSize / 2; return `${length * Math.sin(angle * (index + 1)) + x}, ${length * Math.cos(angle * (index + 1)) + y}`; }); return `M ${starCoords.join("L")} z`; }