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vexflow

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A JavaScript library for rendering music notation and guitar tablature.

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import { RenderContext } from './rendercontext'; export type ContextBuilder = typeof Renderer.getSVGContext | typeof Renderer.getCanvasContext; export declare enum RendererBackends { CANVAS = 1, SVG = 2 } export declare enum RendererLineEndType { NONE = 1,// No leg UP = 2,// Upward leg DOWN = 3 } /** * Support Canvas & SVG rendering contexts. */ export declare class Renderer { static Backends: typeof RendererBackends; static LineEndType: typeof RendererLineEndType; static lastContext?: RenderContext; static buildContext(elementId: string | HTMLCanvasElement | HTMLDivElement, backend: number, width: number, height: number, background?: string): RenderContext; static getCanvasContext(elementId: string, width: number, height: number, background?: string): RenderContext; static getSVGContext(elementId: string, width: number, height: number, background?: string): RenderContext; static drawDashedLine(context: RenderContext, fromX: number, fromY: number, toX: number, toY: number, dashPattern: number[]): void; protected ctx: RenderContext; /** * @param canvasId can be: * - a string element ID (of a canvas or div element) * - a canvas element * - a div element, which will contain the SVG output * @param backend Renderer.Backends.CANVAS or Renderer.Backends.SVG */ constructor(context: RenderContext); constructor(canvas: string | HTMLCanvasElement | HTMLDivElement, backend: number); resize(width: number, height: number): this; getContext(): RenderContext; }