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vexflow

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A JavaScript library for rendering music notation and guitar tablature.

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import { Element } from './element'; import { StaveNote } from './stavenote'; /** * PedalMarking implements different types of pedal markings. These notation * elements indicate to the performer when to depress and release the a pedal. * * In order to create "Sostenuto", and "una corda" markings, you must set * custom text for the release/depress pedal markings. */ export declare class PedalMarking extends Element { /** To enable logging for this class. Set `VexFlow.PedalMarking.DEBUG` to `true`. */ static DEBUG: boolean; static get CATEGORY(): string; protected line: number; protected type: number; protected depressText: string; protected releaseText: string; renderOptions: { color: string; bracketHeight: number; textMarginRight: number; bracketLineWidth: number; }; protected notes: StaveNote[]; /** Glyph data */ static readonly GLYPHS: Record<string, string>; /** Pedal type as number. */ static readonly type: { TEXT: number; BRACKET: number; MIXED: number; }; /** Pedal type as string. */ static readonly typeString: Record<string, number>; /** * Create a sustain pedal marking. Returns the defaults PedalMarking. * Which uses the traditional "Ped" and "*"" markings. */ static createSustain(notes: StaveNote[]): PedalMarking; /** Create a sostenuto pedal marking */ static createSostenuto(notes: StaveNote[]): PedalMarking; /** Create an una corda pedal marking */ static createUnaCorda(notes: StaveNote[]): PedalMarking; constructor(notes: StaveNote[]); /** Set pedal type. */ setType(type: string | number): this; /** * Set custom text for the `depress`/`release` pedal markings. No text is * set if the parameter is falsy. */ setCustomText(depress: string, release?: string): this; /** Set the staff line to render the markings on. */ setLine(line: number): this; /** Draw the bracket based pedal markings. */ drawBracketed(): void; /** * Draw the text based pedal markings. This defaults to the traditional * "Ped" and "*"" symbols if no custom text has been provided. */ drawText(): void; /** Render the pedal marking in position on the rendering context. */ draw(): void; }