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vexflow

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A JavaScript library for rendering music notation and guitar tablature.

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// [VexFlow](https://vexflow.com) - Copyright (c) Mohit Muthanna 2010. // // Author Larry Kuhns 2011 import { Stave } from './stave'; import { LayoutMetrics, StaveModifier, StaveModifierPosition } from './stavemodifier'; import { Tables } from './tables'; import { Category } from './typeguard'; export enum BarlineType { SINGLE = 1, DOUBLE = 2, END = 3, REPEAT_BEGIN = 4, REPEAT_END = 5, REPEAT_BOTH = 6, NONE = 7, } export class Barline extends StaveModifier { static get CATEGORY(): string { return Category.Barline; } protected widths: Record<string, number>; protected paddings: Record<string, number>; protected layoutMetricsMap: Record<number, LayoutMetrics>; protected thickness: number; protected type!: BarlineType; static get type(): typeof BarlineType { return BarlineType; } static get typeString(): Record<string, BarlineType> { return { single: BarlineType.SINGLE, double: BarlineType.DOUBLE, end: BarlineType.END, repeatBegin: BarlineType.REPEAT_BEGIN, repeatEnd: BarlineType.REPEAT_END, repeatBoth: BarlineType.REPEAT_BOTH, none: BarlineType.NONE, }; } constructor(type: BarlineType | string) { super(); this.thickness = Tables.STAVE_LINE_THICKNESS; const TYPE = BarlineType; this.widths = {}; this.widths[TYPE.SINGLE] = 5; this.widths[TYPE.DOUBLE] = 5; this.widths[TYPE.END] = 5; this.widths[TYPE.REPEAT_BEGIN] = 5; this.widths[TYPE.REPEAT_END] = 5; this.widths[TYPE.REPEAT_BOTH] = 5; this.widths[TYPE.NONE] = 5; this.paddings = {}; this.paddings[TYPE.SINGLE] = 0; this.paddings[TYPE.DOUBLE] = 0; this.paddings[TYPE.END] = 0; this.paddings[TYPE.REPEAT_BEGIN] = 15; this.paddings[TYPE.REPEAT_END] = 15; this.paddings[TYPE.REPEAT_BOTH] = 15; this.paddings[TYPE.NONE] = 0; this.layoutMetricsMap = {}; this.layoutMetricsMap[TYPE.SINGLE] = { xMin: 0, xMax: 1, paddingLeft: 5, paddingRight: 5, }; this.layoutMetricsMap[TYPE.DOUBLE] = { xMin: -3, xMax: 1, paddingLeft: 5, paddingRight: 5, }; this.layoutMetricsMap[TYPE.END] = { xMin: -5, xMax: 1, paddingLeft: 5, paddingRight: 5, }; this.layoutMetricsMap[TYPE.REPEAT_END] = { xMin: -10, xMax: 1, paddingLeft: 5, paddingRight: 5, }; this.layoutMetricsMap[TYPE.REPEAT_BEGIN] = { xMin: -2, xMax: 10, paddingLeft: 5, paddingRight: 5, }; this.layoutMetricsMap[TYPE.REPEAT_BOTH] = { xMin: -10, xMax: 10, paddingLeft: 5, paddingRight: 5, }; this.layoutMetricsMap[TYPE.NONE] = { xMin: 0, xMax: 0, paddingLeft: 5, paddingRight: 5, }; this.setPosition(StaveModifierPosition.BEGIN); this.setType(type); } getType(): number { return this.type; } setType(type: string | number): this { this.type = typeof type === 'string' ? Barline.typeString[type] : type; this.setWidth(this.widths[this.type]); this.setPadding(this.paddings[this.type]); this.setLayoutMetrics(this.layoutMetricsMap[this.type]); return this; } // Draw barlines draw(stave: Stave): void { const ctx = stave.checkContext(); this.setRendered(); this.applyStyle(ctx); ctx.openGroup('stavebarline', this.getAttribute('id')); switch (this.type) { case BarlineType.SINGLE: this.drawVerticalBar(stave, this.x, false); break; case BarlineType.DOUBLE: this.drawVerticalBar(stave, this.x, true); break; case BarlineType.END: this.drawVerticalEndBar(stave, this.x); break; case BarlineType.REPEAT_BEGIN: // If the barline is shifted over (in front of clef/time/key) // Draw vertical bar at the beginning. this.drawRepeatBar(stave, this.x, true); if (stave.getX() !== this.x) { this.drawVerticalBar(stave, stave.getX()); } break; case BarlineType.REPEAT_END: this.drawRepeatBar(stave, this.x, false); break; case BarlineType.REPEAT_BOTH: this.drawRepeatBar(stave, this.x, false); this.drawRepeatBar(stave, this.x, true); break; default: // Default is NONE, so nothing to draw break; } ctx.closeGroup(); this.restoreStyle(ctx); } drawVerticalBar(stave: Stave, x: number, double_bar?: boolean): void { const staveCtx = stave.checkContext(); const topY = stave.getTopLineTopY(); const botY = stave.getBottomLineBottomY(); if (double_bar) { staveCtx.fillRect(x - 3, topY, 1, botY - topY); } staveCtx.fillRect(x, topY, 1, botY - topY); } drawVerticalEndBar(stave: Stave, x: number): void { const staveCtx = stave.checkContext(); const topY = stave.getTopLineTopY(); const botY = stave.getBottomLineBottomY(); staveCtx.fillRect(x - 5, topY, 1, botY - topY); staveCtx.fillRect(x - 2, topY, 3, botY - topY); } drawRepeatBar(stave: Stave, x: number, begin: boolean): void { const staveCtx = stave.checkContext(); const topY = stave.getTopLineTopY(); const botY = stave.getBottomLineBottomY(); let x_shift = 3; if (!begin) { x_shift = -5; } staveCtx.fillRect(x + x_shift, topY, 1, botY - topY); staveCtx.fillRect(x - 2, topY, 3, botY - topY); const dot_radius = 2; // Shift dots left or right if (begin) { x_shift += 4; } else { x_shift -= 4; } const dot_x = x + x_shift + dot_radius / 2; // calculate the y offset based on number of stave lines let y_offset = (stave.getNumLines() - 1) * stave.getSpacingBetweenLines(); y_offset = y_offset / 2 - stave.getSpacingBetweenLines() / 2; let dot_y = topY + y_offset + dot_radius / 2; // draw the top repeat dot staveCtx.beginPath(); staveCtx.arc(dot_x, dot_y, dot_radius, 0, Math.PI * 2, false); staveCtx.fill(); // draw the bottom repeat dot dot_y += stave.getSpacingBetweenLines(); staveCtx.beginPath(); staveCtx.arc(dot_x, dot_y, dot_radius, 0, Math.PI * 2, false); staveCtx.fill(); } }