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vexflow

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A JavaScript library for rendering music notation and guitar tablature.

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// [VexFlow](https://vexflow.com) - Copyright (c) Mohit Muthanna 2010. // MIT License // @author Mohit Cheppudira // @author Greg Ristow (modifications) import { Fraction } from './fraction'; import { Glyph } from './glyph'; import { Modifier } from './modifier'; import { ModifierContextState } from './modifiercontext'; import { Music } from './music'; import { Note } from './note'; import { Tables } from './tables'; import { Tickable } from './tickable'; import { Category, isAccidental, isGraceNote, isGraceNoteGroup, isStaveNote } from './typeguard'; import { defined, log } from './util'; import { Voice } from './voice'; export type Line = { column: number; line: number; flatLine: boolean; dblSharpLine: boolean; numAcc: number; width: number; }; // eslint-disable-next-line function L(...args: any[]) { if (Accidental.DEBUG) log('Vex.Flow.Accidental', args); } /** * An `Accidental` inherits from `Modifier`, and is formatted within a * `ModifierContext`. Accidentals are modifiers that can be attached to * notes. Support is included for both western and microtonal accidentals. * * See `tests/accidental_tests.ts` for usage examples. */ export class Accidental extends Modifier { /** Accidental code provided to the constructor. */ readonly type: string; /** To enable logging for this class. Set `Vex.Flow.Accidental.DEBUG` to `true`. */ static DEBUG: boolean = false; protected accidental: { code: string; parenRightPaddingAdjustment: number; }; public render_options: { parenLeftPadding: number; font_scale: number; parenRightPadding: number; }; protected cautionary: boolean; // initialised in reset which is called by the constructor protected glyph!: Glyph; protected parenRight?: Glyph; protected parenLeft?: Glyph; /** Accidentals category string. */ static get CATEGORY(): string { return Category.Accidental; } /** Arrange accidentals inside a ModifierContext. */ static format(accidentals: Accidental[], state: ModifierContextState): void { // If there are no accidentals, no need to format their positions. if (!accidentals || accidentals.length === 0) return; const musicFont = Tables.currentMusicFont(); const noteheadAccidentalPadding = musicFont.lookupMetric('accidental.noteheadAccidentalPadding'); const leftShift = state.left_shift + noteheadAccidentalPadding; const accidentalSpacing = musicFont.lookupMetric('accidental.accidentalSpacing'); const additionalPadding = musicFont.lookupMetric('accidental.leftPadding'); // padding to the left of all accidentals // A type used just in this formatting function. type AccidentalListItem = { y?: number; line: number; shift: number; acc: Accidental; lineSpace?: number; }; const accList: AccidentalListItem[] = []; let prevNote = undefined; let shiftL = 0; // First determine the accidentals' Y positions from the note.keys for (let i = 0; i < accidentals.length; ++i) { const acc: Accidental = accidentals[i]; const note = acc.getNote(); const stave = note.getStave(); const index = acc.checkIndex(); const props = note.getKeyProps()[index]; if (note !== prevNote) { // Iterate through all notes to get the displaced pixels for (let n = 0; n < note.keys.length; ++n) { shiftL = Math.max(note.getLeftDisplacedHeadPx() - note.getXShift(), shiftL); } prevNote = note; } if (stave) { const lineSpace = stave.getSpacingBetweenLines(); const y = stave.getYForLine(props.line); const accLine = Math.round((y / lineSpace) * 2) / 2; accList.push({ y, line: accLine, shift: shiftL, acc, lineSpace }); } else { accList.push({ line: props.line, shift: shiftL, acc }); } } // Sort accidentals by line number. accList.sort((a, b) => b.line - a.line); // FIXME: Confusing name. Each object in this array has a property called `line`. // So if this is a list of lines, you end up with: `line.line` which is very awkward. const lineList: Line[] = []; // amount by which all accidentals must be shifted right or left for // stem flipping, notehead shifting concerns. let accShift = 0; let previousLine = undefined; // Create an array of unique line numbers (lineList) from accList for (let i = 0; i < accList.length; i++) { const acc = accList[i]; // if this is the first line, or a new line, add a lineList if (previousLine === undefined || previousLine !== acc.line) { lineList.push({ line: acc.line, flatLine: true, dblSharpLine: true, numAcc: 0, width: 0, column: 0, }); } // if this accidental is not a flat, the accidental needs 3.0 lines lower // clearance instead of 2.5 lines for b or bb. // FIXME: Naming could use work. acc.acc is very awkward if (acc.acc.type !== 'b' && acc.acc.type !== 'bb') { lineList[lineList.length - 1].flatLine = false; } // if this accidental is not a double sharp, the accidental needs 3.0 lines above if (acc.acc.type !== '##') { lineList[lineList.length - 1].dblSharpLine = false; } // Track how many accidentals are on this line: lineList[lineList.length - 1].numAcc++; // Track the total x_offset needed for this line which will be needed // for formatting lines w/ multiple accidentals: // width = accidental width + universal spacing between accidentals lineList[lineList.length - 1].width += acc.acc.getWidth() + accidentalSpacing; // if this accShift is larger, use it to keep first column accidentals in the same line accShift = acc.shift > accShift ? acc.shift : accShift; previousLine = acc.line; } // ### Place Accidentals in Columns // // Default to a classic triangular layout (middle accidental farthest left), // but follow exceptions as outlined in G. Read's _Music Notation_ and // Elaine Gould's _Behind Bars_. // // Additionally, this implements different vertical collision rules for // flats (only need 2.5 lines clearance below) and double sharps (only // need 2.5 lines of clearance above or below). // // Classic layouts and exception patterns are found in the 'tables.js' // in 'Tables.accidentalColumnsTable' // // Beyond 6 vertical accidentals, default to the parallel ascending lines approach, // using as few columns as possible for the verticle structure. // // TODO (?): Allow column to be specified for an accidental at run-time? let totalColumns = 0; // establish the boundaries for a group of notes with clashing accidentals: for (let i = 0; i < lineList.length; i++) { let noFurtherConflicts = false; const groupStart = i; let groupEnd = i; while (groupEnd + 1 < lineList.length && !noFurtherConflicts) { // if this note conflicts with the next: if (this.checkCollision(lineList[groupEnd], lineList[groupEnd + 1])) { // include the next note in the group: groupEnd++; } else { noFurtherConflicts = true; } } // Gets an a line from the `lineList`, relative to the current group const getGroupLine = (index: number) => lineList[groupStart + index]; const getGroupLines = (indexes: number[]) => indexes.map(getGroupLine); const lineDifference = (indexA: number, indexB: number) => { const [a, b] = getGroupLines([indexA, indexB]).map((item) => item.line); return a - b; }; const notColliding = (...indexPairs: number[][]) => indexPairs.map(getGroupLines).every(([line1, line2]) => !this.checkCollision(line1, line2)); // Set columns for the lines in this group: const groupLength = groupEnd - groupStart + 1; // Set the accidental column for each line of the group let endCase = this.checkCollision(lineList[groupStart], lineList[groupEnd]) ? 'a' : 'b'; switch (groupLength) { case 3: if (endCase === 'a' && lineDifference(1, 2) === 0.5 && lineDifference(0, 1) !== 0.5) { endCase = 'second_on_bottom'; } break; case 4: if (notColliding([0, 2], [1, 3])) { endCase = 'spaced_out_tetrachord'; } break; case 5: if (endCase === 'b' && notColliding([1, 3])) { endCase = 'spaced_out_pentachord'; if (notColliding([0, 2], [2, 4])) { endCase = 'very_spaced_out_pentachord'; } } break; case 6: if (notColliding([0, 3], [1, 4], [2, 5])) { endCase = 'spaced_out_hexachord'; } if (notColliding([0, 2], [2, 4], [1, 3], [3, 5])) { endCase = 'very_spaced_out_hexachord'; } break; default: break; } let groupMember; let column; // If the group contains seven members or more, use ascending parallel lines // of accidentals, using as few columns as possible while avoiding collisions. if (groupLength >= 7) { // First, determine how many columns to use: let patternLength = 2; let collisionDetected = true; while (collisionDetected === true) { collisionDetected = false; for (let line = 0; line + patternLength < lineList.length; line++) { if (this.checkCollision(lineList[line], lineList[line + patternLength])) { collisionDetected = true; patternLength++; break; } } } // Then, assign a column to each line of accidentals for (groupMember = i; groupMember <= groupEnd; groupMember++) { column = ((groupMember - i) % patternLength) + 1; lineList[groupMember].column = column; totalColumns = totalColumns > column ? totalColumns : column; } } else { // If the group contains fewer than seven members, use the layouts from // the Tables.accidentalColumnsTable (See: tables.ts). for (groupMember = i; groupMember <= groupEnd; groupMember++) { column = Tables.accidentalColumnsTable[groupLength][endCase][groupMember - i]; lineList[groupMember].column = column; totalColumns = totalColumns > column ? totalColumns : column; } } // Increment i to the last note that was set, so that if a lower set of notes // does not conflict at all with this group, it can have its own classic shape. i = groupEnd; } // ### Convert Columns to x_offsets // // This keeps columns aligned, even if they have different accidentals within them // which sometimes results in a larger x_offset than is an accidental might need // to preserve the symmetry of the accidental shape. // // Neither A.C. Vinci nor G. Read address this, and it typically only happens in // music with complex chord clusters. // // TODO (?): Optionally allow closer compression of accidentals, instead of forcing // parallel columns. // track each column's max width, which will be used as initial shift of later columns: const columnWidths: number[] = []; const columnXOffsets: number[] = []; for (let i = 0; i <= totalColumns; i++) { columnWidths[i] = 0; columnXOffsets[i] = 0; } columnWidths[0] = accShift + leftShift; columnXOffsets[0] = accShift + leftShift; // Fill columnWidths with widest needed x-space; // this is what keeps the columns parallel. lineList.forEach((line) => { if (line.width > columnWidths[line.column]) columnWidths[line.column] = line.width; }); for (let i = 1; i < columnWidths.length; i++) { // this column's offset = this column's width + previous column's offset columnXOffsets[i] = columnWidths[i] + columnXOffsets[i - 1]; } const totalShift = columnXOffsets[columnXOffsets.length - 1]; // Set the xShift for each accidental according to column offsets: let accCount = 0; lineList.forEach((line) => { let lineWidth = 0; const lastAccOnLine = accCount + line.numAcc; // handle all of the accidentals on a given line: for (accCount; accCount < lastAccOnLine; accCount++) { const xShift = columnXOffsets[line.column - 1] + lineWidth; accList[accCount].acc.setXShift(xShift); // keep track of the width of accidentals we've added so far, so that when // we loop, we add space for them. lineWidth += accList[accCount].acc.getWidth() + accidentalSpacing; L('Line, accCount, shift: ', line.line, accCount, xShift); } }); // update the overall layout with the full width of the accidental shapes: state.left_shift += totalShift + additionalPadding; } /** Helper function to determine whether two lines of accidentals collide vertically */ static checkCollision(line1: Line, line2: Line): boolean { let clearance = line2.line - line1.line; let clearanceRequired = 3; // But less clearance is required for certain accidentals: b, bb and ##. if (clearance > 0) { // then line 2 is on top clearanceRequired = line2.flatLine || line2.dblSharpLine ? 2.5 : 3.0; if (line1.dblSharpLine) clearance -= 0.5; } else { // line 1 is on top clearanceRequired = line1.flatLine || line1.dblSharpLine ? 2.5 : 3.0; if (line2.dblSharpLine) clearance -= 0.5; } const collision = Math.abs(clearance) < clearanceRequired; L('Line_1, Line_2, Collision: ', line1.line, line2.line, collision); return collision; } /** * Use this method to automatically apply accidentals to a set of `voices`. * The accidentals will be remembered between all the voices provided. * Optionally, you can also provide an initial `keySignature`. */ static applyAccidentals(voices: Voice[], keySignature: string): void { const tickPositions: number[] = []; const tickNoteMap: Record<number, Tickable[]> = {}; // Sort the tickables in each voice by their tick position in the voice. voices.forEach((voice) => { const tickPosition = new Fraction(0, 1); const tickable = voice.getTickables(); tickable.forEach((t) => { if (t.shouldIgnoreTicks()) return; const notesAtPosition = tickNoteMap[tickPosition.value()]; if (!notesAtPosition) { tickPositions.push(tickPosition.value()); tickNoteMap[tickPosition.value()] = [t]; } else { notesAtPosition.push(t); } tickPosition.add(t.getTicks()); }); }); const music = new Music(); // Default key signature is C major. if (!keySignature) keySignature = 'C'; // Get the scale map, which represents the current state of each pitch. const scaleMapKey = music.createScaleMap(keySignature); const scaleMap: Record<string, string> = {}; tickPositions.forEach((tickPos: number) => { const tickables = tickNoteMap[tickPos]; // Array to store all pitches that modified accidental states // at this tick position const modifiedPitches: string[] = []; const processNote = (t: Tickable) => { // Only StaveNote implements .addModifier(), which is used below. if (!isStaveNote(t) || t.isRest() || t.shouldIgnoreTicks()) { return; } // Go through each key and determine if an accidental should be applied. const staveNote = t; staveNote.keys.forEach((keyString: string, keyIndex: number) => { const key = music.getNoteParts(keyString.split('/')[0]); const octave = keyString.split('/')[1]; // Force a natural for every key without an accidental const accidentalString = key.accidental || 'n'; const pitch = key.root + accidentalString; // Determine if the current pitch has the same accidental // as the scale state if (!scaleMap[key.root + octave]) scaleMap[key.root + octave] = scaleMapKey[key.root]; const sameAccidental = scaleMap[key.root + octave] === pitch; // Determine if an identical pitch in the chord already // modified the accidental state const previouslyModified = modifiedPitches.indexOf(keyString) > -1; // Remove accidentals staveNote.getModifiers().forEach((modifier, index) => { if (isAccidental(modifier) && modifier.type == accidentalString && modifier.getIndex() == keyIndex) { staveNote.getModifiers().splice(index, 1); } }); // Add the accidental to the StaveNote if (!sameAccidental || (sameAccidental && previouslyModified)) { // Modify the scale map so that the root pitch has an // updated state scaleMap[key.root + octave] = pitch; // Create the accidental const accidental = new Accidental(accidentalString); // Attach the accidental to the StaveNote staveNote.addModifier(accidental, keyIndex); // Add the pitch to list of pitches that modified accidentals modifiedPitches.push(keyString); } }); // process grace notes staveNote.getModifiers().forEach((modifier: Modifier) => { if (isGraceNoteGroup(modifier)) { modifier.getGraceNotes().forEach(processNote); } }); }; tickables.forEach(processNote); }); } /** * Create accidental. * @param type value from `Vex.Flow.accidentalCodes.accidentals` table in `tables.ts`. * For example: `#`, `##`, `b`, `n`, etc. */ constructor(type: string) { super(); L('New accidental: ', type); this.type = type; this.position = Modifier.Position.LEFT; this.render_options = { // Font size for glyphs font_scale: Tables.NOTATION_FONT_SCALE, // Padding between accidental and parentheses on each side parenLeftPadding: 2, parenRightPadding: 2, }; this.accidental = Tables.accidentalCodes(this.type); defined(this.accidental, 'ArgumentError', `Unknown accidental type: ${type}`); // Cautionary accidentals have parentheses around them this.cautionary = false; this.reset(); } protected reset(): void { const fontScale = this.render_options.font_scale; this.glyph = new Glyph(this.accidental.code, fontScale); this.glyph.setOriginX(1.0); if (this.cautionary) { this.parenLeft = new Glyph(Tables.accidentalCodes('{').code, fontScale); this.parenRight = new Glyph(Tables.accidentalCodes('}').code, fontScale); this.parenLeft.setOriginX(1.0); this.parenRight.setOriginX(1.0); } } /** Get width in pixels. */ getWidth(): number { if (this.cautionary) { const parenLeft = defined(this.parenLeft); const parenRight = defined(this.parenRight); const parenWidth = parenLeft.getMetrics().width + parenRight.getMetrics().width + this.render_options.parenLeftPadding + this.render_options.parenRightPadding; return this.glyph.getMetrics().width + parenWidth; } else { return this.glyph.getMetrics().width; } } /** Attach this accidental to `note`, which must be a `StaveNote`. */ setNote(note: Note): this { defined(note, 'ArgumentError', `Bad note value: ${note}`); this.note = note; // Accidentals attached to grace notes are rendered smaller. if (isGraceNote(note)) { this.render_options.font_scale = 25; this.reset(); } return this; } /** If called, draws parenthesis around accidental. */ setAsCautionary(): this { this.cautionary = true; this.render_options.font_scale = 28; this.reset(); return this; } /** Render accidental onto canvas. */ draw(): void { const { type, position, index, cautionary, x_shift, y_shift, glyph, render_options: { parenLeftPadding, parenRightPadding }, } = this; const ctx = this.checkContext(); const note = this.checkAttachedNote(); this.setRendered(); // Figure out the start `x` and `y` coordinates for note and index. const start = note.getModifierStartXY(position, index); let accX = start.x + x_shift; const accY = start.y + y_shift; L('Rendering: ', type, accX, accY); if (!cautionary) { glyph.render(ctx, accX, accY); } else { const parenLeft = defined(this.parenLeft); const parenRight = defined(this.parenRight); // Render the accidental in parentheses. parenRight.render(ctx, accX, accY); accX -= parenRight.getMetrics().width; accX -= parenRightPadding; accX -= this.accidental.parenRightPaddingAdjustment; glyph.render(ctx, accX, accY); accX -= glyph.getMetrics().width; accX -= parenLeftPadding; parenLeft.render(ctx, accX, accY); } } }