vexflow
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A JavaScript library for rendering music notation and guitar tablature.
64 lines (63 loc) • 1.94 kB
JavaScript
import { Font, FontStyle, FontWeight } from './font.js';
import { StaveModifier } from './stavemodifier.js';
import { TextFormatter } from './textformatter.js';
class StaveSection extends StaveModifier {
static get CATEGORY() {
return "StaveSection";
}
constructor(section, x, shift_y, drawRect = true) {
super();
this.setWidth(16);
this.section = section;
this.x = x;
this.shift_x = 0;
this.shift_y = shift_y;
this.drawRect = drawRect;
this.resetFont();
}
setStaveSection(section) {
this.section = section;
return this;
}
setShiftX(x) {
this.shift_x = x;
return this;
}
setShiftY(y) {
this.shift_y = y;
return this;
}
draw(stave, shift_x) {
const borderWidth = 2;
const padding = 2;
const ctx = stave.checkContext();
this.setRendered();
ctx.save();
ctx.setLineWidth(borderWidth);
ctx.setFont(this.textFont);
const textFormatter = TextFormatter.create(this.textFont);
const textWidth = textFormatter.getWidthForTextInPx(this.section);
const textY = textFormatter.getYForStringInPx(this.section);
const textHeight = textY.height;
const headroom = -1 * textY.yMin;
const width = textWidth + 2 * padding;
const height = textHeight + 2 * padding;
const y = stave.getYForTopText(1.5) + this.shift_y;
const x = this.x + shift_x;
if (this.drawRect) {
ctx.beginPath();
ctx.rect(x, y - height + headroom, width, height);
ctx.stroke();
}
ctx.fillText(this.section, x + padding, y - padding);
ctx.restore();
return this;
}
}
StaveSection.TEXT_FONT = {
family: Font.SANS_SERIF,
size: 10,
weight: FontWeight.BOLD,
style: FontStyle.NORMAL,
};
export { StaveSection };