vexflow
Version:
A JavaScript library for rendering music notation and guitar tablature.
160 lines (159 loc) • 5.88 kB
JavaScript
import { Font, FontStyle, FontWeight } from './font.js';
import { Glyph } from './glyph.js';
import { StaveModifier } from './stavemodifier.js';
import { Tables } from './tables.js';
class Repetition extends StaveModifier {
static get CATEGORY() {
return "Repetition";
}
constructor(type, x, y_shift) {
super();
this.symbol_type = type;
this.x = x;
this.x_shift = 0;
this.y_shift = y_shift;
this.resetFont();
}
setShiftX(x) {
this.x_shift = x;
return this;
}
setShiftY(y) {
this.y_shift = y;
return this;
}
draw(stave, x) {
this.setRendered();
switch (this.symbol_type) {
case Repetition.type.CODA_RIGHT:
this.drawCodaFixed(stave, x + stave.getWidth());
break;
case Repetition.type.CODA_LEFT:
this.drawSymbolText(stave, x, 'Coda', true);
break;
case Repetition.type.SEGNO_LEFT:
this.drawSignoFixed(stave, x);
break;
case Repetition.type.SEGNO_RIGHT:
this.drawSignoFixed(stave, x + stave.getWidth());
break;
case Repetition.type.DC:
this.drawSymbolText(stave, x, 'D.C.', false);
break;
case Repetition.type.DC_AL_CODA:
this.drawSymbolText(stave, x, 'D.C. al', true);
break;
case Repetition.type.DC_AL_FINE:
this.drawSymbolText(stave, x, 'D.C. al Fine', false);
break;
case Repetition.type.DS:
this.drawSymbolText(stave, x, 'D.S.', false);
break;
case Repetition.type.DS_AL_CODA:
this.drawSymbolText(stave, x, 'D.S. al', true);
break;
case Repetition.type.DS_AL_FINE:
this.drawSymbolText(stave, x, 'D.S. al Fine', false);
break;
case Repetition.type.FINE:
this.drawSymbolText(stave, x, 'Fine', false);
break;
case Repetition.type.TO_CODA:
this.drawSymbolText(stave, x, 'To', true);
break;
default:
break;
}
return this;
}
drawCodaFixed(stave, x) {
const y = stave.getYForTopText(stave.getNumLines()) + this.y_shift;
Glyph.renderGlyph(stave.checkContext(), this.x + x + this.x_shift, y + Tables.currentMusicFont().lookupMetric('staveRepetition.coda.offsetY'), 40, 'coda', { category: 'coda' });
return this;
}
drawSignoFixed(stave, x) {
const y = stave.getYForTopText(stave.getNumLines()) + this.y_shift;
Glyph.renderGlyph(stave.checkContext(), this.x + x + this.x_shift, y + Tables.currentMusicFont().lookupMetric('staveRepetition.segno.offsetY'), 30, 'segno', { category: 'segno' });
return this;
}
drawSymbolText(stave, x, text, draw_coda) {
var _a;
const ctx = stave.checkContext();
ctx.save();
ctx.setFont(this.textFont);
let text_x = 0;
let symbol_x = 0;
const modifierWidth = stave.getNoteStartX() - this.x;
switch (this.symbol_type) {
case Repetition.type.CODA_LEFT:
text_x = this.x + stave.getVerticalBarWidth();
symbol_x =
text_x +
ctx.measureText(text).width +
Tables.currentMusicFont().lookupMetric('staveRepetition.symbolText.offsetX');
break;
case Repetition.type.DC:
case Repetition.type.DC_AL_FINE:
case Repetition.type.DS:
case Repetition.type.DS_AL_FINE:
case Repetition.type.FINE:
text_x =
this.x +
x +
this.x_shift +
stave.getWidth() -
Tables.currentMusicFont().lookupMetric('staveRepetition.symbolText.spacing') -
modifierWidth -
ctx.measureText(text).width;
break;
default:
text_x =
this.x +
x +
this.x_shift +
stave.getWidth() -
Tables.currentMusicFont().lookupMetric('staveRepetition.symbolText.spacing') -
modifierWidth -
ctx.measureText(text).width -
Tables.currentMusicFont().lookupMetric('staveRepetition.symbolText.offsetX');
symbol_x =
text_x +
ctx.measureText(text).width +
Tables.currentMusicFont().lookupMetric('staveRepetition.symbolText.offsetX');
break;
}
const y = stave.getYForTopText(stave.getNumLines()) +
this.y_shift +
Tables.currentMusicFont().lookupMetric('staveRepetition.symbolText.offsetY');
if (draw_coda) {
Glyph.renderGlyph(ctx, symbol_x, y, Font.convertSizeToPointValue((_a = this.textFont) === null || _a === void 0 ? void 0 : _a.size) * 2, 'coda', {
category: 'coda',
});
}
ctx.fillText(text, text_x, y + 5);
ctx.restore();
return this;
}
}
Repetition.TEXT_FONT = {
family: Font.SERIF,
size: Tables.NOTATION_FONT_SCALE / 3,
weight: FontWeight.BOLD,
style: FontStyle.NORMAL,
};
Repetition.type = {
NONE: 1,
CODA_LEFT: 2,
CODA_RIGHT: 3,
SEGNO_LEFT: 4,
SEGNO_RIGHT: 5,
DC: 6,
DC_AL_CODA: 7,
DC_AL_FINE: 8,
DS: 9,
DS_AL_CODA: 10,
DS_AL_FINE: 11,
FINE: 12,
TO_CODA: 13,
};
export { Repetition };