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vexflow

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A JavaScript library for rendering music notation and guitar tablature.

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var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; import { Flow } from '../src/flow.js'; import { Font } from '../src/font.js'; import { loadTextFonts } from '../src/fonts/textfonts.js'; import { globalObject, RuntimeError } from '../src/util.js'; const fontModules = { Bravura: './vexflow-font-bravura.js', Gonville: './vexflow-font-gonville.js', Petaluma: './vexflow-font-petaluma.js', Leland: './vexflow-font-leland.js', Custom: './vexflow-font-custom.js', }; Flow.fetchMusicFont = (fontName, fontModuleOrPath) => __awaiter(void 0, void 0, void 0, function* () { const font = Font.load(fontName); if (font.hasData()) { return; } if (!fontModuleOrPath) { if (fontName in fontModules) { fontModuleOrPath = fontModules[fontName]; } else { throw new RuntimeError('UnknownFont', `Music font ${fontName} does not exist.`); } } let fontModule; if (typeof fontModuleOrPath === 'string') { const module = yield import(fontModuleOrPath); const g = globalObject(); const VexFlowFont = g['VexFlowFont']; if (typeof VexFlowFont !== 'undefined' && typeof VexFlowFont[fontName] !== 'undefined') { fontModule = VexFlowFont[fontName]; } else { fontModule = module.Font; } } else { fontModule = fontModuleOrPath; } font.setData(fontModule.data); font.setMetrics(fontModule.metrics); }); loadTextFonts(); export * from '../src/index.js'; export * as default from '../src/index.js';