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vexflow

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A JavaScript library for rendering music notation and guitar tablature

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<!DOCTYPE html> <html> <head> <title>renderer.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="public/stylesheets/normalize.css" /> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div class="container"> <div class="page"> <div class="header"> <h1>renderer.js</h1> <div class="toc"> <h3>Table of Contents</h3> <ol> <li> <a class="source" href="accidental.html"> accidental.js </a> </li> <li> <a class="source" href="annotation.html"> annotation.js </a> </li> <li> <a class="source" href="articulation.html"> articulation.js </a> </li> <li> <a class="source" href="barnote.html"> barnote.js </a> </li> <li> <a class="source" href="beam.html"> beam.js </a> </li> <li> <a class="source" href="bend.html"> bend.js </a> </li> <li> <a class="source" href="boundingbox.html"> boundingbox.js </a> </li> <li> <a class="source" href="boundingboxcomputation.html"> boundingboxcomputation.js </a> </li> <li> <a class="source" href="canvascontext.html"> canvascontext.js </a> </li> <li> <a class="source" href="clef.html"> clef.js </a> </li> <li> <a class="source" href="clefnote.html"> clefnote.js </a> </li> <li> <a class="source" href="crescendo.html"> crescendo.js </a> </li> <li> <a class="source" href="curve.html"> curve.js </a> </li> <li> <a class="source" href="dot.html"> dot.js </a> </li> <li> <a class="source" href="easyscore.html"> easyscore.js </a> </li> <li> <a class="source" href="element.html"> element.js </a> </li> <li> <a class="source" href="factory.html"> factory.js </a> </li> <li> <a class="source" href="formatter.html"> formatter.js </a> </li> <li> <a class="source" href="fraction.html"> fraction.js </a> </li> <li> <a class="source" href="frethandfinger.html"> frethandfinger.js </a> </li> <li> <a class="source" href="ghostnote.html"> ghostnote.js </a> </li> <li> <a class="source" href="glyph.html"> glyph.js </a> </li> <li> <a class="source" href="glyphnote.html"> glyphnote.js </a> </li> <li> <a class="source" href="gracenote.html"> gracenote.js </a> </li> <li> <a class="source" href="gracenotegroup.html"> gracenotegroup.js </a> </li> <li> <a class="source" href="gracetabnote.html"> gracetabnote.js </a> </li> <li> <a class="source" href="index.html"> index.js </a> </li> <li> <a class="source" href="keymanager.html"> keymanager.js </a> </li> <li> <a class="source" href="keysignature.html"> keysignature.js </a> </li> <li> <a class="source" href="keysignote.html"> keysignote.js </a> </li> <li> <a class="source" href="modifier.html"> modifier.js </a> </li> <li> <a class="source" href="modifiercontext.html"> modifiercontext.js </a> </li> <li> <a class="source" href="multimeasurerest.html"> multimeasurerest.js </a> </li> <li> <a class="source" href="music.html"> music.js </a> </li> <li> <a class="source" href="note.html"> note.js </a> </li> <li> <a class="source" href="notehead.html"> notehead.js </a> </li> <li> <a class="source" href="notesubgroup.html"> notesubgroup.js </a> </li> <li> <a class="source" href="ornament.html"> ornament.js </a> </li> <li> <a class="source" href="parser.html"> parser.js </a> </li> <li> <a class="source" href="pedalmarking.html"> pedalmarking.js </a> </li> <li> <a class="source" href="raphaelcontext.html"> raphaelcontext.js </a> </li> <li> <a class="source" href="registry.html"> registry.js </a> </li> <li> <a class="source" href="renderer.html"> renderer.js </a> </li> <li> <a class="source" href="repeatnote.html"> repeatnote.js </a> </li> <li> <a class="source" href="smufl.html"> smufl.js </a> </li> <li> <a class="source" href="stave.html"> stave.js </a> </li> <li> <a class="source" href="stavebarline.html"> stavebarline.js </a> </li> <li> <a class="source" href="staveconnector.html"> staveconnector.js </a> </li> <li> <a class="source" href="stavehairpin.html"> stavehairpin.js </a> </li> <li> <a class="source" href="staveline.html"> staveline.js </a> </li> <li> <a class="source" href="stavemodifier.html"> stavemodifier.js </a> </li> <li> <a class="source" href="stavenote.html"> stavenote.js </a> </li> <li> <a class="source" href="staverepetition.html"> staverepetition.js </a> </li> <li> <a class="source" href="stavesection.html"> stavesection.js </a> </li> <li> <a class="source" href="stavetempo.html"> stavetempo.js </a> </li> <li> <a class="source" href="stavetext.html"> stavetext.js </a> </li> <li> <a class="source" href="stavetie.html"> stavetie.js </a> </li> <li> <a class="source" href="stavevolta.html"> stavevolta.js </a> </li> <li> <a class="source" href="stem.html"> stem.js </a> </li> <li> <a class="source" href="stemmablenote.html"> stemmablenote.js </a> </li> <li> <a class="source" href="stringnumber.html"> stringnumber.js </a> </li> <li> <a class="source" href="strokes.html"> strokes.js </a> </li> <li> <a class="source" href="svgcontext.html"> svgcontext.js </a> </li> <li> <a class="source" href="system.html"> system.js </a> </li> <li> <a class="source" href="tables.html"> tables.js </a> </li> <li> <a class="source" href="tabnote.html"> tabnote.js </a> </li> <li> <a class="source" href="tabslide.html"> tabslide.js </a> </li> <li> <a class="source" href="tabstave.html"> tabstave.js </a> </li> <li> <a class="source" href="tabtie.html"> tabtie.js </a> </li> <li> <a class="source" href="textbracket.html"> textbracket.js </a> </li> <li> <a class="source" href="textdynamics.html"> textdynamics.js </a> </li> <li> <a class="source" href="textnote.html"> textnote.js </a> </li> <li> <a class="source" href="tickable.html"> tickable.js </a> </li> <li> <a class="source" href="tickcontext.html"> tickcontext.js </a> </li> <li> <a class="source" href="timesignature.html"> timesignature.js </a> </li> <li> <a class="source" href="timesignote.html"> timesignote.js </a> </li> <li> <a class="source" href="tremolo.html"> tremolo.js </a> </li> <li> <a class="source" href="tuning.html"> tuning.js </a> </li> <li> <a class="source" href="tuplet.html"> tuplet.js </a> </li> <li> <a class="source" href="vex.html"> vex.js </a> </li> <li> <a class="source" href="vibrato.html"> vibrato.js </a> </li> <li> <a class="source" href="vibratobracket.html"> vibratobracket.js </a> </li> <li> <a class="source" href="voice.html"> voice.js </a> </li> <li> <a class="source" href="voicegroup.html"> voicegroup.js </a> </li> </ol> </div> </div> <p><a href="http://vexflow.com">VexFlow</a> - Copyright (c) Mohit Muthanna 2010.</p> <h2 id="description">Description</h2> <p>Support for different rendering contexts: Canvas, Raphael</p> <div class='highlight'><pre> <span class="hljs-keyword">import</span> { CanvasContext } <span class="hljs-keyword">from</span> <span class="hljs-string">'./canvascontext'</span>; <span class="hljs-keyword">import</span> { RaphaelContext } <span class="hljs-keyword">from</span> <span class="hljs-string">'./raphaelcontext'</span>; <span class="hljs-keyword">import</span> { SVGContext } <span class="hljs-keyword">from</span> <span class="hljs-string">'./svgcontext'</span>; <span class="hljs-keyword">import</span> { Vex } <span class="hljs-keyword">from</span> <span class="hljs-string">'./vex'</span>; <span class="hljs-keyword">let</span> lastContext = <span class="hljs-literal">null</span>; <span class="hljs-keyword">export</span> <span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">Renderer</span> </span>{ <span class="hljs-keyword">static</span> get Backends() { <span class="hljs-keyword">return</span> { <span class="hljs-attr">CANVAS</span>: <span class="hljs-number">1</span>, <span class="hljs-attr">RAPHAEL</span>: <span class="hljs-number">2</span>, <span class="hljs-attr">SVG</span>: <span class="hljs-number">3</span>, <span class="hljs-attr">VML</span>: <span class="hljs-number">4</span>, }; }</pre></div> <p>End of line types</p> <div class='highlight'><pre> <span class="hljs-keyword">static</span> get LineEndType() { <span class="hljs-keyword">return</span> { <span class="hljs-attr">NONE</span>: <span class="hljs-number">1</span>, <span class="hljs-comment">// No leg</span> UP: <span class="hljs-number">2</span>, <span class="hljs-comment">// Upward leg</span> DOWN: <span class="hljs-number">3</span>, <span class="hljs-comment">// Downward leg</span> }; }</pre></div> <p>Set this to true if you’re using VexFlow inside a runtime that does not allow modifiying canvas objects. There is a small performance degradation due to the extra indirection.</p> <div class='highlight'><pre> <span class="hljs-keyword">static</span> get USE_CANVAS_PROXY() { <span class="hljs-keyword">return</span> <span class="hljs-literal">false</span>; } <span class="hljs-keyword">static</span> get lastContext() { <span class="hljs-keyword">return</span> lastContext; } <span class="hljs-keyword">static</span> set lastContext(ctx) { lastContext = ctx; } <span class="hljs-keyword">static</span> buildContext(elementId, backend, width, height, background) { <span class="hljs-keyword">const</span> renderer = <span class="hljs-keyword">new</span> Renderer(elementId, backend); <span class="hljs-keyword">if</span> (width &amp;&amp; height) { renderer.resize(width, height); } <span class="hljs-keyword">if</span> (!background) background = <span class="hljs-string">'#FFF'</span>; <span class="hljs-keyword">const</span> ctx = renderer.getContext(); ctx.setBackgroundFillStyle(background); Renderer.lastContext = ctx; <span class="hljs-keyword">return</span> ctx; } <span class="hljs-keyword">static</span> getCanvasContext(elementId, width, height, background) { <span class="hljs-keyword">return</span> Renderer.buildContext(elementId, Renderer.Backends.CANVAS, width, height, background); } <span class="hljs-keyword">static</span> getRaphaelContext(elementId, width, height, background) { <span class="hljs-keyword">return</span> Renderer.buildContext(elementId, Renderer.Backends.RAPHAEL, width, height, background); } <span class="hljs-keyword">static</span> getSVGContext(elementId, width, height, background) { <span class="hljs-keyword">return</span> Renderer.buildContext(elementId, Renderer.Backends.SVG, width, height, background); } <span class="hljs-keyword">static</span> bolsterCanvasContext(ctx) { <span class="hljs-keyword">if</span> (Renderer.USE_CANVAS_PROXY) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">new</span> CanvasContext(ctx); } <span class="hljs-keyword">const</span> methodNames = [ <span class="hljs-string">'clear'</span>, <span class="hljs-string">'setFont'</span>, <span class="hljs-string">'setRawFont'</span>, <span class="hljs-string">'setFillStyle'</span>, <span class="hljs-string">'setBackgroundFillStyle'</span>, <span class="hljs-string">'setStrokeStyle'</span>, <span class="hljs-string">'setShadowColor'</span>, <span class="hljs-string">'setShadowBlur'</span>, <span class="hljs-string">'setLineWidth'</span>, <span class="hljs-string">'setLineCap'</span>, <span class="hljs-string">'setLineDash'</span>, <span class="hljs-string">'openGroup'</span>, <span class="hljs-string">'closeGroup'</span>, <span class="hljs-string">'getGroup'</span>, ]; ctx.vexFlowCanvasContext = ctx; methodNames.forEach(<span class="hljs-function"><span class="hljs-params">methodName</span> =&gt;</span> { ctx[methodName] = ctx[methodName] || CanvasContext.prototype[methodName]; }); <span class="hljs-keyword">return</span> ctx; }</pre></div> <p>Draw a dashed line (horizontal, vertical or diagonal dashPattern = [3,3] draws a 3 pixel dash followed by a three pixel space. setting the second number to 0 draws a solid line.</p> <div class='highlight'><pre> <span class="hljs-keyword">static</span> drawDashedLine(context, fromX, fromY, toX, toY, dashPattern) { context.beginPath(); <span class="hljs-keyword">const</span> dx = toX - fromX; <span class="hljs-keyword">const</span> dy = toY - fromY; <span class="hljs-keyword">const</span> angle = <span class="hljs-built_in">Math</span>.atan2(dy, dx); <span class="hljs-keyword">let</span> x = fromX; <span class="hljs-keyword">let</span> y = fromY; context.moveTo(fromX, fromY); <span class="hljs-keyword">let</span> idx = <span class="hljs-number">0</span>; <span class="hljs-keyword">let</span> draw = <span class="hljs-literal">true</span>; <span class="hljs-keyword">while</span> (!((dx &lt; <span class="hljs-number">0</span> ? x &lt;= toX : x &gt;= toX) &amp;&amp; (dy &lt; <span class="hljs-number">0</span> ? y &lt;= toY : y &gt;= toY))) { <span class="hljs-keyword">const</span> dashLength = dashPattern[idx++ % dashPattern.length]; <span class="hljs-keyword">const</span> nx = x + (<span class="hljs-built_in">Math</span>.cos(angle) * dashLength); x = dx &lt; <span class="hljs-number">0</span> ? <span class="hljs-built_in">Math</span>.max(toX, nx) : <span class="hljs-built_in">Math</span>.min(toX, nx); <span class="hljs-keyword">const</span> ny = y + (<span class="hljs-built_in">Math</span>.sin(angle) * dashLength); y = dy &lt; <span class="hljs-number">0</span> ? <span class="hljs-built_in">Math</span>.max(toY, ny) : <span class="hljs-built_in">Math</span>.min(toY, ny); <span class="hljs-keyword">if</span> (draw) { context.lineTo(x, y); } <span class="hljs-keyword">else</span> { context.moveTo(x, y); } draw = !draw; } context.closePath(); context.stroke(); } <span class="hljs-keyword">constructor</span>(elementId, backend) { <span class="hljs-keyword">this</span>.elementId = elementId; <span class="hljs-keyword">if</span> (!<span class="hljs-keyword">this</span>.elementId) { <span class="hljs-keyword">throw</span> <span class="hljs-keyword">new</span> Vex.RERR(<span class="hljs-string">'BadArgument'</span>, <span class="hljs-string">'Invalid id for renderer.'</span>); } <span class="hljs-keyword">this</span>.element = <span class="hljs-built_in">document</span>.getElementById(elementId); <span class="hljs-keyword">if</span> (!<span class="hljs-keyword">this</span>.element) <span class="hljs-keyword">this</span>.element = elementId;</pre></div> <p>Verify backend and create context</p> <div class='highlight'><pre> <span class="hljs-keyword">this</span>.ctx = <span class="hljs-literal">null</span>; <span class="hljs-keyword">this</span>.paper = <span class="hljs-literal">null</span>; <span class="hljs-keyword">this</span>.backend = backend; <span class="hljs-keyword">if</span> (<span class="hljs-keyword">this</span>.backend === Renderer.Backends.CANVAS) {</pre></div> <p>Create context.</p> <div class='highlight'><pre> <span class="hljs-keyword">if</span> (!<span class="hljs-keyword">this</span>.element.getContext) { <span class="hljs-keyword">throw</span> <span class="hljs-keyword">new</span> Vex.RERR(<span class="hljs-string">'BadElement'</span>, <span class="hljs-string">`Can't get canvas context from element: <span class="hljs-subst">${elementId}</span>`</span>); } <span class="hljs-keyword">this</span>.ctx = Renderer.bolsterCanvasContext(<span class="hljs-keyword">this</span>.element.getContext(<span class="hljs-string">'2d'</span>)); } <span class="hljs-keyword">else</span> <span class="hljs-keyword">if</span> (<span class="hljs-keyword">this</span>.backend === Renderer.Backends.RAPHAEL) { <span class="hljs-keyword">this</span>.ctx = <span class="hljs-keyword">new</span> RaphaelContext(<span class="hljs-keyword">this</span>.element); } <span class="hljs-keyword">else</span> <span class="hljs-keyword">if</span> (<span class="hljs-keyword">this</span>.backend === Renderer.Backends.SVG) { <span class="hljs-keyword">this</span>.ctx = <span class="hljs-keyword">new</span> SVGContext(<span class="hljs-keyword">this</span>.element); } <span class="hljs-keyword">else</span> { <span class="hljs-keyword">throw</span> <span class="hljs-keyword">new</span> Vex.RERR(<span class="hljs-string">'InvalidBackend'</span>, <span class="hljs-string">`No support for backend: <span class="hljs-subst">${<span class="hljs-keyword">this</span>.backend}</span>`</span>); } } resize(width, height) { <span class="hljs-keyword">if</span> (<span class="hljs-keyword">this</span>.backend === Renderer.Backends.CANVAS) { <span class="hljs-keyword">if</span> (!<span class="hljs-keyword">this</span>.element.getContext) { <span class="hljs-keyword">throw</span> <span class="hljs-keyword">new</span> Vex.RERR( <span class="hljs-string">'BadElement'</span>, <span class="hljs-string">`Can't get canvas context from element: <span class="hljs-subst">${<span class="hljs-keyword">this</span>.elementId}</span>`</span> ); } [width, height] = CanvasContext.SanitizeCanvasDims(width, height); <span class="hljs-keyword">const</span> devicePixelRatio = <span class="hljs-built_in">window</span>.devicePixelRatio || <span class="hljs-number">1</span>; <span class="hljs-keyword">this</span>.element.width = width * devicePixelRatio; <span class="hljs-keyword">this</span>.element.height = height * devicePixelRatio; <span class="hljs-keyword">this</span>.element.style.width = width + <span class="hljs-string">'px'</span>; <span class="hljs-keyword">this</span>.element.style.height = height + <span class="hljs-string">'px'</span>; <span class="hljs-keyword">this</span>.ctx = Renderer.bolsterCanvasContext(<span class="hljs-keyword">this</span>.element.getContext(<span class="hljs-string">'2d'</span>)); <span class="hljs-keyword">this</span>.ctx.scale(devicePixelRatio, devicePixelRatio); } <span class="hljs-keyword">else</span> { <span class="hljs-keyword">this</span>.ctx.resize(width, height); } <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; } getContext() { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.ctx; } }</pre></div> <div class="fleur">h</div> </div> </div> </body> </html>