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vexflow

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A JavaScript library for rendering music notation and guitar tablature

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<!DOCTYPE html> <html> <head> <title>pedalmarking.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="public/stylesheets/normalize.css" /> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div class="container"> <div class="page"> <div class="header"> <h1>pedalmarking.js</h1> <div class="toc"> <h3>Table of Contents</h3> <ol> <li> <a class="source" href="accidental.html"> accidental.js </a> </li> <li> <a class="source" href="annotation.html"> annotation.js </a> </li> <li> <a class="source" href="articulation.html"> articulation.js </a> </li> <li> <a class="source" href="barnote.html"> barnote.js </a> </li> <li> <a class="source" href="beam.html"> beam.js </a> </li> <li> <a class="source" href="bend.html"> bend.js </a> </li> <li> <a class="source" href="boundingbox.html"> boundingbox.js </a> </li> <li> <a class="source" href="boundingboxcomputation.html"> boundingboxcomputation.js </a> </li> <li> <a class="source" href="canvascontext.html"> canvascontext.js </a> </li> <li> <a class="source" href="clef.html"> clef.js </a> </li> <li> <a class="source" href="clefnote.html"> clefnote.js </a> </li> <li> <a class="source" href="crescendo.html"> crescendo.js </a> </li> <li> <a class="source" href="curve.html"> curve.js </a> </li> <li> <a class="source" href="dot.html"> dot.js </a> </li> <li> <a class="source" href="easyscore.html"> easyscore.js </a> </li> <li> <a class="source" href="element.html"> element.js </a> </li> <li> <a class="source" href="factory.html"> factory.js </a> </li> <li> <a class="source" href="formatter.html"> formatter.js </a> </li> <li> <a class="source" href="fraction.html"> fraction.js </a> </li> <li> <a class="source" href="frethandfinger.html"> frethandfinger.js </a> </li> <li> <a class="source" href="ghostnote.html"> ghostnote.js </a> </li> <li> <a class="source" href="glyph.html"> glyph.js </a> </li> <li> <a class="source" href="glyphnote.html"> glyphnote.js </a> </li> <li> <a class="source" href="gracenote.html"> gracenote.js </a> </li> <li> <a class="source" href="gracenotegroup.html"> gracenotegroup.js </a> </li> <li> <a class="source" href="gracetabnote.html"> gracetabnote.js </a> </li> <li> <a class="source" href="index.html"> index.js </a> </li> <li> <a class="source" href="keymanager.html"> keymanager.js </a> </li> <li> <a class="source" href="keysignature.html"> keysignature.js </a> </li> <li> <a class="source" href="keysignote.html"> keysignote.js </a> </li> <li> <a class="source" href="modifier.html"> modifier.js </a> </li> <li> <a class="source" href="modifiercontext.html"> modifiercontext.js </a> </li> <li> <a class="source" href="multimeasurerest.html"> multimeasurerest.js </a> </li> <li> <a class="source" href="music.html"> music.js </a> </li> <li> <a class="source" href="note.html"> note.js </a> </li> <li> <a class="source" href="notehead.html"> notehead.js </a> </li> <li> <a class="source" href="notesubgroup.html"> notesubgroup.js </a> </li> <li> <a class="source" href="ornament.html"> ornament.js </a> </li> <li> <a class="source" href="parser.html"> parser.js </a> </li> <li> <a class="source" href="pedalmarking.html"> pedalmarking.js </a> </li> <li> <a class="source" href="raphaelcontext.html"> raphaelcontext.js </a> </li> <li> <a class="source" href="registry.html"> registry.js </a> </li> <li> <a class="source" href="renderer.html"> renderer.js </a> </li> <li> <a class="source" href="repeatnote.html"> repeatnote.js </a> </li> <li> <a class="source" href="smufl.html"> smufl.js </a> </li> <li> <a class="source" href="stave.html"> stave.js </a> </li> <li> <a class="source" href="stavebarline.html"> stavebarline.js </a> </li> <li> <a class="source" href="staveconnector.html"> staveconnector.js </a> </li> <li> <a class="source" href="stavehairpin.html"> stavehairpin.js </a> </li> <li> <a class="source" href="staveline.html"> staveline.js </a> </li> <li> <a class="source" href="stavemodifier.html"> stavemodifier.js </a> </li> <li> <a class="source" href="stavenote.html"> stavenote.js </a> </li> <li> <a class="source" href="staverepetition.html"> staverepetition.js </a> </li> <li> <a class="source" href="stavesection.html"> stavesection.js </a> </li> <li> <a class="source" href="stavetempo.html"> stavetempo.js </a> </li> <li> <a class="source" href="stavetext.html"> stavetext.js </a> </li> <li> <a class="source" href="stavetie.html"> stavetie.js </a> </li> <li> <a class="source" href="stavevolta.html"> stavevolta.js </a> </li> <li> <a class="source" href="stem.html"> stem.js </a> </li> <li> <a class="source" href="stemmablenote.html"> stemmablenote.js </a> </li> <li> <a class="source" href="stringnumber.html"> stringnumber.js </a> </li> <li> <a class="source" href="strokes.html"> strokes.js </a> </li> <li> <a class="source" href="svgcontext.html"> svgcontext.js </a> </li> <li> <a class="source" href="system.html"> system.js </a> </li> <li> <a class="source" href="tables.html"> tables.js </a> </li> <li> <a class="source" href="tabnote.html"> tabnote.js </a> </li> <li> <a class="source" href="tabslide.html"> tabslide.js </a> </li> <li> <a class="source" href="tabstave.html"> tabstave.js </a> </li> <li> <a class="source" href="tabtie.html"> tabtie.js </a> </li> <li> <a class="source" href="textbracket.html"> textbracket.js </a> </li> <li> <a class="source" href="textdynamics.html"> textdynamics.js </a> </li> <li> <a class="source" href="textnote.html"> textnote.js </a> </li> <li> <a class="source" href="tickable.html"> tickable.js </a> </li> <li> <a class="source" href="tickcontext.html"> tickcontext.js </a> </li> <li> <a class="source" href="timesignature.html"> timesignature.js </a> </li> <li> <a class="source" href="timesignote.html"> timesignote.js </a> </li> <li> <a class="source" href="tremolo.html"> tremolo.js </a> </li> <li> <a class="source" href="tuning.html"> tuning.js </a> </li> <li> <a class="source" href="tuplet.html"> tuplet.js </a> </li> <li> <a class="source" href="vex.html"> vex.js </a> </li> <li> <a class="source" href="vibrato.html"> vibrato.js </a> </li> <li> <a class="source" href="vibratobracket.html"> vibratobracket.js </a> </li> <li> <a class="source" href="voice.html"> voice.js </a> </li> <li> <a class="source" href="voicegroup.html"> voicegroup.js </a> </li> </ol> </div> </div> <p><a href="http://vexflow.com">VexFlow</a> - Copyright (c) Mohit Muthanna 2010.</p> <h2 id="description">Description</h2> <p>This file implements different types of pedal markings. These notation elements indicate to the performer when to depress and release the a pedal.</p> <p>In order to create “Sostenuto”, and “una corda” markings, you must set custom text for the release/depress pedal markings.</p> <div class='highlight'><pre> <span class="hljs-keyword">import</span> { Vex } <span class="hljs-keyword">from</span> <span class="hljs-string">'./vex'</span>; <span class="hljs-keyword">import</span> { Element } <span class="hljs-keyword">from</span> <span class="hljs-string">'./element'</span>; <span class="hljs-keyword">import</span> { Glyph } <span class="hljs-keyword">from</span> <span class="hljs-string">'./glyph'</span>;</pre></div> <p>To enable logging for this class. Set <code>Vex.Flow.PedalMarking.DEBUG</code> to <code>true</code>.</p> <div class='highlight'><pre><span class="hljs-function"><span class="hljs-keyword">function</span> <span class="hljs-title">L</span>(<span class="hljs-params">...args</span>) </span>{ <span class="hljs-keyword">if</span> (PedalMarking.DEBUG) Vex.L(<span class="hljs-string">'Vex.Flow.PedalMarking'</span>, args); }</pre></div> <p>Draws a pedal glyph with the provided <code>name</code> on a rendering <code>context</code> at the coordinates <code>x</code> and `y. Takes into account the glyph data coordinate shifts.</p> <div class='highlight'><pre><span class="hljs-function"><span class="hljs-keyword">function</span> <span class="hljs-title">drawPedalGlyph</span>(<span class="hljs-params">name, context, x, y, point</span>) </span>{ <span class="hljs-keyword">const</span> glyph_data = PedalMarking.GLYPHS[name]; <span class="hljs-keyword">const</span> glyph = <span class="hljs-keyword">new</span> Glyph(glyph_data.code, point, { <span class="hljs-attr">category</span>: <span class="hljs-string">'pedalMarking'</span> }); glyph.render(context, x + glyph_data.x_shift, y + glyph_data.y_shift); } <span class="hljs-keyword">export</span> <span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">PedalMarking</span> <span class="hljs-keyword">extends</span> <span class="hljs-title">Element</span> </span>{</pre></div> <p>Glyph data</p> <div class='highlight'><pre> <span class="hljs-keyword">static</span> get GLYPHS() { <span class="hljs-keyword">return</span> { <span class="hljs-string">'pedal_depress'</span>: { <span class="hljs-attr">code</span>: <span class="hljs-string">'keyboardPedalPed'</span>, <span class="hljs-attr">x_shift</span>: <span class="hljs-number">-10</span>, <span class="hljs-attr">y_shift</span>: <span class="hljs-number">0</span>, }, <span class="hljs-string">'pedal_release'</span>: { <span class="hljs-attr">code</span>: <span class="hljs-string">'keyboardPedalUp'</span>, <span class="hljs-attr">x_shift</span>: <span class="hljs-number">-2</span>, <span class="hljs-attr">y_shift</span>: <span class="hljs-number">3</span>, }, }; } <span class="hljs-keyword">static</span> get Styles() { <span class="hljs-keyword">return</span> { <span class="hljs-attr">TEXT</span>: <span class="hljs-number">1</span>, <span class="hljs-attr">BRACKET</span>: <span class="hljs-number">2</span>, <span class="hljs-attr">MIXED</span>: <span class="hljs-number">3</span>, }; } <span class="hljs-keyword">static</span> get StylesString() { <span class="hljs-keyword">return</span> { <span class="hljs-attr">text</span>: PedalMarking.Styles.TEXT, <span class="hljs-attr">bracket</span>: PedalMarking.Styles.BRACKET, <span class="hljs-attr">mixed</span>: PedalMarking.Styles.MIXED, }; }</pre></div> <p>Create a sustain pedal marking. Returns the defaults PedalMarking. Which uses the traditional “Ped” and “*”” markings.</p> <div class='highlight'><pre> <span class="hljs-keyword">static</span> createSustain(notes) { <span class="hljs-keyword">const</span> pedal = <span class="hljs-keyword">new</span> PedalMarking(notes); <span class="hljs-keyword">return</span> pedal; }</pre></div> <p>Create a sostenuto pedal marking</p> <div class='highlight'><pre> <span class="hljs-keyword">static</span> createSostenuto(notes) { <span class="hljs-keyword">const</span> pedal = <span class="hljs-keyword">new</span> PedalMarking(notes); pedal.setStyle(PedalMarking.Styles.MIXED); pedal.setCustomText(<span class="hljs-string">'Sost. Ped.'</span>); <span class="hljs-keyword">return</span> pedal; }</pre></div> <p>Create an una corda pedal marking</p> <div class='highlight'><pre> <span class="hljs-keyword">static</span> createUnaCorda(notes) { <span class="hljs-keyword">const</span> pedal = <span class="hljs-keyword">new</span> PedalMarking(notes); pedal.setStyle(PedalMarking.Styles.TEXT); pedal.setCustomText(<span class="hljs-string">'una corda'</span>, <span class="hljs-string">'tre corda'</span>); <span class="hljs-keyword">return</span> pedal; }</pre></div> <h2 id="prototype-methods">Prototype Methods</h2> <div class='highlight'><pre> <span class="hljs-keyword">constructor</span>(notes) { <span class="hljs-keyword">super</span>(); <span class="hljs-keyword">this</span>.setAttribute(<span class="hljs-string">'type'</span>, <span class="hljs-string">'PedalMarking'</span>); <span class="hljs-keyword">this</span>.notes = notes; <span class="hljs-keyword">this</span>.style = PedalMarking.TEXT; <span class="hljs-keyword">this</span>.line = <span class="hljs-number">0</span>;</pre></div> <p>Custom text for the release/depress markings</p> <div class='highlight'><pre> <span class="hljs-keyword">this</span>.custom_depress_text = <span class="hljs-string">''</span>; <span class="hljs-keyword">this</span>.custom_release_text = <span class="hljs-string">''</span>; <span class="hljs-keyword">this</span>.font = { <span class="hljs-attr">family</span>: <span class="hljs-string">'Times New Roman'</span>, <span class="hljs-attr">size</span>: <span class="hljs-number">12</span>, <span class="hljs-attr">weight</span>: <span class="hljs-string">'italic bold'</span>, }; <span class="hljs-keyword">this</span>.render_options = { <span class="hljs-attr">bracket_height</span>: <span class="hljs-number">10</span>, <span class="hljs-attr">text_margin_right</span>: <span class="hljs-number">6</span>, <span class="hljs-attr">bracket_line_width</span>: <span class="hljs-number">1</span>, <span class="hljs-attr">color</span>: <span class="hljs-string">'black'</span>, }; }</pre></div> <p>Set custom text for the <code>depress</code>/<code>release</code> pedal markings. No text is set if the parameter is falsy.</p> <div class='highlight'><pre> setCustomText(depress, release) { <span class="hljs-keyword">this</span>.custom_depress_text = depress || <span class="hljs-string">''</span>; <span class="hljs-keyword">this</span>.custom_release_text = release || <span class="hljs-string">''</span>; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; }</pre></div> <p>Set the pedal marking style</p> <div class='highlight'><pre> setStyle(style) { <span class="hljs-keyword">if</span> (style &lt; <span class="hljs-number">1</span> &amp;&amp; style &gt; <span class="hljs-number">3</span>) { <span class="hljs-keyword">throw</span> <span class="hljs-keyword">new</span> Vex.RERR(<span class="hljs-string">'InvalidParameter'</span>, <span class="hljs-string">'The style must be one found in PedalMarking.Styles'</span>); } <span class="hljs-keyword">this</span>.style = style; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; }</pre></div> <p>Set the staff line to render the markings on</p> <div class='highlight'><pre> setLine(line) { <span class="hljs-keyword">this</span>.line = line; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; }</pre></div> <p>Draw the bracket based pedal markings</p> <div class='highlight'><pre> drawBracketed() { <span class="hljs-keyword">const</span> ctx = <span class="hljs-keyword">this</span>.context; <span class="hljs-keyword">let</span> is_pedal_depressed = <span class="hljs-literal">false</span>; <span class="hljs-keyword">let</span> prev_x; <span class="hljs-keyword">let</span> prev_y; <span class="hljs-keyword">const</span> pedal = <span class="hljs-keyword">this</span>;</pre></div> <p>Iterate through each note</p> <div class='highlight'><pre> <span class="hljs-keyword">this</span>.notes.forEach(<span class="hljs-function">(<span class="hljs-params">note, index, notes</span>) =&gt;</span> {</pre></div> <p>Each note triggers the opposite pedal action</p> <div class='highlight'><pre> is_pedal_depressed = !is_pedal_depressed;</pre></div> <p>Get the initial coordinates for the note</p> <div class='highlight'><pre> <span class="hljs-keyword">const</span> x = note.getAbsoluteX(); <span class="hljs-keyword">const</span> y = note.getStave().getYForBottomText(pedal.line + <span class="hljs-number">3</span>);</pre></div> <p>Throw if current note is positioned before the previous note</p> <div class='highlight'><pre> <span class="hljs-keyword">if</span> (x &lt; prev_x) { <span class="hljs-keyword">throw</span> <span class="hljs-keyword">new</span> Vex.RERR( <span class="hljs-string">'InvalidConfiguration'</span>, <span class="hljs-string">'The notes provided must be in order of ascending x positions'</span> ); }</pre></div> <p>Determine if the previous or next note are the same as the current note. We need to keep track of this for when adjustments are made for the release+depress action</p> <div class='highlight'><pre> <span class="hljs-keyword">const</span> next_is_same = notes[index + <span class="hljs-number">1</span>] === note; <span class="hljs-keyword">const</span> prev_is_same = notes[index - <span class="hljs-number">1</span>] === note; <span class="hljs-keyword">let</span> x_shift = <span class="hljs-number">0</span>; <span class="hljs-keyword">const</span> point = <span class="hljs-keyword">this</span>.musicFont.lookupMetric(<span class="hljs-string">`pedalMarking.<span class="hljs-subst">${is_pedal_depressed ? <span class="hljs-string">'down'</span> : <span class="hljs-string">'up'</span>}</span>.point`</span>); <span class="hljs-keyword">if</span> (is_pedal_depressed) {</pre></div> <p>Adjustment for release+depress</p> <div class='highlight'><pre> x_shift = prev_is_same ? <span class="hljs-number">5</span> : <span class="hljs-number">0</span>; <span class="hljs-keyword">if</span> (pedal.style === PedalMarking.Styles.MIXED &amp;&amp; !prev_is_same) {</pre></div> <p>For MIXED style, start with text instead of bracket</p> <div class='highlight'><pre> <span class="hljs-keyword">if</span> (pedal.custom_depress_text) {</pre></div> <p>If we have custom text, use instead of the default “Ped” glyph</p> <div class='highlight'><pre> <span class="hljs-keyword">const</span> text_width = ctx.measureText(pedal.custom_depress_text).width; ctx.fillText(pedal.custom_depress_text, x - (text_width / <span class="hljs-number">2</span>), y); x_shift = (text_width / <span class="hljs-number">2</span>) + pedal.render_options.text_margin_right; } <span class="hljs-keyword">else</span> {</pre></div> <p>Render the Ped glyph in position</p> <div class='highlight'><pre> drawPedalGlyph(<span class="hljs-string">'pedal_depress'</span>, ctx, x, y, point); x_shift = <span class="hljs-number">20</span> + pedal.render_options.text_margin_right; } } <span class="hljs-keyword">else</span> {</pre></div> <p>Draw start bracket</p> <div class='highlight'><pre> ctx.beginPath(); ctx.moveTo(x, y - pedal.render_options.bracket_height); ctx.lineTo(x + x_shift, y); ctx.stroke(); ctx.closePath(); } } <span class="hljs-keyword">else</span> {</pre></div> <p>Adjustment for release+depress</p> <div class='highlight'><pre> x_shift = next_is_same ? <span class="hljs-number">-5</span> : <span class="hljs-number">0</span>;</pre></div> <p>Draw end bracket</p> <div class='highlight'><pre> ctx.beginPath(); ctx.moveTo(prev_x, prev_y); ctx.lineTo(x + x_shift, y); ctx.lineTo(x, y - pedal.render_options.bracket_height); ctx.stroke(); ctx.closePath(); }</pre></div> <p>Store previous coordinates</p> <div class='highlight'><pre> prev_x = x + x_shift; prev_y = y; }); }</pre></div> <p>Draw the text based pedal markings. This defaults to the traditional “Ped” and “*”” symbols if no custom text has been provided.</p> <div class='highlight'><pre> drawText() { <span class="hljs-keyword">const</span> ctx = <span class="hljs-keyword">this</span>.context; <span class="hljs-keyword">let</span> is_pedal_depressed = <span class="hljs-literal">false</span>; <span class="hljs-keyword">const</span> pedal = <span class="hljs-keyword">this</span>;</pre></div> <p>Iterate through each note, placing glyphs or custom text accordingly</p> <div class='highlight'><pre> <span class="hljs-keyword">this</span>.notes.forEach(<span class="hljs-function"><span class="hljs-params">note</span> =&gt;</span> { is_pedal_depressed = !is_pedal_depressed; <span class="hljs-keyword">const</span> stave = note.getStave(); <span class="hljs-keyword">const</span> x = note.getAbsoluteX(); <span class="hljs-keyword">const</span> y = stave.getYForBottomText(pedal.line + <span class="hljs-number">3</span>); <span class="hljs-keyword">const</span> point = <span class="hljs-keyword">this</span>.musicFont.lookupMetric(<span class="hljs-string">`pedalMarking.<span class="hljs-subst">${is_pedal_depressed ? <span class="hljs-string">'down'</span> : <span class="hljs-string">'up'</span>}</span>.point`</span>); <span class="hljs-keyword">let</span> text_width = <span class="hljs-number">0</span>; <span class="hljs-keyword">if</span> (is_pedal_depressed) { <span class="hljs-keyword">if</span> (pedal.custom_depress_text) { text_width = ctx.measureText(pedal.custom_depress_text).width; ctx.fillText(pedal.custom_depress_text, x - (text_width / <span class="hljs-number">2</span>), y); } <span class="hljs-keyword">else</span> { drawPedalGlyph(<span class="hljs-string">'pedal_depress'</span>, ctx, x, y, point); } } <span class="hljs-keyword">else</span> { <span class="hljs-keyword">if</span> (pedal.custom_release_text) { text_width = ctx.measureText(pedal.custom_release_text).width; ctx.fillText(pedal.custom_release_text, x - (text_width / <span class="hljs-number">2</span>), y); } <span class="hljs-keyword">else</span> { drawPedalGlyph(<span class="hljs-string">'pedal_release'</span>, ctx, x, y, point); } } }); }</pre></div> <p>Render the pedal marking in position on the rendering context</p> <div class='highlight'><pre> draw() { <span class="hljs-keyword">const</span> ctx = <span class="hljs-keyword">this</span>.checkContext(); <span class="hljs-keyword">this</span>.setRendered(); ctx.save(); ctx.setStrokeStyle(<span class="hljs-keyword">this</span>.render_options.color); ctx.setFillStyle(<span class="hljs-keyword">this</span>.render_options.color); ctx.setFont(<span class="hljs-keyword">this</span>.font.family, <span class="hljs-keyword">this</span>.font.size, <span class="hljs-keyword">this</span>.font.weight); L(<span class="hljs-string">'Rendering Pedal Marking'</span>); <span class="hljs-keyword">if</span> (<span class="hljs-keyword">this</span>.style === PedalMarking.Styles.BRACKET || <span class="hljs-keyword">this</span>.style === PedalMarking.Styles.MIXED) { ctx.setLineWidth(<span class="hljs-keyword">this</span>.render_options.bracket_line_width); <span class="hljs-keyword">this</span>.drawBracketed(); } <span class="hljs-keyword">else</span> <span class="hljs-keyword">if</span> (<span class="hljs-keyword">this</span>.style === PedalMarking.Styles.TEXT) { <span class="hljs-keyword">this</span>.drawText(); } ctx.restore(); } }</pre></div> <div class="fleur">h</div> </div> </div> </body> </html>