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vexflow

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A JavaScript library for rendering music notation and guitar tablature

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<!DOCTYPE html> <html> <head> <title>canvascontext.js</title> <meta http-equiv="content-type" content="text/html; charset=UTF-8"> <link rel="stylesheet" media="all" href="public/stylesheets/normalize.css" /> <link rel="stylesheet" media="all" href="docco.css" /> </head> <body> <div class="container"> <div class="page"> <div class="header"> <h1>canvascontext.js</h1> <div class="toc"> <h3>Table of Contents</h3> <ol> <li> <a class="source" href="accidental.html"> accidental.js </a> </li> <li> <a class="source" href="annotation.html"> annotation.js </a> </li> <li> <a class="source" href="articulation.html"> articulation.js </a> </li> <li> <a class="source" href="barnote.html"> barnote.js </a> </li> <li> <a class="source" href="beam.html"> beam.js </a> </li> <li> <a class="source" href="bend.html"> bend.js </a> </li> <li> <a class="source" href="boundingbox.html"> boundingbox.js </a> </li> <li> <a class="source" href="boundingboxcomputation.html"> boundingboxcomputation.js </a> </li> <li> <a class="source" href="canvascontext.html"> canvascontext.js </a> </li> <li> <a class="source" href="clef.html"> clef.js </a> </li> <li> <a class="source" href="clefnote.html"> clefnote.js </a> </li> <li> <a class="source" href="crescendo.html"> crescendo.js </a> </li> <li> <a class="source" href="curve.html"> curve.js </a> </li> <li> <a class="source" href="dot.html"> dot.js </a> </li> <li> <a class="source" href="easyscore.html"> easyscore.js </a> </li> <li> <a class="source" href="element.html"> element.js </a> </li> <li> <a class="source" href="factory.html"> factory.js </a> </li> <li> <a class="source" href="formatter.html"> formatter.js </a> </li> <li> <a class="source" href="fraction.html"> fraction.js </a> </li> <li> <a class="source" href="frethandfinger.html"> frethandfinger.js </a> </li> <li> <a class="source" href="ghostnote.html"> ghostnote.js </a> </li> <li> <a class="source" href="glyph.html"> glyph.js </a> </li> <li> <a class="source" href="glyphnote.html"> glyphnote.js </a> </li> <li> <a class="source" href="gracenote.html"> gracenote.js </a> </li> <li> <a class="source" href="gracenotegroup.html"> gracenotegroup.js </a> </li> <li> <a class="source" href="gracetabnote.html"> gracetabnote.js </a> </li> <li> <a class="source" href="index.html"> index.js </a> </li> <li> <a class="source" href="keymanager.html"> keymanager.js </a> </li> <li> <a class="source" href="keysignature.html"> keysignature.js </a> </li> <li> <a class="source" href="keysignote.html"> keysignote.js </a> </li> <li> <a class="source" href="modifier.html"> modifier.js </a> </li> <li> <a class="source" href="modifiercontext.html"> modifiercontext.js </a> </li> <li> <a class="source" href="multimeasurerest.html"> multimeasurerest.js </a> </li> <li> <a class="source" href="music.html"> music.js </a> </li> <li> <a class="source" href="note.html"> note.js </a> </li> <li> <a class="source" href="notehead.html"> notehead.js </a> </li> <li> <a class="source" href="notesubgroup.html"> notesubgroup.js </a> </li> <li> <a class="source" href="ornament.html"> ornament.js </a> </li> <li> <a class="source" href="parser.html"> parser.js </a> </li> <li> <a class="source" href="pedalmarking.html"> pedalmarking.js </a> </li> <li> <a class="source" href="raphaelcontext.html"> raphaelcontext.js </a> </li> <li> <a class="source" href="registry.html"> registry.js </a> </li> <li> <a class="source" href="renderer.html"> renderer.js </a> </li> <li> <a class="source" href="repeatnote.html"> repeatnote.js </a> </li> <li> <a class="source" href="smufl.html"> smufl.js </a> </li> <li> <a class="source" href="stave.html"> stave.js </a> </li> <li> <a class="source" href="stavebarline.html"> stavebarline.js </a> </li> <li> <a class="source" href="staveconnector.html"> staveconnector.js </a> </li> <li> <a class="source" href="stavehairpin.html"> stavehairpin.js </a> </li> <li> <a class="source" href="staveline.html"> staveline.js </a> </li> <li> <a class="source" href="stavemodifier.html"> stavemodifier.js </a> </li> <li> <a class="source" href="stavenote.html"> stavenote.js </a> </li> <li> <a class="source" href="staverepetition.html"> staverepetition.js </a> </li> <li> <a class="source" href="stavesection.html"> stavesection.js </a> </li> <li> <a class="source" href="stavetempo.html"> stavetempo.js </a> </li> <li> <a class="source" href="stavetext.html"> stavetext.js </a> </li> <li> <a class="source" href="stavetie.html"> stavetie.js </a> </li> <li> <a class="source" href="stavevolta.html"> stavevolta.js </a> </li> <li> <a class="source" href="stem.html"> stem.js </a> </li> <li> <a class="source" href="stemmablenote.html"> stemmablenote.js </a> </li> <li> <a class="source" href="stringnumber.html"> stringnumber.js </a> </li> <li> <a class="source" href="strokes.html"> strokes.js </a> </li> <li> <a class="source" href="svgcontext.html"> svgcontext.js </a> </li> <li> <a class="source" href="system.html"> system.js </a> </li> <li> <a class="source" href="tables.html"> tables.js </a> </li> <li> <a class="source" href="tabnote.html"> tabnote.js </a> </li> <li> <a class="source" href="tabslide.html"> tabslide.js </a> </li> <li> <a class="source" href="tabstave.html"> tabstave.js </a> </li> <li> <a class="source" href="tabtie.html"> tabtie.js </a> </li> <li> <a class="source" href="textbracket.html"> textbracket.js </a> </li> <li> <a class="source" href="textdynamics.html"> textdynamics.js </a> </li> <li> <a class="source" href="textnote.html"> textnote.js </a> </li> <li> <a class="source" href="tickable.html"> tickable.js </a> </li> <li> <a class="source" href="tickcontext.html"> tickcontext.js </a> </li> <li> <a class="source" href="timesignature.html"> timesignature.js </a> </li> <li> <a class="source" href="timesignote.html"> timesignote.js </a> </li> <li> <a class="source" href="tremolo.html"> tremolo.js </a> </li> <li> <a class="source" href="tuning.html"> tuning.js </a> </li> <li> <a class="source" href="tuplet.html"> tuplet.js </a> </li> <li> <a class="source" href="vex.html"> vex.js </a> </li> <li> <a class="source" href="vibrato.html"> vibrato.js </a> </li> <li> <a class="source" href="vibratobracket.html"> vibratobracket.js </a> </li> <li> <a class="source" href="voice.html"> voice.js </a> </li> <li> <a class="source" href="voicegroup.html"> voicegroup.js </a> </li> </ol> </div> </div> <p><a href="http://vexflow.com">VexFlow</a> - Copyright (c) Mohit Muthanna 2010. Mohit Muthanna <a href="mailto:&#x6d;&#111;&#104;&#x69;&#116;&#x40;&#109;&#x75;&#116;&#x68;&#97;&#110;&#110;&#97;&#46;&#99;&#111;&#109;">&#x6d;&#111;&#104;&#x69;&#116;&#x40;&#109;&#x75;&#116;&#x68;&#97;&#110;&#110;&#97;&#46;&#99;&#111;&#109;</a></p> <p>A rendering context for the Raphael backend.</p> <p>Copyright Mohit Cheppudira 2010</p> <div class='highlight'><pre> <span class="hljs-keyword">import</span> { Vex } <span class="hljs-keyword">from</span> <span class="hljs-string">'./vex'</span>; <span class="hljs-comment">/** @constructor */</span> <span class="hljs-keyword">export</span> <span class="hljs-class"><span class="hljs-keyword">class</span> <span class="hljs-title">CanvasContext</span> </span>{ <span class="hljs-keyword">static</span> get WIDTH() { <span class="hljs-keyword">return</span> <span class="hljs-number">600</span>; } <span class="hljs-keyword">static</span> get HEIGHT() { <span class="hljs-keyword">return</span> <span class="hljs-number">400</span>; } <span class="hljs-keyword">static</span> get CANVAS_BROWSER_SIZE_LIMIT() { <span class="hljs-keyword">return</span> <span class="hljs-number">32767</span>; <span class="hljs-comment">// Chrome/Firefox. Could be determined more precisely by npm module canvas-size</span> } <span class="hljs-keyword">static</span> SanitizeCanvasDims(width, height) { <span class="hljs-keyword">if</span> (<span class="hljs-built_in">Math</span>.max(width, height) &gt; <span class="hljs-keyword">this</span>.CANVAS_BROWSER_SIZE_LIMIT) { Vex.W( <span class="hljs-string">'Canvas dimensions exceed browser limit. Cropping to '</span> + <span class="hljs-keyword">this</span>.CANVAS_BROWSER_SIZE_LIMIT ); <span class="hljs-keyword">if</span> (width &gt; <span class="hljs-keyword">this</span>.CANVAS_BROWSER_SIZE_LIMIT) { width = <span class="hljs-keyword">this</span>.CANVAS_BROWSER_SIZE_LIMIT;</pre></div> <p>note: Math.min return 0 for undefined, NaN for null. Would change inputs.</p> <div class='highlight'><pre> } <span class="hljs-keyword">if</span> (height &gt; <span class="hljs-keyword">this</span>.CANVAS_BROWSER_SIZE_LIMIT) { height = <span class="hljs-keyword">this</span>.CANVAS_BROWSER_SIZE_LIMIT; } } <span class="hljs-keyword">return</span> [width, height]; } <span class="hljs-keyword">constructor</span>(context) {</pre></div> <p>Use a name that is unlikely to clash with a canvas context property</p> <div class='highlight'><pre> <span class="hljs-keyword">this</span>.vexFlowCanvasContext = context; <span class="hljs-keyword">if</span> (!context.canvas) { <span class="hljs-keyword">this</span>.canvas = { <span class="hljs-attr">width</span>: CanvasContext.WIDTH, <span class="hljs-attr">height</span>: CanvasContext.HEIGHT, }; } <span class="hljs-keyword">else</span> { <span class="hljs-keyword">this</span>.canvas = context.canvas; } } clear() { <span class="hljs-keyword">this</span>.vexFlowCanvasContext.clearRect(<span class="hljs-number">0</span>, <span class="hljs-number">0</span>, <span class="hljs-keyword">this</span>.canvas.width, <span class="hljs-keyword">this</span>.canvas.height); }</pre></div> <p>Containers not implemented</p> <div class='highlight'><pre> openGroup() {} closeGroup() {} add() {} setFont(family, size, weight) { <span class="hljs-keyword">this</span>.vexFlowCanvasContext.font = (weight || <span class="hljs-string">''</span>) + <span class="hljs-string">' '</span> + size + <span class="hljs-string">'pt '</span> + family; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; } setRawFont(font) { <span class="hljs-keyword">this</span>.vexFlowCanvasContext.font = font; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; } setFillStyle(style) { <span class="hljs-keyword">this</span>.vexFlowCanvasContext.fillStyle = style; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; } setBackgroundFillStyle(style) { <span class="hljs-keyword">this</span>.background_fillStyle = style; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; } setStrokeStyle(style) { <span class="hljs-keyword">this</span>.vexFlowCanvasContext.strokeStyle = style; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; } setShadowColor(style) { <span class="hljs-keyword">this</span>.vexFlowCanvasContext.shadowColor = style; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; } setShadowBlur(blur) { <span class="hljs-keyword">this</span>.vexFlowCanvasContext.shadowBlur = blur; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; } setLineWidth(width) { <span class="hljs-keyword">this</span>.vexFlowCanvasContext.lineWidth = width; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; } setLineCap(cap_type) { <span class="hljs-keyword">this</span>.vexFlowCanvasContext.lineCap = cap_type; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; }</pre></div> <p>setLineDash: is the one native method in a canvas context that begins with set, therefore we don’t bolster the method if it already exists (see renderer.bolsterCanvasContext). If it doesn’t exist, we bolster it and assume it’s looking for a ctx.lineDash method, as previous versions of VexFlow expected.</p> <div class='highlight'><pre> setLineDash(dash) { <span class="hljs-keyword">this</span>.vexFlowCanvasContext.lineDash = dash; <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>; } scale(x, y) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.scale(<span class="hljs-built_in">parseFloat</span>(x), <span class="hljs-built_in">parseFloat</span>(y)); } resize(width, height) { [width, height] = <span class="hljs-keyword">this</span>.SanitizeCanvasDims(<span class="hljs-built_in">parseInt</span>(width, <span class="hljs-number">10</span>), <span class="hljs-built_in">parseInt</span>(height, <span class="hljs-number">10</span>)); <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.resize(width, height); } rect(x, y, width, height) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.rect(x, y, width, height); } fillRect(x, y, width, height) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.fillRect(x, y, width, height); } clearRect(x, y, width, height) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.clearRect(x, y, width, height); } beginPath() { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.beginPath(); } moveTo(x, y) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.moveTo(x, y); } lineTo(x, y) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.lineTo(x, y); } bezierCurveTo(x1, y1, x2, y2, x, y) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.bezierCurveTo(x1, y1, x2, y2, x, y); } quadraticCurveTo(x1, y1, x, y) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.quadraticCurveTo(x1, y1, x, y); }</pre></div> <p>This is an attempt (hack) to simulate the HTML5 canvas arc method.</p> <div class='highlight'><pre> arc(x, y, radius, startAngle, endAngle, antiClockwise) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.arc(x, y, radius, startAngle, endAngle, antiClockwise); }</pre></div> <p>Adapted from the source for Raphael’s Element.glow</p> <div class='highlight'><pre> glow() { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.glow(); } fill() { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.fill(); } stroke() { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.stroke(); } closePath() { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.closePath(); } measureText(text) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.measureText(text); } fillText(text, x, y) { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.fillText(text, x, y); } save() { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.save(); } restore() { <span class="hljs-keyword">return</span> <span class="hljs-keyword">this</span>.vexFlowCanvasContext.restore(); } }</pre></div> <div class="fleur">h</div> </div> </div> </body> </html>