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vexflow

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A JavaScript library for rendering music notation and guitar tablature

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// [VexFlow](http://vexflow.com) - Copyright (c) Mohit Muthanna 2010. // // ## Description // // This class implements diatonic key management. import { Vex } from './vex'; import { Music } from './music'; export class KeyManager { constructor(key) { this.music = new Music(); this.setKey(key); } setKey(key) { this.key = key; this.reset(); return this; } getKey() { return this.key; } reset() { this.keyParts = this.music.getKeyParts(this.key); this.keyString = this.keyParts.root; if (this.keyParts.accidental) this.keyString += this.keyParts.accidental; const is_supported_type = Music.scaleTypes[this.keyParts.type]; if (!is_supported_type) { throw new Vex.RERR('BadArguments', `Unsupported key type: ${this.key}`); } this.scale = this.music.getScaleTones( this.music.getNoteValue(this.keyString), Music.scaleTypes[this.keyParts.type] ); this.scaleMap = {}; this.scaleMapByValue = {}; this.originalScaleMapByValue = {}; const noteLocation = Music.root_indices[this.keyParts.root]; for (let i = 0; i < Music.roots.length; ++i) { const index = (noteLocation + i) % Music.roots.length; const rootName = Music.roots[index]; const noteName = this.music.getRelativeNoteName(rootName, this.scale[i]); this.scaleMap[rootName] = noteName; this.scaleMapByValue[this.scale[i]] = noteName; this.originalScaleMapByValue[this.scale[i]] = noteName; } return this; } getAccidental(key) { const root = this.music.getKeyParts(key).root; const parts = this.music.getNoteParts(this.scaleMap[root]); return { note: this.scaleMap[root], accidental: parts.accidental, }; } selectNote(note) { note = note.toLowerCase(); const parts = this.music.getNoteParts(note); // First look for matching note in our altered scale const scaleNote = this.scaleMap[parts.root]; const modparts = this.music.getNoteParts(scaleNote); if (scaleNote === note) { return { 'note': scaleNote, 'accidental': parts.accidental, 'change': false, }; } // Then search for a note of equivalent value in our altered scale const valueNote = this.scaleMapByValue[this.music.getNoteValue(note)]; if (valueNote != null) { return { 'note': valueNote, 'accidental': this.music.getNoteParts(valueNote).accidental, 'change': false, }; } // Then search for a note of equivalent value in the original scale const originalValueNote = this.originalScaleMapByValue[ this.music.getNoteValue(note)]; if (originalValueNote != null) { this.scaleMap[modparts.root] = originalValueNote; delete this.scaleMapByValue[this.music.getNoteValue(scaleNote)]; this.scaleMapByValue[this.music.getNoteValue(note)] = originalValueNote; return { 'note': originalValueNote, 'accidental': this.music.getNoteParts(originalValueNote).accidental, 'change': true, }; } // Then try to unmodify a currently modified note. if (modparts.root === note) { delete this.scaleMapByValue[this.music.getNoteValue(this.scaleMap[parts.root])]; this.scaleMapByValue[this.music.getNoteValue(modparts.root)] = modparts.root; this.scaleMap[modparts.root] = modparts.root; return { 'note': modparts.root, 'accidental': null, 'change': true, }; } // Last resort -- shitshoot delete this.scaleMapByValue[this.music.getNoteValue(this.scaleMap[parts.root])]; this.scaleMapByValue[this.music.getNoteValue(note)] = note; delete this.scaleMap[modparts.root]; this.scaleMap[modparts.root] = note; return { note, 'accidental': parts.accidental, 'change': true, }; } }