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vevet

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Vevet is a JavaScript library for creative development that simplifies crafting rich interactions like split text animations, carousels, marquees, preloading, and more.

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import { Snap } from '..'; import { ISnapTransitionArg, SnapSlide } from '../..'; import { IProps } from './types'; export declare class SnapTrack { private props; private _slides; private ctx; /** The animation frame */ private _raf; /** The animationtimeline */ private _tm?; /** Interpolation impulse */ private _impulse; /** The current track value */ private _current; /** The target track value */ private _target; /** Target slide index */ private _targetIndex?; /** Whether the track is destroyed */ private _isDestroyed; constructor(props: typeof Snap.prototype.props, _slides: () => SnapSlide[], ctx: IProps); private get slides(); /** Gets the target slide index */ get targetIndex(): number | undefined; /** Gets the interpolation impulse */ get impulse(): number; /** Gets the current track value. */ get current(): number; /** Sets the current track value */ set current(value: number); /** Gets the target track value. */ get target(): number; /** Sets the target track value */ set target(value: number); /** Detect if can loop */ get canLoop(): boolean; /** Get looped current value */ get loopedCurrent(): number; /** Get track offset */ get offset(): number; /** Get loop count */ get loopCount(): number; /** If transition in progress */ get isTransitioning(): boolean; /** Get minimum track value */ get min(): number; /** Get maximum track value */ get max(): number; /** Get track progress. From 0 to 1 if not loop. From -Infinity to Infinity if loop */ get progress(): number; /** If the start has been reached */ get isStart(): boolean; /** If the end has been reached */ get isEnd(): boolean; /** Whether the track is interpolated */ private get isInterpolated(); /** Handle RAF update, interpolate track values */ private _handleRaf; /** Awake requestAnimationFrame */ awake(): void; /** Set track target value */ updateTarget(value: number): void; /** Clamp target value between min and max values */ clampTarget(): void; /** Set a value to current & target value instantly */ set(value: number): void; /** Loop a coordinate if can loop */ loopCoord(coord: number): number; /** Interpolate the current track value */ private _lerp; /** Go to a definite coordinate */ toCoord(coordinate: number, options?: ISnapTransitionArg): boolean; /** Set target index */ setTargetIndex(value: number | undefined): void; /** Cancel sticky behavior */ cancelTransition(): void; /** Destroy the instance */ destroy(): void; } //# sourceMappingURL=index.d.ts.map