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vevet

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Vevet is a JavaScript library for creative development that simplifies crafting rich interactions like split text animations, carousels, marquees, preloading, and more.

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import { Module } from '../../base'; import { body } from '../../internal/env'; import { isNumber } from '../../internal/isNumber'; import { unwrapAngleDelta } from '../../internal/unwrapAngle'; import { addEventListener, clamp } from '../../utils'; import { MUTABLE_PROPS, STATIC_PROPS } from './props'; import { styles } from './styles'; export * from './types'; /** * Manages pointer events, including tracking multiple pointers, * and emitting callbacks for pointer interactions. * * For proper functionality, ensure the container has an appropriate * [touch-action](https://developer.mozilla.org/en-US/docs/Web/CSS/touch-action) property. * * [Documentation](https://vevetjs.com/docs/Pointers) * * @group Components */ export class Pointers extends Module { /** * Returns the default static properties. */ _getStatic() { return Object.assign(Object.assign({}, super._getStatic()), STATIC_PROPS); } /** * Returns the default mutable properties. */ _getMutable() { return Object.assign(Object.assign({}, super._getMutable()), MUTABLE_PROPS); } constructor(props, onCallbacks) { super(props, onCallbacks); /** * Stores active event listeners for runtime interactions. */ this._listeners = []; /** Indicates whether the `start` event has been triggered. */ this._isStarted = false; /** Save minPointers value */ this._saveMinPointers = 1; /** Move data. */ this._moveData = null; /** Whether a microtask `move` emit is scheduled. */ this._moveScheduled = false; /** Angle data */ this._angle = { raw: 0, unwrapped: 0, unwrappedStart: 0 }; // Defaults this._pointersMap = new Map(); // Setup base events this._setBaseEvents(); } /** Indicates whether the `start` event has been triggered. */ get isStarted() { return this._isStarted; } /** Returns the map of active pointers. */ get pointersMap() { return this._pointersMap; } /** Returns the container element handling events. */ get container() { return this.props.container; } /** Move data */ get move() { return this._moveData; } /** Get buttons */ _getButtons(type) { const { buttons } = this.props; return Array.isArray(buttons) ? buttons : buttons(type); } /** Get max pointers */ _getMinPointers(type) { const { minPointers } = this.props; return clamp(isNumber(minPointers) ? minPointers : minPointers(type), 1, Infinity); } /** Get max pointers */ _getMaxPointers(type) { const { maxPointers } = this.props; return clamp(isNumber(maxPointers) ? maxPointers : maxPointers(type), this._getMinPointers(type), Infinity); } /** Normalize pointer event type */ _getPointerType(event) { const types = ['mouse', 'touch']; if (types.includes(event.pointerType)) { return event.pointerType; } return 'mouse'; } /** * Attaches base event listeners to the container. */ _setBaseEvents() { const { container } = this; const pointerdown = addEventListener(container, 'pointerdown', (event) => this._handlePointerDown(event)); const dragstart = addEventListener(container, 'dragstart', (event) => event.preventDefault(), { passive: false }); const centralMouseDown = addEventListener(container, 'mousedown', (event) => { if (this._getButtons('mouse').includes(1)) { event.preventDefault(); } }, { passive: false }); const contextmenu = addEventListener(container, 'contextmenu', (event) => { if (this._getButtons('mouse').includes(2)) { event.preventDefault(); } }, { passive: false }); this.onDestroy(() => { pointerdown(); dragstart(); centralMouseDown(); contextmenu(); }); } /** * Attaches runtime event listeners for active pointer interactions. */ _setRuntimeEvents() { const listeners = this._listeners; if (listeners.length > 0) { return; } const pointermove = addEventListener(window, 'pointermove', (event) => this._handlePointerMove(event), { passive: false }); const pointerup = addEventListener(window, 'pointerup', (event) => this._handlePointerUp(event), { passive: false }); const pointercancel = addEventListener(window, 'pointercancel', () => this._handleCancel(), { passive: false }); const blur = addEventListener(window, 'blur', () => this._handleCancel()); this._listeners = [pointermove, pointerup, pointercancel, blur]; } /** * Handles pointer down events (`pointerdown`). * Adds a new pointer if conditions are met and triggers the `pointerdown` callback. */ _handlePointerDown(event) { const { props } = this; const { x, y } = this._decodeCoords(event); const pointerType = this._getPointerType(event); const buttons = this._getButtons(pointerType); const minPointers = this._getMinPointers(pointerType); this._saveMinPointers = minPointers; const maxPointers = this._getMaxPointers(pointerType); if (!props.enabled) { return; } // check if button type is allowed if (!buttons.includes(event.button)) { return; } // Check if pointer already exists or no more pointers allowed const hasPointer = this.pointersMap.get(event.pointerId); if (hasPointer || this.pointersMap.size >= maxPointers) { return; } // Add new pointer const pointer = { id: event.pointerId, index: this.pointersMap.size, start: { x, y }, prev: { x, y }, current: { x, y }, diff: { x: 0, y: 0 }, step: { x: 0, y: 0 }, accum: { x: 0, y: 0 }, }; this.pointersMap.set(event.pointerId, pointer); // update indices let index = 0; this.pointersMap.forEach((currentPointer) => { currentPointer.index = index; index += 1; }); // Start callback if (this.pointersMap.size === minPointers) { this._isStarted = true; this.callbacks.emit('start', undefined); } // Add runtime events this._setRuntimeEvents(); // Apply styles to prevent user-select if (props.disableUserSelect) { body.append(styles); } // Trigger start callback this.callbacks.emit('pointerdown', { event, pointer }); } /** * Handles pointer movement (`pointermove`). * Updates pointer positions and triggers the `pointermove` callback. */ _handlePointerMove(event) { const pointer = this.pointersMap.get(event.pointerId); if (!pointer) { return; } if (!this.props.enabled) { return; } const { x, y } = this._decodeCoords(event); // Update previous and current coordinates pointer.prev = Object.assign({}, pointer.current); pointer.current = { x, y }; // Update diff pointer.diff.x = pointer.current.x - pointer.start.x; pointer.diff.y = pointer.current.y - pointer.start.y; // Update step pointer.step.x = pointer.current.x - pointer.prev.x; pointer.step.y = pointer.current.y - pointer.prev.y; // Update total movement pointer.accum.x += Math.abs(pointer.step.x); pointer.accum.y += Math.abs(pointer.step.y); // Trigger 'move' callback with relevant data this.callbacks.emit('pointermove', { event, pointer }); if (this._isStarted) { this._updateMove(); this._scheduleMove(); } } /** * Handles pointer release (`pointerup`). * Removes the pointer and triggers the `pointerup` callback. * If no active pointers remain, fires the `end` callback. */ _handlePointerUp(event) { // check if pointer exists const pointer = this.pointersMap.get(event.pointerId); // Get min-pointers const minPointers = this._getMinPointers(this._getPointerType(event)); if (!pointer) { return; } // Trigger callbacks this.callbacks.emit('pointerup', { pointer }); // delete pointer this.pointersMap.delete(event.pointerId); // end if no pointers left if (this.pointersMap.size < minPointers && this._isStarted) { this._isStarted = false; this._moveData = null; this._angle = { raw: 0, unwrapped: 0, unwrappedStart: 0 }; this.callbacks.emit('end', undefined); } // cancel if (this.pointersMap.size === 0) { this._cleanup(); } } /** * Handles event cancellations (`pointercancel`, `blur`). * Triggers the `end` callback and cleans up all pointers. */ _handleCancel() { this.callbacks.emit('end', undefined); // Trigger callbacks for all pointers this.pointersMap.forEach((pointer) => { this.callbacks.emit('pointerup', { pointer }); }); this._cleanup(); } /** * Prevents text selection during pointer interactions. */ _resetSelection() { var _a, _b; (_a = window.getSelection()) === null || _a === void 0 ? void 0 : _a.empty(); (_b = window.getSelection()) === null || _b === void 0 ? void 0 : _b.removeAllRanges(); } /** * Returns pointer coordinates relative to the container. */ _decodeCoords(event) { const { container, props } = this; if (!props.relative) { return { x: event.clientX, y: event.clientY }; } const bounding = container.getBoundingClientRect(); const x = event.clientX - bounding.left; const y = event.clientY - bounding.top; return { x, y }; } /** Update move data */ _updateMove() { const pointers = Array.from(this.pointersMap.values()).sort((a, b) => a.index - b.index); const currents = pointers.map(({ current }) => current); const center = this._getAverageCenter(currents); const distance = Math.max(this._getAverageDistance(currents), 0.001); const rawAngle = this._getAngle(currents); if (!this._moveData) { this._angle = { raw: rawAngle, unwrapped: rawAngle, unwrappedStart: rawAngle, }; this._moveData = { center, prevCenter: Object.assign({}, center), startCenter: Object.assign({}, center), distance, prevDistance: distance, startDistance: distance, scale: 1, prevScale: 1, angle: 0, prevAngle: 0, }; return; } this._moveData.prevCenter = Object.assign({}, this._moveData.center); this._moveData.center = Object.assign({}, center); this._moveData.prevDistance = this._moveData.distance; this._moveData.distance = distance; if (pointers.length >= 2) { this._moveData.prevScale = this._moveData.scale; this._moveData.scale = distance / this._moveData.startDistance; this._angle.unwrapped += unwrapAngleDelta(rawAngle, this._angle.raw); this._angle.raw = rawAngle; this._moveData.prevAngle = this._moveData.angle; this._moveData.angle = this._angle.unwrapped - this._angle.unwrappedStart; } } /** Returns the angle between the first two pointers (deg). */ _getAngle(points) { if (points.length < 2) { return 0; } const [first, second] = points; return (Math.atan2(second.y - first.y, second.x - first.x) * 180) / Math.PI; } /** Returns the average center position of points. */ _getAverageCenter(points) { if (points.length === 1) { return points[0]; } const sum = points.reduce((acc, p) => ({ x: acc.x + p.x, y: acc.y + p.y, }), { x: 0, y: 0 }); return { x: sum.x / points.length, y: sum.y / points.length, }; } /** Returns the average distance between points */ _getAverageDistance(points) { if (points.length <= 1) { return 0; } const center = this._getAverageCenter(points); const total = points.reduce((sum, p) => sum + Math.hypot(p.x - center.x, p.y - center.y), 0); return total / points.length; } /** Schedules a deduplicated `move` callback for the current microtask. */ _scheduleMove() { if (this._moveScheduled) { return; } this._moveScheduled = true; queueMicrotask(() => { this._moveScheduled = false; if (!this._isStarted || this.pointersMap.size < this._saveMinPointers || !this._moveData) { return; } this.callbacks.emit('move', this._moveData); }); } /** * Cleans up event listeners, pointers, and injected styles. */ _cleanup() { this._listeners.forEach((listener) => listener()); this._listeners = []; this._isStarted = false; this._moveScheduled = false; this._moveData = null; this._angle = { raw: 0, unwrapped: 0, unwrappedStart: 0 }; this.pointersMap.clear(); if (this.props.disableUserSelect) { this._resetSelection(); styles === null || styles === void 0 ? void 0 : styles.remove(); } } /** * Destroys the component and removes all event listeners. */ _destroy() { this._cleanup(); super._destroy(); } } //# sourceMappingURL=index.js.map