vevet
Version:
Vevet is a JavaScript library for creative development that simplifies crafting rich interactions like split text animations, carousels, marquees, preloading, and more.
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text/typescript
import { TRequiredProps } from '@/internal/requiredProps';
import { onResize } from '@/utils/listeners/onResize';
import { Module } from '@/base/Module';
import {
ICanvasCallbacksMap,
ICanvasMutableProps,
ICanvasStaticProps,
TCanvasRender,
} from './types';
import { initVevet } from '@/global/initVevet';
export * from './types';
/**
* A class for managing an HTML5 Canvas element and its 2D context.
*
* [Documentation](https://antonbobrov.github.io/vevet/docs/components/Canvas)
*
* @group Components
*/
export class Canvas<
CallbacksMap extends ICanvasCallbacksMap = ICanvasCallbacksMap,
StaticProps extends ICanvasStaticProps = ICanvasStaticProps,
MutableProps extends ICanvasMutableProps = ICanvasMutableProps,
> extends Module<CallbacksMap, StaticProps, MutableProps> {
/** Get default static properties */
public _getStatic(): TRequiredProps<StaticProps> {
return {
...super._getStatic(),
container: null,
append: true,
resizeOnInit: true,
resizeOnRuntime: false,
viewportTarget: 'any',
resizeDebounce: 0,
} as TRequiredProps<StaticProps>;
}
/** Get default mutable properties */
public _getMutable(): TRequiredProps<MutableProps> {
return {
...super._getMutable(),
width: 'auto',
height: 'auto',
dpr: 'auto',
} as TRequiredProps<MutableProps>;
}
/** The canvas element created for rendering */
protected _canvas: HTMLCanvasElement;
/** The canvas element instance. */
get canvas() {
return this._canvas;
}
/** The 2D rendering context. */
protected _ctx: CanvasRenderingContext2D;
/** Returns the 2D rendering context */
get ctx() {
return this._ctx;
}
/** The current width of the canvas, considering the device pixel ratio (DPR) */
protected _width: number;
/** Canvas width (DPR applied). */
get width() {
return this._width;
}
/** Width without DPR scaling. */
get offsetWidth() {
return this.width / this.dpr;
}
/** The current height of the canvas, considering the device pixel ratio (DPR) */
protected _height: number;
/** Canvas height (DPR applied). */
get height() {
return this._height;
}
/** Height without DPR scaling. */
get offsetHeight() {
return this.height / this.dpr;
}
/** The current device pixel ratio (DPR) */
protected _dpr: number;
/** Current device pixel ratio. */
get dpr() {
return this._dpr;
}
/** Checks if the canvas is ready to render. */
get canRender() {
return this.width > 0 && this.height > 0;
}
/**
* Constructor for the Ctx2D class.
*/
constructor(props?: StaticProps & MutableProps) {
super(props);
const {
append: shouldAppend,
container,
resizeOnInit: hasResizeOnInit,
resizeOnRuntime: hasRuntimeResize,
viewportTarget,
resizeDebounce,
} = this.props;
// Set default values
this._width = 0;
this._height = 0;
this._dpr = 1;
// Create canvas element
this._canvas = document.createElement('canvas');
// Add canvas styles
const { style } = this._canvas;
style.position = 'absolute';
style.top = '0';
style.left = '0';
style.width = '100%';
style.height = '100%';
// Append canvas to container if required
if (shouldAppend && container instanceof HTMLElement) {
container.append(this._canvas);
this.onDestroy(() => this.canvas.remove());
}
// Create 2D context
this._ctx = this._canvas.getContext('2d')!;
// Set resize events
if (hasResizeOnInit) {
this.resize();
}
if (hasRuntimeResize) {
const resizeHandler = onResize({
callback: () => this.resize(),
element: this.props.container,
viewportTarget,
resizeDebounce,
name: this.name,
});
this.onDestroy(() => resizeHandler.remove());
}
}
/** Handle property mutations */
protected _handleProps() {
super._handleProps();
this.resize();
}
/** Triggers a canvas resize based on container or viewport dimensions. */
public resize() {
const core = initVevet();
const { props, canvas } = this;
const { container } = this.props;
// Calculate DPR
this._dpr = typeof props.dpr === 'number' ? props.dpr : core.dpr;
// Calculate new width and height
let newWidth = 0;
let newHeight = 0;
if (props.width === 'auto') {
newWidth = container?.offsetWidth || core.width;
} else {
newWidth = props.width;
}
if (props.height === 'auto') {
newHeight = container?.offsetHeight || core.height;
} else {
newHeight = props.height;
}
// Apply DPR
newWidth *= this._dpr;
newHeight *= this._dpr;
// Update canvas size
this._width = newWidth;
this._height = newHeight;
canvas.width = newWidth;
canvas.height = newHeight;
// Callbacks
this.callbacks.emit('resize', undefined);
}
/**
* Renders content on the canvas if it's ready.
*
* @param render - A function that performs the actual rendering on the canvas.
*/
public render(render: TCanvasRender) {
if (!this.canRender) {
return;
}
render({
ctx: this.ctx,
width: this.width,
height: this.height,
dpr: this.dpr,
offsetWidth: this.offsetWidth,
offsetHeight: this.offsetHeight,
canvas: this.canvas,
});
}
}