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vevet

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Vevet is a JavaScript library for creative development that simplifies crafting rich interactions like split text animations, carousels, marquees, preloading, and more.

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import { TRequiredProps } from '../../internal/requiredProps'; import { Module } from '../../base/Module'; import { ITimelineCallbacksMap, ITimelineMutableProps, ITimelineStaticProps } from './types'; export * from './types'; /** * A timeline class for managing animations with easing and precise progress control. * It provides methods for playing, reversing, pausing, and resetting the timeline. * * [Documentation](https://antonbobrov.github.io/vevet/docs/components/Timeline) * * @group Components */ export declare class Timeline<CallbacksMap extends ITimelineCallbacksMap = ITimelineCallbacksMap, StaticProps extends ITimelineStaticProps = ITimelineStaticProps, MutableProps extends ITimelineMutableProps = ITimelineMutableProps> extends Module<CallbacksMap, StaticProps, MutableProps> { /** Get default static properties. */ _getStatic(): TRequiredProps<StaticProps>; /** Get default mutable properties. */ _getMutable(): TRequiredProps<MutableProps>; /** Current linear progress of the timeline (0 to 1). */ protected _progress: number; /** * Get or set the linear progress of the timeline. * Setting this triggers an update and associated callbacks. */ get progress(): number; set progress(val: number); /** Current eased progress of the timeline (after applying easing function). */ protected _eased: number; /** * Get the eased progress of the timeline, derived from the easing function. */ get eased(): number; /** Stores the ID of the current animation frame request. */ protected _raf?: number; /** Stores the timestamp of the last frame update. */ protected _time: number; /** * Whether the timeline is currently playing. */ get isPlaying(): boolean; /** Indicates whether the timeline is currently reversed. */ protected _isReversed: boolean; /** * Whether the timeline is reversed (progress decreases over time). */ get isReversed(): boolean; /** Indicates whether the timeline is paused. */ protected _isPaused: boolean; /** * Whether the timeline is paused. */ get isPaused(): boolean; /** * Get the timeline duration, ensuring it is at least 0 ms. */ get duration(): number; constructor(props?: StaticProps & MutableProps); /** * Play the timeline, advancing progress toward completion. * Does nothing if the timeline is destroyed or already completed. */ play(): void; /** * Reverse the timeline, moving progress toward the start. * Does nothing if the timeline is destroyed or already at the start. */ reverse(): void; /** * Pause the timeline, halting progress without resetting it. */ pause(): void; /** * Reset the timeline to the beginning (progress = 0). */ reset(): void; /** * Animate the timeline, updating progress based on elapsed time. */ protected _animate(): void; /** * Handle progress updates and trigger callbacks. */ protected _onUpdate(): void; /** * Destroy the timeline, stopping any active animation and cleaning up resources. */ protected _destroy(): void; } //# sourceMappingURL=index.d.ts.map