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verlet

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verlet-js ========= A simple Verlet (pronounced 'ver-ley') physics engine written in javascript. Particles, distance constraints, and angular constraints are all supported by verlet-js. From these primitives it is possible to construct just about anything you can imagine. License ------- You may use verlet-js under the terms of the MIT License (See [LICENSE](LICENSE)). Examples -------- 1. [Shapes (verlet-js Hello world)](http://subprotocol.com/verlet-js/examples/shapes.html) 2. [Fractal Trees](http://subprotocol.com/verlet-js/examples/tree.html) 3. [Cloth](http://subprotocol.com/verlet-js/examples/cloth.html) 4. [Spiderweb](http://subprotocol.com/verlet-js/examples/spiderweb.html) Code Layout ----------- 1. js/verlet-js/vec2.js: _2d vector implementation_ 2. js/verlet-js/constraint.js: _constraint code_ 3. js/verlet-js/verlet.js: _verlet-js engine_ 4. js/verlet-js/objects.js: _shapes and objects (triangles, circles, tires..)_ Build for npm ------------- ``` js npm run build ```