verb-nurbs
Version:
A library for creating and manipulating NURBS surfaces and curves in many languages
46 lines (35 loc) • 1.3 kB
HTML
<html>
<head>
<title>Swept Surface</title>
<script src="js/verb.min.js"></script>
<script src="js/three.min.js"></script>
<script src="js/verbToThreeConversion.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/codemirror.js"></script>
<script src="js/javascript.js"></script>
<script src="js/threeBasic.js"></script>
<link href='https://fonts.googleapis.com/css?family=Source+Sans+Pro:400,300' rel='stylesheet' type='text/css'>
<link rel="stylesheet" href="css/codemirror.css">
<link rel="stylesheet" href="css/example.css">
<link rel="stylesheet" href="css/colorforth.css">
</head>
<body>
<div id="button">Show/Hide Code</div>
<div id="viewer" class="col">
<div id="title"></div>
</div>
<div id="code-container" class="col scroll-y"></div>
</body>
<script id="script">
setupScene();
var rail = new verb.geom.BezierCurve( [[0,0,0], [10,5,10], [20,10,10]] );
var prof = new verb.geom.BezierCurve( [[0,0,0], [10,10,0], [20,0,0]] );
var srf = new verb.geom.SweptSurface( prof, rail );
addCurveToScene( rail.toThreeGeometry() );
addCurveToScene( prof.toThreeGeometry() );
addMeshToScene( srf.toThreeGeometry() );
renderScene();
</script>
<script src="js/example.js"></script>
</html>