verb-nurbs
Version:
A library for creating and manipulating NURBS surfaces and curves in many languages
49 lines (37 loc) • 1.46 kB
HTML
<html>
<head>
<title>Splitting a Curve</title>
<script src="js/verb.min.js"></script>
<script src="js/three.min.js"></script>
<script src="js/verbToThreeConversion.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/codemirror.js"></script>
<script src="js/javascript.js"></script>
<script src="js/threeBasic.js"></script>
<link href='https://fonts.googleapis.com/css?family=Source+Sans+Pro:400,300' rel='stylesheet' type='text/css'>
<link rel="stylesheet" href="css/codemirror.css">
<link rel="stylesheet" href="css/example.css">
<link rel="stylesheet" href="css/colorforth.css">
</head>
<body>
<div id="button">Show/Hide Code</div>
<div id="viewer" class="col">
<div id="title"></div>
</div>
<div id="code-container" class="col scroll-y"></div>
</body>
<script id="script">
setupScene();
var p1 = [-10,0,0], p2 = [10,0,0], p3 = [10,10,0], p4 = [0,10,0], p5 = [5, 5, 0];
var pts = [p1, p2, p3, p4, p5];
var interpCurve = verb.geom.NurbsCurve.byPoints( pts, 3 );
var parts = interpCurve.split(0.4);
var lineMat1 = new THREE.LineBasicMaterial({ linewidth: 3, color: 0x00aaaa});
addCurveToScene( parts[0].toThreeGeometry(), lineMat1 );
var lineMat2 = new THREE.LineBasicMaterial({ linewidth: 3, color: 0xaaaa00});
addCurveToScene( parts[1].toThreeGeometry(), lineMat2 );
renderScene();
</script>
<script src="js/example.js"></script>
</html>