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verb-nurbs

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A library for creating and manipulating NURBS surfaces and curves in many languages

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<!DOCTYPE html> <html> <head> <title>Splitting a Curve</title> <script src="js/verb.min.js"></script> <script src="js/three.min.js"></script> <script src="js/verbToThreeConversion.js"></script> <script src="js/OrbitControls.js"></script> <script src="js/codemirror.js"></script> <script src="js/javascript.js"></script> <script src="js/threeBasic.js"></script> <link href='https://fonts.googleapis.com/css?family=Source+Sans+Pro:400,300' rel='stylesheet' type='text/css'> <link rel="stylesheet" href="css/codemirror.css"> <link rel="stylesheet" href="css/example.css"> <link rel="stylesheet" href="css/colorforth.css"> </head> <body> <div id="button">Show/Hide Code</div> <div id="viewer" class="col"> <div id="title"></div> </div> <div id="code-container" class="col scroll-y"></div> </body> <script id="script"> setupScene(); var p1 = [-10,0,0], p2 = [10,0,0], p3 = [10,10,0], p4 = [0,10,0], p5 = [5, 5, 0]; var pts = [p1, p2, p3, p4, p5]; var interpCurve = verb.geom.NurbsCurve.byPoints( pts, 3 ); var parts = interpCurve.split(0.4); var lineMat1 = new THREE.LineBasicMaterial({ linewidth: 3, color: 0x00aaaa}); addCurveToScene( parts[0].toThreeGeometry(), lineMat1 ); var lineMat2 = new THREE.LineBasicMaterial({ linewidth: 3, color: 0xaaaa00}); addCurveToScene( parts[1].toThreeGeometry(), lineMat2 ); renderScene(); </script> <script src="js/example.js"></script> </html>