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verb-nurbs

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A library for creating and manipulating NURBS surfaces and curves in many languages

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<!DOCTYPE html> <html> <head> <title>Curve Reversal</title> <script src="js/verb.min.js"></script> <script src="js/three.min.js"></script> <script src="js/verbToThreeConversion.js"></script> <script src="js/OrbitControls.js"></script> <script src="js/codemirror.js"></script> <script src="js/javascript.js"></script> <script src="js/threeBasic.js"></script> <link href='https://fonts.googleapis.com/css?family=Source+Sans+Pro:400,300' rel='stylesheet' type='text/css'> <link rel="stylesheet" href="css/codemirror.css"> <link rel="stylesheet" href="css/example.css"> <link rel="stylesheet" href="css/colorforth.css"> </head> <body> <div id="button">Show/Hide Code</div> <div id="viewer" class="col"> <div id="title"></div> </div> <div id="code-container" class="col scroll-y"></div> </body> <script id="script"> setupScene(); var c = new verb.geom.Arc([0,0,0], [1,0,0], [0,1,0], 20, 0, Math.PI/ 2 ); var cr = c.reverse(); // returns a reversed copy var crr = cr.reverse(); // returns the original // all curves will be coincident. comment out these lines in order to see the individual curves. addCurveToScene( c.toThreeGeometry(), new THREE.LineBasicMaterial({ color: 0xff0000}) ); addCurveToScene( cr.toThreeGeometry(), new THREE.LineBasicMaterial({ color: 0x00ff00}) ); addCurveToScene( crr.toThreeGeometry(), new THREE.LineBasicMaterial({ color: 0x0000ff}) ); renderScene(); </script> <script src="js/example.js"></script> </html>