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vega-util

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JavaScript utilities for Vega.

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import isArray from './isArray.js'; import isObject from './isObject.js'; const isLegalKey = key => key !== '__proto__'; export function mergeConfig(...configs) { return configs.reduce((out, source) => { for (const key in source) { if (key === 'signals') { // for signals, we merge the signals arrays // source signals take precedence over // existing signals with the same name out.signals = mergeNamed(out.signals, source.signals); } else { // otherwise, merge objects subject to recursion constraints // for legend block, recurse for the layout entry only // for style block, recurse for all properties // otherwise, no recursion: objects overwrite, no merging const r = key === 'legend' ? {layout: 1} : key === 'style' ? true : null; writeConfig(out, key, source[key], r); } } return out; }, {}); } export function writeConfig(output, key, value, recurse) { if (!isLegalKey(key)) return; let k, o; if (isObject(value) && !isArray(value)) { o = isObject(output[key]) ? output[key] : (output[key] = {}); for (k in value) { if (recurse && (recurse === true || recurse[k])) { writeConfig(o, k, value[k]); } else if (isLegalKey(k)) { o[k] = value[k]; } } } else { output[key] = value; } } function mergeNamed(a, b) { if (a == null) return b; const map = {}, out = []; function add(_) { if (!map[_.name]) { map[_.name] = 1; out.push(_); } } b.forEach(add); a.forEach(add); return out; }