vega-scenegraph
Version:
Vega scenegraph and renderers.
117 lines (101 loc) • 2.2 kB
JavaScript
import {Tau} from '../util/constants';
import {path} from 'd3-path';
export default function() {
var x,
y,
size,
defined,
context = null,
ready, x1, y1, r1;
function point(x2, y2, w2) {
const r2 = w2 / 2;
if (ready) {
var ux = y1 - y2,
uy = x2 - x1;
if (ux || uy) {
// get normal vector
var ud = Math.hypot(ux, uy),
rx = (ux /= ud) * r1,
ry = (uy /= ud) * r1,
t = Math.atan2(uy, ux);
// draw segment
context.moveTo(x1 - rx, y1 - ry);
context.lineTo(x2 - ux * r2, y2 - uy * r2);
context.arc(x2, y2, r2, t - Math.PI, t);
context.lineTo(x1 + rx, y1 + ry);
context.arc(x1, y1, r1, t, t + Math.PI);
} else {
context.arc(x2, y2, r2, 0, Tau);
}
context.closePath();
} else {
ready = 1;
}
x1 = x2;
y1 = y2;
r1 = r2;
}
function trail(data) {
var i,
n = data.length,
d,
defined0 = false,
buffer;
if (context == null) context = buffer = path();
for (i = 0; i <= n; ++i) {
if (!(i < n && defined(d = data[i], i, data)) === defined0) {
if (defined0 = !defined0) ready = 0;
}
if (defined0) point(+x(d, i, data), +y(d, i, data), +size(d, i, data));
}
if (buffer) {
context = null;
return buffer + '' || null;
}
}
trail.x = function(_) {
if (arguments.length) {
x = _;
return trail;
} else {
return x;
}
};
trail.y = function(_) {
if (arguments.length) {
y = _;
return trail;
} else {
return y;
}
};
trail.size = function(_) {
if (arguments.length) {
size = _;
return trail;
} else {
return size;
}
};
trail.defined = function(_) {
if (arguments.length) {
defined = _;
return trail;
} else {
return defined;
}
};
trail.context = function(_) {
if (arguments.length) {
if (_ == null) {
context = null;
} else {
context = _;
}
return trail;
} else {
return context;
}
};
return trail;
}