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vega-geo

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Geographic data transforms for Vega dataflows.

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import {error} from 'vega-util'; function noop() {} const cases = [ [], [[[1.0, 1.5], [0.5, 1.0]]], [[[1.5, 1.0], [1.0, 1.5]]], [[[1.5, 1.0], [0.5, 1.0]]], [[[1.0, 0.5], [1.5, 1.0]]], [[[1.0, 1.5], [0.5, 1.0]], [[1.0, 0.5], [1.5, 1.0]]], [[[1.0, 0.5], [1.0, 1.5]]], [[[1.0, 0.5], [0.5, 1.0]]], [[[0.5, 1.0], [1.0, 0.5]]], [[[1.0, 1.5], [1.0, 0.5]]], [[[0.5, 1.0], [1.0, 0.5]], [[1.5, 1.0], [1.0, 1.5]]], [[[1.5, 1.0], [1.0, 0.5]]], [[[0.5, 1.0], [1.5, 1.0]]], [[[1.0, 1.5], [1.5, 1.0]]], [[[0.5, 1.0], [1.0, 1.5]]], [] ]; // Implementation adapted from d3/d3-contour. Thanks! export default function() { var dx = 1, dy = 1, smooth = smoothLinear; function contours(values, tz) { return tz.map(value => contour(values, value)); } // Accumulate, smooth contour rings, assign holes to exterior rings. // Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js function contour(values, value) { var polygons = [], holes = []; isorings(values, value, ring => { smooth(ring, values, value); if (area(ring) > 0) polygons.push([ring]); else holes.push(ring); }); holes.forEach(hole => { for (var i = 0, n = polygons.length, polygon; i < n; ++i) { if (contains((polygon = polygons[i])[0], hole) !== -1) { polygon.push(hole); return; } } }); return { type: 'MultiPolygon', value: value, coordinates: polygons }; } // Marching squares with isolines stitched into rings. // Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js function isorings(values, value, callback) { var fragmentByStart = [], fragmentByEnd = [], x, y, t0, t1, t2, t3; // Special case for the first row (y = -1, t2 = t3 = 0). x = y = -1; t1 = values[0] >= value; cases[t1 << 1].forEach(stitch); while (++x < dx - 1) { t0 = t1, t1 = values[x + 1] >= value; cases[t0 | t1 << 1].forEach(stitch); } cases[t1 << 0].forEach(stitch); // General case for the intermediate rows. while (++y < dy - 1) { x = -1; t1 = values[y * dx + dx] >= value; t2 = values[y * dx] >= value; cases[t1 << 1 | t2 << 2].forEach(stitch); while (++x < dx - 1) { t0 = t1, t1 = values[y * dx + dx + x + 1] >= value; t3 = t2, t2 = values[y * dx + x + 1] >= value; cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch); } cases[t1 | t2 << 3].forEach(stitch); } // Special case for the last row (y = dy - 1, t0 = t1 = 0). x = -1; t2 = values[y * dx] >= value; cases[t2 << 2].forEach(stitch); while (++x < dx - 1) { t3 = t2, t2 = values[y * dx + x + 1] >= value; cases[t2 << 2 | t3 << 3].forEach(stitch); } cases[t2 << 3].forEach(stitch); function stitch(line) { var start = [line[0][0] + x, line[0][1] + y], end = [line[1][0] + x, line[1][1] + y], startIndex = index(start), endIndex = index(end), f, g; if (f = fragmentByEnd[startIndex]) { if (g = fragmentByStart[endIndex]) { delete fragmentByEnd[f.end]; delete fragmentByStart[g.start]; if (f === g) { f.ring.push(end); callback(f.ring); } else { fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)}; } } else { delete fragmentByEnd[f.end]; f.ring.push(end); fragmentByEnd[f.end = endIndex] = f; } } else if (f = fragmentByStart[endIndex]) { if (g = fragmentByEnd[startIndex]) { delete fragmentByStart[f.start]; delete fragmentByEnd[g.end]; if (f === g) { f.ring.push(end); callback(f.ring); } else { fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)}; } } else { delete fragmentByStart[f.start]; f.ring.unshift(start); fragmentByStart[f.start = startIndex] = f; } } else { fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]}; } } } function index(point) { return point[0] * 2 + point[1] * (dx + 1) * 4; } function smoothLinear(ring, values, value) { ring.forEach(point => { var x = point[0], y = point[1], xt = x | 0, yt = y | 0, v0, v1 = values[yt * dx + xt]; if (x > 0 && x < dx && xt === x) { v0 = values[yt * dx + xt - 1]; point[0] = x + (value - v0) / (v1 - v0) - 0.5; } if (y > 0 && y < dy && yt === y) { v0 = values[(yt - 1) * dx + xt]; point[1] = y + (value - v0) / (v1 - v0) - 0.5; } }); } contours.contour = contour; contours.size = function(_) { if (!arguments.length) return [dx, dy]; var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]); if (!(_0 >= 0 && _1 >= 0)) error('invalid size'); return dx = _0, dy = _1, contours; }; contours.smooth = function(_) { return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear; }; return contours; } function area(ring) { var i = 0, n = ring.length, area = ring[n - 1][1] * ring[0][0] - ring[n - 1][0] * ring[0][1]; while (++i < n) area += ring[i - 1][1] * ring[i][0] - ring[i - 1][0] * ring[i][1]; return area; } function contains(ring, hole) { var i = -1, n = hole.length, c; while (++i < n) if (c = ringContains(ring, hole[i])) return c; return 0; } function ringContains(ring, point) { var x = point[0], y = point[1], contains = -1; for (var i = 0, n = ring.length, j = n - 1; i < n; j = i++) { var pi = ring[i], xi = pi[0], yi = pi[1], pj = ring[j], xj = pj[0], yj = pj[1]; if (segmentContains(pi, pj, point)) return 0; if (((yi > y) !== (yj > y)) && ((x < (xj - xi) * (y - yi) / (yj - yi) + xi))) contains = -contains; } return contains; } function segmentContains(a, b, c) { var i; return collinear(a, b, c) && within(a[i = +(a[0] === b[0])], c[i], b[i]); } function collinear(a, b, c) { return (b[0] - a[0]) * (c[1] - a[1]) === (c[0] - a[0]) * (b[1] - a[1]); } function within(p, q, r) { return p <= q && q <= r || r <= q && q <= p; }