vega-geo
Version:
Geographic data transforms for Vega dataflows.
219 lines (193 loc) • 6.5 kB
JavaScript
import {error} from 'vega-util';
function noop() {}
const cases = [
[],
[[[1.0, 1.5], [0.5, 1.0]]],
[[[1.5, 1.0], [1.0, 1.5]]],
[[[1.5, 1.0], [0.5, 1.0]]],
[[[1.0, 0.5], [1.5, 1.0]]],
[[[1.0, 1.5], [0.5, 1.0]], [[1.0, 0.5], [1.5, 1.0]]],
[[[1.0, 0.5], [1.0, 1.5]]],
[[[1.0, 0.5], [0.5, 1.0]]],
[[[0.5, 1.0], [1.0, 0.5]]],
[[[1.0, 1.5], [1.0, 0.5]]],
[[[0.5, 1.0], [1.0, 0.5]], [[1.5, 1.0], [1.0, 1.5]]],
[[[1.5, 1.0], [1.0, 0.5]]],
[[[0.5, 1.0], [1.5, 1.0]]],
[[[1.0, 1.5], [1.5, 1.0]]],
[[[0.5, 1.0], [1.0, 1.5]]],
[]
];
// Implementation adapted from d3/d3-contour. Thanks!
export default function() {
var dx = 1,
dy = 1,
smooth = smoothLinear;
function contours(values, tz) {
return tz.map(value => contour(values, value));
}
// Accumulate, smooth contour rings, assign holes to exterior rings.
// Based on https://github.com/mbostock/shapefile/blob/v0.6.2/shp/polygon.js
function contour(values, value) {
var polygons = [],
holes = [];
isorings(values, value, ring => {
smooth(ring, values, value);
if (area(ring) > 0) polygons.push([ring]);
else holes.push(ring);
});
holes.forEach(hole => {
for (var i = 0, n = polygons.length, polygon; i < n; ++i) {
if (contains((polygon = polygons[i])[0], hole) !== -1) {
polygon.push(hole);
return;
}
}
});
return {
type: 'MultiPolygon',
value: value,
coordinates: polygons
};
}
// Marching squares with isolines stitched into rings.
// Based on https://github.com/topojson/topojson-client/blob/v3.0.0/src/stitch.js
function isorings(values, value, callback) {
var fragmentByStart = [],
fragmentByEnd = [],
x, y, t0, t1, t2, t3;
// Special case for the first row (y = -1, t2 = t3 = 0).
x = y = -1;
t1 = values[0] >= value;
cases[t1 << 1].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = values[x + 1] >= value;
cases[t0 | t1 << 1].forEach(stitch);
}
cases[t1 << 0].forEach(stitch);
// General case for the intermediate rows.
while (++y < dy - 1) {
x = -1;
t1 = values[y * dx + dx] >= value;
t2 = values[y * dx] >= value;
cases[t1 << 1 | t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t0 = t1, t1 = values[y * dx + dx + x + 1] >= value;
t3 = t2, t2 = values[y * dx + x + 1] >= value;
cases[t0 | t1 << 1 | t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t1 | t2 << 3].forEach(stitch);
}
// Special case for the last row (y = dy - 1, t0 = t1 = 0).
x = -1;
t2 = values[y * dx] >= value;
cases[t2 << 2].forEach(stitch);
while (++x < dx - 1) {
t3 = t2, t2 = values[y * dx + x + 1] >= value;
cases[t2 << 2 | t3 << 3].forEach(stitch);
}
cases[t2 << 3].forEach(stitch);
function stitch(line) {
var start = [line[0][0] + x, line[0][1] + y],
end = [line[1][0] + x, line[1][1] + y],
startIndex = index(start),
endIndex = index(end),
f, g;
if (f = fragmentByEnd[startIndex]) {
if (g = fragmentByStart[endIndex]) {
delete fragmentByEnd[f.end];
delete fragmentByStart[g.start];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[f.start] = fragmentByEnd[g.end] = {start: f.start, end: g.end, ring: f.ring.concat(g.ring)};
}
} else {
delete fragmentByEnd[f.end];
f.ring.push(end);
fragmentByEnd[f.end = endIndex] = f;
}
} else if (f = fragmentByStart[endIndex]) {
if (g = fragmentByEnd[startIndex]) {
delete fragmentByStart[f.start];
delete fragmentByEnd[g.end];
if (f === g) {
f.ring.push(end);
callback(f.ring);
} else {
fragmentByStart[g.start] = fragmentByEnd[f.end] = {start: g.start, end: f.end, ring: g.ring.concat(f.ring)};
}
} else {
delete fragmentByStart[f.start];
f.ring.unshift(start);
fragmentByStart[f.start = startIndex] = f;
}
} else {
fragmentByStart[startIndex] = fragmentByEnd[endIndex] = {start: startIndex, end: endIndex, ring: [start, end]};
}
}
}
function index(point) {
return point[0] * 2 + point[1] * (dx + 1) * 4;
}
function smoothLinear(ring, values, value) {
ring.forEach(point => {
var x = point[0],
y = point[1],
xt = x | 0,
yt = y | 0,
v0,
v1 = values[yt * dx + xt];
if (x > 0 && x < dx && xt === x) {
v0 = values[yt * dx + xt - 1];
point[0] = x + (value - v0) / (v1 - v0) - 0.5;
}
if (y > 0 && y < dy && yt === y) {
v0 = values[(yt - 1) * dx + xt];
point[1] = y + (value - v0) / (v1 - v0) - 0.5;
}
});
}
contours.contour = contour;
contours.size = function(_) {
if (!arguments.length) return [dx, dy];
var _0 = Math.floor(_[0]), _1 = Math.floor(_[1]);
if (!(_0 >= 0 && _1 >= 0)) error('invalid size');
return dx = _0, dy = _1, contours;
};
contours.smooth = function(_) {
return arguments.length ? (smooth = _ ? smoothLinear : noop, contours) : smooth === smoothLinear;
};
return contours;
}
function area(ring) {
var i = 0,
n = ring.length,
area = ring[n - 1][1] * ring[0][0] - ring[n - 1][0] * ring[0][1];
while (++i < n) area += ring[i - 1][1] * ring[i][0] - ring[i - 1][0] * ring[i][1];
return area;
}
function contains(ring, hole) {
var i = -1, n = hole.length, c;
while (++i < n) if (c = ringContains(ring, hole[i])) return c;
return 0;
}
function ringContains(ring, point) {
var x = point[0], y = point[1], contains = -1;
for (var i = 0, n = ring.length, j = n - 1; i < n; j = i++) {
var pi = ring[i], xi = pi[0], yi = pi[1], pj = ring[j], xj = pj[0], yj = pj[1];
if (segmentContains(pi, pj, point)) return 0;
if (((yi > y) !== (yj > y)) && ((x < (xj - xi) * (y - yi) / (yj - yi) + xi))) contains = -contains;
}
return contains;
}
function segmentContains(a, b, c) {
var i; return collinear(a, b, c) && within(a[i = +(a[0] === b[0])], c[i], b[i]);
}
function collinear(a, b, c) {
return (b[0] - a[0]) * (c[1] - a[1]) === (c[0] - a[0]) * (b[1] - a[1]);
}
function within(p, q, r) {
return p <= q && q <= r || r <= q && q <= p;
}