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veffect

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powerful TypeScript validation library built on the robust foundation of Effect combining exceptional type safety, high performance, and developer experience. Taking inspiration from Effect's functional principles, VEffect delivers a balanced approach tha

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/** * @since 2.0.0 */ import type * as Duration from "./Duration.js" import type * as Effect from "./Effect.js" import * as internal from "./internal/pool.js" import type { Pipeable } from "./Pipeable.js" import type * as Scope from "./Scope.js" import type * as Types from "./Types.js" /** * @since 2.0.0 * @category symbols */ export const PoolTypeId: unique symbol = internal.PoolTypeId /** * @since 2.0.0 * @category symbols */ export type PoolTypeId = typeof PoolTypeId /** * A `Pool<A, E>` is a pool of items of type `A`, each of which may be * associated with the acquisition and release of resources. An attempt to get * an item `A` from a pool may fail with an error of type `E`. * * @since 2.0.0 * @category models */ export interface Pool<in out A, out E = never> extends Pool.Variance<A, E>, Pipeable { /** * Retrieves an item from the pool in a scoped effect. Note that if * acquisition fails, then the returned effect will fail for that same reason. * Retrying a failed acquisition attempt will repeat the acquisition attempt. */ readonly get: Effect.Effect<A, E, Scope.Scope> /** * Invalidates the specified item. This will cause the pool to eventually * reallocate the item, although this reallocation may occur lazily rather * than eagerly. */ invalidate(item: A): Effect.Effect<void> } /** * @since 2.0.0 */ export declare namespace Pool { /** * @since 2.0.0 * @category models */ export interface Variance<in out A, out E> { readonly [PoolTypeId]: { readonly _A: Types.Invariant<A> readonly _E: Types.Covariant<E> } } } /** * Returns `true` if the specified value is a `Pool`, `false` otherwise. * * @since 2.0.0 * @category refinements */ export const isPool: (u: unknown) => u is Pool<unknown, unknown> = internal.isPool /** * Makes a new pool of the specified fixed size. The pool is returned in a * `Scope`, which governs the lifetime of the pool. When the pool is shutdown * because the `Scope` is closed, the individual items allocated by the pool * will be released in some unspecified order. * * @since 2.0.0 * @category constructors */ export const make: <A, E, R>( options: { readonly acquire: Effect.Effect<A, E, R> readonly size: number } ) => Effect.Effect<Pool<A, E>, never, Scope.Scope | R> = internal.make /** * Makes a new pool with the specified minimum and maximum sizes and time to * live before a pool whose excess items are not being used will be shrunk * down to the minimum size. The pool is returned in a `Scope`, which governs * the lifetime of the pool. When the pool is shutdown because the `Scope` is * used, the individual items allocated by the pool will be released in some * unspecified order. * * ```ts * import { createConnection } from "mysql2"; * import { Duration, Effect, Pool } from "effect" * * const acquireDBConnection = Effect.acquireRelease( * Effect.sync(() => createConnection('mysql://...')), * (connection) => Effect.sync(() => connection.end(() => {})), * ) * * const connectionPool = Effect.flatMap( * Pool.makeWithTTL({ * acquire: acquireDBConnection, * min: 10, * max: 20, * timeToLive: Duration.seconds(60) * }), * (pool) => pool.get * ) * ``` * * @since 2.0.0 * @category constructors */ export const makeWithTTL: <A, E, R>(options: { readonly acquire: Effect.Effect<A, E, R> readonly min: number readonly max: number readonly timeToLive: Duration.DurationInput }) => Effect.Effect<Pool<A, E>, never, Scope.Scope | R> = internal.makeWithTTL /** * Retrieves an item from the pool in a scoped effect. Note that if * acquisition fails, then the returned effect will fail for that same reason. * Retrying a failed acquisition attempt will repeat the acquisition attempt. * * @since 2.0.0 * @category getters */ export const get: <A, E>(self: Pool<A, E>) => Effect.Effect<A, E, Scope.Scope> = internal.get /** * Invalidates the specified item. This will cause the pool to eventually * reallocate the item, although this reallocation may occur lazily rather * than eagerly. * * @since 2.0.0 * @category combinators */ export const invalidate: { <A>(value: A): <E>(self: Pool<A, E>) => Effect.Effect<void, never, Scope.Scope> <A, E>(self: Pool<A, E>, value: A): Effect.Effect<void, never, Scope.Scope> } = internal.invalidate