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veffect

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powerful TypeScript validation library built on the robust foundation of Effect combining exceptional type safety, high performance, and developer experience. Taking inspiration from Effect's functional principles, VEffect delivers a balanced approach tha

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/** * @since 2.0.0 */ import type * as Cause from "./Cause.js"; import type * as Channel from "./Channel.js"; import type * as Chunk from "./Chunk.js"; import type * as Context from "./Context.js"; import type * as Duration from "./Duration.js"; import type * as Effect from "./Effect.js"; import type * as Either from "./Either.js"; import type * as Exit from "./Exit.js"; import type { LazyArg } from "./Function.js"; import type * as HashMap from "./HashMap.js"; import type * as HashSet from "./HashSet.js"; import type * as MergeDecision from "./MergeDecision.js"; import type * as Option from "./Option.js"; import type { Pipeable } from "./Pipeable.js"; import type { Predicate, Refinement } from "./Predicate.js"; import type * as PubSub from "./PubSub.js"; import type * as Queue from "./Queue.js"; import type * as Scope from "./Scope.js"; import type * as Types from "./Types.js"; import type * as Unify from "./Unify.js"; /** * @since 2.0.0 * @category symbols */ export declare const SinkTypeId: unique symbol; /** * @since 2.0.0 * @category symbols */ export type SinkTypeId = typeof SinkTypeId; /** * A `Sink<A, In, L, E, R>` is used to consume elements produced by a `Stream`. * You can think of a sink as a function that will consume a variable amount of * `In` elements (could be 0, 1, or many), might fail with an error of type `E`, * and will eventually yield a value of type `A` together with a remainder of * type `L` (i.e. any leftovers). * * @since 2.0.0 * @category models */ export interface Sink<out A, in In = unknown, out L = never, out E = never, out R = never> extends Sink.Variance<A, In, L, E, R>, Pipeable { } /** * @since 2.0.0 * @category models */ export interface SinkUnify<A extends { [Unify.typeSymbol]?: any; }> extends Effect.EffectUnify<A> { Sink?: () => A[Unify.typeSymbol] extends Sink<infer A, infer In, infer L, infer E, infer R> | infer _ ? Sink<A, In, L, E, R> : never; } /** * @category models * @since 2.0.0 */ export interface SinkUnifyIgnore extends Effect.EffectUnifyIgnore { Sink?: true; } /** * @since 2.0.0 * @category models */ declare module "./Effect.js" { interface Effect<A, E, R> extends Sink<A, unknown, never, E, R> { } interface EffectUnifyIgnore { Sink?: true; } } /** * @since 2.0.0 */ export declare namespace Sink { /** * @since 2.0.0 * @category models */ interface Variance<out A, in In, out L, out E, out R> { readonly [SinkTypeId]: VarianceStruct<A, In, L, E, R>; } /** * @since 2.0.0 * @category models */ interface VarianceStruct<out A, in In, out L, out E, out R> { _A: Types.Covariant<A>; _In: Types.Contravariant<In>; _L: Types.Covariant<L>; _E: Types.Covariant<E>; _R: Types.Covariant<R>; } } /** * Replaces this sink's result with the provided value. * * @since 2.0.0 * @category mapping */ export declare const as: { <A2>(a: A2): <A, In, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A2, In, L, E, R>; <A, In, L, E, R, A2>(self: Sink<A, In, L, E, R>, a: A2): Sink<A2, In, L, E, R>; }; /** * A sink that collects all elements into a `Chunk`. * * @since 2.0.0 * @category constructors */ export declare const collectAll: <In>() => Sink<Chunk.Chunk<In>, In>; /** * A sink that collects first `n` elements into a chunk. * * @since 2.0.0 * @category constructors */ export declare const collectAllN: <In>(n: number) => Sink<Chunk.Chunk<In>, In, In>; /** * Repeatedly runs the sink and accumulates its results into a `Chunk`. * * @since 2.0.0 * @category utils */ export declare const collectAllFrom: <A, In, L extends In, E, R>(self: Sink<A, In, L, E, R>) => Sink<Chunk.Chunk<A>, In, L, E, R>; /** * A sink that collects all of its inputs into a map. The keys are extracted * from inputs using the keying function `key`; if multiple inputs use the * same key, they are merged using the `merge` function. * * @since 2.0.0 * @category constructors */ export declare const collectAllToMap: <In, K>(key: (input: In) => K, merge: (x: In, y: In) => In) => Sink<HashMap.HashMap<K, In>, In>; /** * A sink that collects first `n` keys into a map. The keys are calculated * from inputs using the keying function `key`; if multiple inputs use the the * same key, they are merged using the `merge` function. * * @since 2.0.0 * @category constructors */ export declare const collectAllToMapN: <In, K>(n: number, key: (input: In) => K, merge: (x: In, y: In) => In) => Sink<HashMap.HashMap<K, In>, In, In>; /** * A sink that collects all of its inputs into a set. * * @since 2.0.0 * @category constructors */ export declare const collectAllToSet: <In>() => Sink<HashSet.HashSet<In>, In>; /** * A sink that collects first `n` distinct inputs into a set. * * @since 2.0.0 * @category constructors */ export declare const collectAllToSetN: <In>(n: number) => Sink<HashSet.HashSet<In>, In, In>; /** * Accumulates incoming elements into a chunk until predicate `p` is * satisfied. * * @since 2.0.0 * @category constructors */ export declare const collectAllUntil: <In>(p: Predicate<In>) => Sink<Chunk.Chunk<In>, In, In>; /** * Accumulates incoming elements into a chunk until effectful predicate `p` is * satisfied. * * @since 2.0.0 * @category constructors */ export declare const collectAllUntilEffect: <In, E, R>(p: (input: In) => Effect.Effect<boolean, E, R>) => Sink<Chunk.Chunk<In>, In, In, E, R>; /** * Accumulates incoming elements into a chunk as long as they verify predicate * `p`. * * @since 2.0.0 * @category constructors */ export declare const collectAllWhile: { <In, Out extends In>(refinement: Refinement<In, Out>): Sink<Chunk.Chunk<Out>, In, In>; <In>(predicate: Predicate<In>): Sink<Chunk.Chunk<In>, In, In>; }; /** * Accumulates incoming elements into a chunk as long as they verify effectful * predicate `p`. * * @since 2.0.0 * @category constructors */ export declare const collectAllWhileEffect: <In, E, R>(predicate: (input: In) => Effect.Effect<boolean, E, R>) => Sink<Chunk.Chunk<In>, In, In, E, R>; /** * Repeatedly runs the sink for as long as its results satisfy the predicate * `p`. The sink's results will be accumulated using the stepping function `f`. * * @since 2.0.0 * @category utils */ export declare const collectAllWhileWith: { <A, S>(options: { readonly initial: S; readonly while: Predicate<A>; readonly body: (s: S, a: A) => S; }): <In, L extends In, E, R>(self: Sink<A, In, L, E, R>) => Sink<S, In, L, E, R>; <A, In, L extends In, E, R, S>(self: Sink<A, In, L, E, R>, options: { readonly initial: S; readonly while: Predicate<A>; readonly body: (s: S, a: A) => S; }): Sink<S, In, L, E, R>; }; /** * Collects the leftovers from the stream when the sink succeeds and returns * them as part of the sink's result. * * @since 2.0.0 * @category utils */ export declare const collectLeftover: <A, In, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<[A, Chunk.Chunk<L>], In, never, E, R>; /** * Transforms this sink's input elements. * * @since 2.0.0 * @category mapping */ export declare const mapInput: { <In0, In>(f: (input: In0) => In): <A, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In0, L, E, R>; <A, In, L, E, R, In0>(self: Sink<A, In, L, E, R>, f: (input: In0) => In): Sink<A, In0, L, E, R>; }; /** * Effectfully transforms this sink's input elements. * * @since 2.0.0 * @category mapping */ export declare const mapInputEffect: { <In0, In, E2, R2>(f: (input: In0) => Effect.Effect<In, E2, R2>): <A, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In0, L, E2 | E, R2 | R>; <A, In, L, E, R, In0, E2, R2>(self: Sink<A, In, L, E, R>, f: (input: In0) => Effect.Effect<In, E2, R2>): Sink<A, In0, L, E | E2, R | R2>; }; /** * Transforms this sink's input chunks. `f` must preserve chunking-invariance. * * @since 2.0.0 * @category mapping */ export declare const mapInputChunks: { <In0, In>(f: (chunk: Chunk.Chunk<In0>) => Chunk.Chunk<In>): <A, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In0, L, E, R>; <A, In, L, E, R, In0>(self: Sink<A, In, L, E, R>, f: (chunk: Chunk.Chunk<In0>) => Chunk.Chunk<In>): Sink<A, In0, L, E, R>; }; /** * Effectfully transforms this sink's input chunks. `f` must preserve * chunking-invariance. * * @since 2.0.0 * @category mapping */ export declare const mapInputChunksEffect: { <In0, In, E2, R2>(f: (chunk: Chunk.Chunk<In0>) => Effect.Effect<Chunk.Chunk<In>, E2, R2>): <A, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In0, L, E2 | E, R2 | R>; <A, In, L, E, R, In0, E2, R2>(self: Sink<A, In, L, E, R>, f: (chunk: Chunk.Chunk<In0>) => Effect.Effect<Chunk.Chunk<In>, E2, R2>): Sink<A, In0, L, E | E2, R | R2>; }; /** * A sink that counts the number of elements fed to it. * * @since 2.0.0 * @category constructors */ export declare const count: Sink<number, unknown>; /** * Creates a sink halting with the specified defect. * * @since 2.0.0 * @category constructors */ export declare const die: (defect: unknown) => Sink<never, unknown>; /** * Creates a sink halting with the specified message, wrapped in a * `RuntimeException`. * * @since 2.0.0 * @category constructors */ export declare const dieMessage: (message: string) => Sink<never, unknown>; /** * Creates a sink halting with the specified defect. * * @since 2.0.0 * @category constructors */ export declare const dieSync: (evaluate: LazyArg<unknown>) => Sink<never, unknown>; /** * Transforms both inputs and result of this sink using the provided * functions. * * @since 2.0.0 * @category mapping */ export declare const dimap: { <In0, In, A, A2>(options: { readonly onInput: (input: In0) => In; readonly onDone: (a: A) => A2; }): <L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A2, In0, L, E, R>; <A, In, L, E, R, In0, A2>(self: Sink<A, In, L, E, R>, options: { readonly onInput: (input: In0) => In; readonly onDone: (a: A) => A2; }): Sink<A2, In0, L, E, R>; }; /** * Effectfully transforms both inputs and result of this sink using the * provided functions. * * @since 2.0.0 * @category mapping */ export declare const dimapEffect: { <In0, In, E2, R2, A, A2, E3, R3>(options: { readonly onInput: (input: In0) => Effect.Effect<In, E2, R2>; readonly onDone: (a: A) => Effect.Effect<A2, E3, R3>; }): <L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A2, In0, L, E2 | E3 | E, R2 | R3 | R>; <A, In, L, E, R, In0, E2, R2, A2, E3, R3>(self: Sink<A, In, L, E, R>, options: { readonly onInput: (input: In0) => Effect.Effect<In, E2, R2>; readonly onDone: (a: A) => Effect.Effect<A2, E3, R3>; }): Sink<A2, In0, L, E | E2 | E3, R | R2 | R3>; }; /** * Transforms both input chunks and result of this sink using the provided * functions. * * @since 2.0.0 * @category mapping */ export declare const dimapChunks: { <In0, In, A, A2>(options: { readonly onInput: (chunk: Chunk.Chunk<In0>) => Chunk.Chunk<In>; readonly onDone: (a: A) => A2; }): <L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A2, In0, L, E, R>; <A, In, L, E, R, In0, A2>(self: Sink<A, In, L, E, R>, options: { readonly onInput: (chunk: Chunk.Chunk<In0>) => Chunk.Chunk<In>; readonly onDone: (a: A) => A2; }): Sink<A2, In0, L, E, R>; }; /** * Effectfully transforms both input chunks and result of this sink using the * provided functions. `f` and `g` must preserve chunking-invariance. * * @since 2.0.0 * @category mapping */ export declare const dimapChunksEffect: { <In0, In, E2, R2, A, A2, E3, R3>(options: { readonly onInput: (chunk: Chunk.Chunk<In0>) => Effect.Effect<Chunk.Chunk<In>, E2, R2>; readonly onDone: (a: A) => Effect.Effect<A2, E3, R3>; }): <L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A2, In0, L, E2 | E3 | E, R2 | R3 | R>; <A, In, L, E, R, In0, E2, R2, A2, E3, R3>(self: Sink<A, In, L, E, R>, options: { readonly onInput: (chunk: Chunk.Chunk<In0>) => Effect.Effect<Chunk.Chunk<In>, E2, R2>; readonly onDone: (a: A) => Effect.Effect<A2, E3, R3>; }): Sink<A2, In0, L, E | E2 | E3, R | R2 | R3>; }; /** * A sink that ignores its inputs. * * @since 2.0.0 * @category constructors */ export declare const drain: Sink<void, unknown>; /** * Creates a sink that drops `n` elements. * * @since 2.0.0 * @category constructors */ export declare const drop: <In>(n: number) => Sink<unknown, In, In>; /** * Drops incoming elements until the predicate is satisfied. * * @since 2.0.0 * @category constructors */ export declare const dropUntil: <In>(predicate: Predicate<In>) => Sink<unknown, In, In>; /** * Drops incoming elements until the effectful predicate is satisfied. * * @since 2.0.0 * @category constructors */ export declare const dropUntilEffect: <In, E, R>(predicate: (input: In) => Effect.Effect<boolean, E, R>) => Sink<unknown, In, In, E, R>; /** * Drops incoming elements as long as the predicate is satisfied. * * @since 2.0.0 * @category constructors */ export declare const dropWhile: <In>(predicate: Predicate<In>) => Sink<unknown, In, In>; /** * Drops incoming elements as long as the effectful predicate is satisfied. * * @since 2.0.0 * @category constructors */ export declare const dropWhileEffect: <In, E, R>(predicate: (input: In) => Effect.Effect<boolean, E, R>) => Sink<unknown, In, In, E, R>; /** * Returns a new sink with an attached finalizer. The finalizer is guaranteed * to be executed so long as the sink begins execution (and regardless of * whether or not it completes). * * @since 2.0.0 * @category finalization */ export declare const ensuring: { <X, R2>(finalizer: Effect.Effect<X, never, R2>): <A, In, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In, L, E, R2 | R>; <A, In, L, E, R, X, R2>(self: Sink<A, In, L, E, R>, finalizer: Effect.Effect<X, never, R2>): Sink<A, In, L, E, R | R2>; }; /** * Returns a new sink with an attached finalizer. The finalizer is guaranteed * to be executed so long as the sink begins execution (and regardless of * whether or not it completes). * * @since 2.0.0 * @category finalization */ export declare const ensuringWith: { <A, E, X, R2>(finalizer: (exit: Exit.Exit<A, E>) => Effect.Effect<X, never, R2>): <In, L, R>(self: Sink<A, In, L, E, R>) => Sink<A, In, L, E, R2 | R>; <A, In, L, E, R, X, R2>(self: Sink<A, In, L, E, R>, finalizer: (exit: Exit.Exit<A, E>) => Effect.Effect<X, never, R2>): Sink<A, In, L, E, R | R2>; }; /** * Accesses the whole context of the sink. * * @since 2.0.0 * @category constructors */ export declare const context: <R>() => Sink<Context.Context<R>, unknown, never, never, R>; /** * Accesses the context of the sink. * * @since 2.0.0 * @category constructors */ export declare const contextWith: <R, Z>(f: (context: Context.Context<R>) => Z) => Sink<Z, unknown, never, never, R>; /** * Accesses the context of the sink in the context of an effect. * * @since 2.0.0 * @category constructors */ export declare const contextWithEffect: <R0, A, E, R>(f: (context: Context.Context<R0>) => Effect.Effect<A, E, R>) => Sink<A, unknown, never, E, R0 | R>; /** * Accesses the context of the sink in the context of a sink. * * @since 2.0.0 * @category constructors */ export declare const contextWithSink: <R0, A, In, L, E, R>(f: (context: Context.Context<R0>) => Sink<A, In, L, E, R>) => Sink<A, In, L, E, R0 | R>; /** * A sink that returns whether all elements satisfy the specified predicate. * * @since 2.0.0 * @category constructors */ export declare const every: <In>(predicate: Predicate<In>) => Sink<boolean, In, In>; /** * A sink that always fails with the specified error. * * @since 2.0.0 * @category constructors */ export declare const fail: <E>(e: E) => Sink<never, unknown, never, E>; /** * A sink that always fails with the specified lazily evaluated error. * * @since 2.0.0 * @category constructors */ export declare const failSync: <E>(evaluate: LazyArg<E>) => Sink<never, unknown, never, E>; /** * Creates a sink halting with a specified `Cause`. * * @since 2.0.0 * @category constructors */ export declare const failCause: <E>(cause: Cause.Cause<E>) => Sink<never, unknown, never, E>; /** * Creates a sink halting with a specified lazily evaluated `Cause`. * * @since 2.0.0 * @category constructors */ export declare const failCauseSync: <E>(evaluate: LazyArg<Cause.Cause<E>>) => Sink<never, unknown, never, E>; /** * Filters the sink's input with the given predicate. * * @since 2.0.0 * @category filtering */ export declare const filterInput: { <In, In1 extends In, In2 extends In1>(f: Refinement<In1, In2>): <A, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In2, L, E, R>; <In, In1 extends In>(f: Predicate<In1>): <A, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In1, L, E, R>; }; /** * Effectfully filter the input of this sink using the specified predicate. * * @since 2.0.0 * @category filtering */ export declare const filterInputEffect: { <In, In1 extends In, E2, R2>(f: (input: In1) => Effect.Effect<boolean, E2, R2>): <A, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In1, L, E2 | E, R2 | R>; <A, In, L, E, R, In1 extends In, E2, R2>(self: Sink<A, In, L, E, R>, f: (input: In1) => Effect.Effect<boolean, E2, R2>): Sink<A, In1, L, E | E2, R | R2>; }; /** * Creates a sink that produces values until one verifies the predicate `f`. * * @since 2.0.0 * @category elements */ export declare const findEffect: { <A, E2, R2>(f: (a: A) => Effect.Effect<boolean, E2, R2>): <In, L extends In, E, R>(self: Sink<A, In, L, E, R>) => Sink<Option.Option<A>, In, L, E2 | E, R2 | R>; <A, In, L extends In, E, R, E2, R2>(self: Sink<A, In, L, E, R>, f: (a: A) => Effect.Effect<boolean, E2, R2>): Sink<Option.Option<A>, In, L, E | E2, R | R2>; }; /** * A sink that folds its inputs with the provided function, termination * predicate and initial state. * * @since 2.0.0 * @category folding */ export declare const fold: <S, In>(s: S, contFn: Predicate<S>, f: (s: S, input: In) => S) => Sink<S, In, In>; /** * Folds over the result of the sink * * @since 2.0.0 * @category folding */ export declare const foldSink: { <E, A1, In, In1 extends In, L1, E1, R1, A, A2, In2 extends In, L2, E2, R2>(options: { readonly onFailure: (err: E) => Sink<A1, In1, L1, E1, R1>; readonly onSuccess: (a: A) => Sink<A2, In2, L2, E2, R2>; }): <L, R>(self: Sink<A, In, L, E, R>) => Sink<A1 | A2, In1 & In2, L1 | L2, E1 | E2, R1 | R2 | R>; <A, In, L, E, R, A1, In1 extends In, L1, E1, R1, A2, In2 extends In, L2, E2, R2>(self: Sink<A, In, L, E, R>, options: { readonly onFailure: (err: E) => Sink<A1, In1, L1, E1, R1>; readonly onSuccess: (a: A) => Sink<A2, In2, L2, E2, R2>; }): Sink<A1 | A2, In1 & In2, L1 | L2, E1 | E2, R | R1 | R2>; }; /** * A sink that folds its input chunks with the provided function, termination * predicate and initial state. `contFn` condition is checked only for the * initial value and at the end of processing of each chunk. `f` and `contFn` * must preserve chunking-invariance. * * @since 2.0.0 * @category constructors */ export declare const foldChunks: <S, In>(s: S, contFn: Predicate<S>, f: (s: S, chunk: Chunk.Chunk<In>) => S) => Sink<S, In>; /** * A sink that effectfully folds its input chunks with the provided function, * termination predicate and initial state. `contFn` condition is checked only * for the initial value and at the end of processing of each chunk. `f` and * `contFn` must preserve chunking-invariance. * * @since 2.0.0 * @category constructors */ export declare const foldChunksEffect: <S, In, E, R>(s: S, contFn: Predicate<S>, f: (s: S, chunk: Chunk.Chunk<In>) => Effect.Effect<S, E, R>) => Sink<S, In, In, E, R>; /** * A sink that effectfully folds its inputs with the provided function, * termination predicate and initial state. * * @since 2.0.0 * @category constructors */ export declare const foldEffect: <S, In, E, R>(s: S, contFn: Predicate<S>, f: (s: S, input: In) => Effect.Effect<S, E, R>) => Sink<S, In, In, E, R>; /** * A sink that folds its inputs with the provided function and initial state. * * @since 2.0.0 * @category constructors */ export declare const foldLeft: <S, In>(s: S, f: (s: S, input: In) => S) => Sink<S, In>; /** * A sink that folds its input chunks with the provided function and initial * state. `f` must preserve chunking-invariance. * * @since 2.0.0 * @category constructors */ export declare const foldLeftChunks: <S, In>(s: S, f: (s: S, chunk: Chunk.Chunk<In>) => S) => Sink<S, In>; /** * A sink that effectfully folds its input chunks with the provided function * and initial state. `f` must preserve chunking-invariance. * * @since 2.0.0 * @category constructors */ export declare const foldLeftChunksEffect: <S, In, E, R>(s: S, f: (s: S, chunk: Chunk.Chunk<In>) => Effect.Effect<S, E, R>) => Sink<S, In, never, E, R>; /** * A sink that effectfully folds its inputs with the provided function and * initial state. * * @since 2.0.0 * @category constructors */ export declare const foldLeftEffect: <S, In, E, R>(s: S, f: (s: S, input: In) => Effect.Effect<S, E, R>) => Sink<S, In, In, E, R>; /** * Creates a sink that folds elements of type `In` into a structure of type * `S` until `max` elements have been folded. * * Like `Sink.foldWeighted`, but with a constant cost function of `1`. * * @since 2.0.0 * @category constructors */ export declare const foldUntil: <In, S>(s: S, max: number, f: (s: S, input: In) => S) => Sink<S, In, In>; /** * Creates a sink that effectfully folds elements of type `In` into a * structure of type `S` until `max` elements have been folded. * * Like `Sink.foldWeightedEffect` but with a constant cost function of `1`. * * @since 2.0.0 * @category constructors */ export declare const foldUntilEffect: <S, In, E, R>(s: S, max: number, f: (s: S, input: In) => Effect.Effect<S, E, R>) => Sink<S, In, In, E, R>; /** * Creates a sink that folds elements of type `In` into a structure of type * `S`, until `max` worth of elements (determined by the `costFn`) have been * folded. * * @note * Elements that have an individual cost larger than `max` will force the * sink to cross the `max` cost. See `Sink.foldWeightedDecompose` for a * variant that can handle these cases. * * @since 2.0.0 * @category constructors */ export declare const foldWeighted: <S, In>(options: { readonly initial: S; readonly maxCost: number; readonly cost: (s: S, input: In) => number; readonly body: (s: S, input: In) => S; }) => Sink<S, In, In>; /** * Creates a sink that folds elements of type `In` into a structure of type * `S`, until `max` worth of elements (determined by the `costFn`) have been * folded. * * The `decompose` function will be used for decomposing elements that cause * an `S` aggregate to cross `max` into smaller elements. For example: * * ```ts * pipe( * Stream.make(1, 5, 1), * Stream.transduce( * Sink.foldWeightedDecompose( * Chunk.empty<number>(), * 4, * (n: number) => n, * (n: number) => Chunk.make(n - 1, 1), * (acc, el) => pipe(acc, Chunk.append(el)) * ) * ), * Stream.runCollect * ) * ``` * * The stream would emit the elements `Chunk(1), Chunk(4), Chunk(1, 1)`. * * Be vigilant with this function, it has to generate "simpler" values or the * fold may never end. A value is considered indivisible if `decompose` yields * the empty chunk or a single-valued chunk. In these cases, there is no other * choice than to yield a value that will cross the threshold. * * `Sink.foldWeightedDecomposeEffect` allows the decompose function to return an * effect value, and consequently it allows the sink to fail. * * @since 2.0.0 * @category constructors */ export declare const foldWeightedDecompose: <S, In>(options: { readonly initial: S; readonly maxCost: number; readonly cost: (s: S, input: In) => number; readonly decompose: (input: In) => Chunk.Chunk<In>; readonly body: (s: S, input: In) => S; }) => Sink<S, In, In>; /** * Creates a sink that effectfully folds elements of type `In` into a * structure of type `S`, until `max` worth of elements (determined by the * `costFn`) have been folded. * * The `decompose` function will be used for decomposing elements that cause * an `S` aggregate to cross `max` into smaller elements. Be vigilant with * this function, it has to generate "simpler" values or the fold may never * end. A value is considered indivisible if `decompose` yields the empty * chunk or a single-valued chunk. In these cases, there is no other choice * than to yield a value that will cross the threshold. * * See `Sink.foldWeightedDecompose` for an example. * * @since 2.0.0 * @category constructors */ export declare const foldWeightedDecomposeEffect: <S, In, E, R, E2, R2, E3, R3>(options: { readonly initial: S; readonly maxCost: number; readonly cost: (s: S, input: In) => Effect.Effect<number, E, R>; readonly decompose: (input: In) => Effect.Effect<Chunk.Chunk<In>, E2, R2>; readonly body: (s: S, input: In) => Effect.Effect<S, E3, R3>; }) => Sink<S, In, In, E | E2 | E3, R | R2 | R3>; /** * Creates a sink that effectfully folds elements of type `In` into a * structure of type `S`, until `max` worth of elements (determined by the * `costFn`) have been folded. * * @note * Elements that have an individual cost larger than `max` will force the * sink to cross the `max` cost. See `Sink.foldWeightedDecomposeEffect` for * a variant that can handle these cases. * * @since 2.0.0 * @category constructors */ export declare const foldWeightedEffect: <S, In, E, R, E2, R2>(options: { readonly initial: S; readonly maxCost: number; readonly cost: (s: S, input: In) => Effect.Effect<number, E, R>; readonly body: (s: S, input: In) => Effect.Effect<S, E2, R2>; }) => Sink<S, In, In, E | E2, R | R2>; /** * A sink that executes the provided effectful function for every element fed * to it. * * @since 2.0.0 * @category constructors */ export declare const forEach: <In, X, E, R>(f: (input: In) => Effect.Effect<X, E, R>) => Sink<void, In, never, E, R>; /** * A sink that executes the provided effectful function for every chunk fed to * it. * * @since 2.0.0 * @category constructors */ export declare const forEachChunk: <In, X, E, R>(f: (input: Chunk.Chunk<In>) => Effect.Effect<X, E, R>) => Sink<void, In, never, E, R>; /** * A sink that executes the provided effectful function for every chunk fed to * it until `f` evaluates to `false`. * * @since 2.0.0 * @category constructors */ export declare const forEachChunkWhile: <In, E, R>(f: (input: Chunk.Chunk<In>) => Effect.Effect<boolean, E, R>) => Sink<void, In, In, E, R>; /** * A sink that executes the provided effectful function for every element fed * to it until `f` evaluates to `false`. * * @since 2.0.0 * @category constructors */ export declare const forEachWhile: <In, E, R>(f: (input: In) => Effect.Effect<boolean, E, R>) => Sink<void, In, In, E, R>; /** * Runs this sink until it yields a result, then uses that result to create * another sink from the provided function which will continue to run until it * yields a result. * * This function essentially runs sinks in sequence. * * @since 2.0.0 * @category sequencing */ export declare const flatMap: { <A, A1, In, In1 extends In, L1, E1, R1>(f: (a: A) => Sink<A1, In1, L1, E1, R1>): <L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A1, In & In1, L1 | L, E1 | E, R1 | R>; <A, In, L, E, R, A1, In1 extends In, L1, E1, R1>(self: Sink<A, In, L, E, R>, f: (a: A) => Sink<A1, In1, L1, E1, R1>): Sink<A1, In & In1, L | L1, E | E1, R | R1>; }; /** * Creates a sink from a `Channel`. * * @since 2.0.0 * @category constructors */ export declare const fromChannel: <L, In, E, A, R>(channel: Channel.Channel<Chunk.Chunk<L>, Chunk.Chunk<In>, E, never, A, unknown, R>) => Sink<A, In, L, E, R>; /** * Creates a `Channel` from a Sink. * * @since 2.0.0 * @category constructors */ export declare const toChannel: <A, In, L, E, R>(self: Sink<A, In, L, E, R>) => Channel.Channel<Chunk.Chunk<L>, Chunk.Chunk<In>, E, never, A, unknown, R>; /** * Creates a single-value sink produced from an effect. * * @since 2.0.0 * @category constructors */ export declare const fromEffect: <A, E, R>(effect: Effect.Effect<A, E, R>) => Sink<A, unknown, never, E, R>; /** * Create a sink which publishes each element to the specified `PubSub`. * * @param shutdown If `true`, the `PubSub` will be shutdown after the sink is evaluated (defaults to `false`) * @since 2.0.0 * @category constructors */ export declare const fromPubSub: <In>(pubsub: PubSub.PubSub<In>, options?: { readonly shutdown?: boolean | undefined; }) => Sink<void, In>; /** * Creates a sink from a chunk processing function. * * @since 2.0.0 * @category constructors */ export declare const fromPush: <In, L0, R0, L, R>(push: Effect.Effect<(_: Option.Option<Chunk.Chunk<In>>) => Effect.Effect<void, readonly [Either.Either<R0, L0>, Chunk.Chunk<L>], R>, never, R>) => Sink<R0, In, L, L0, Exclude<R, Scope.Scope>>; /** * Create a sink which enqueues each element into the specified queue. * * @param shutdown If `true`, the queue will be shutdown after the sink is evaluated (defaults to `false`) * @since 2.0.0 * @category constructors */ export declare const fromQueue: <In>(queue: Queue.Enqueue<In>, options?: { readonly shutdown?: boolean | undefined; }) => Sink<void, In>; /** * Creates a sink containing the first value. * * @since 2.0.0 * @category constructors */ export declare const head: <In>() => Sink<Option.Option<In>, In, In>; /** * Drains the remaining elements from the stream after the sink finishes * * @since 2.0.0 * @category utils */ export declare const ignoreLeftover: <A, In, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In, never, E, R>; /** * Creates a sink containing the last value. * * @since 2.0.0 * @category constructors */ export declare const last: <In>() => Sink<Option.Option<In>, In, In>; /** * Creates a sink that does not consume any input but provides the given chunk * as its leftovers * * @since 2.0.0 * @category constructors */ export declare const leftover: <L>(chunk: Chunk.Chunk<L>) => Sink<void, unknown, L>; /** * Transforms this sink's result. * * @since 2.0.0 * @category mapping */ export declare const map: { <A, A2>(f: (a: A) => A2): <In, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A2, In, L, E, R>; <A, In, L, E, R, A2>(self: Sink<A, In, L, E, R>, f: (a: A) => A2): Sink<A2, In, L, E, R>; }; /** * Effectfully transforms this sink's result. * * @since 2.0.0 * @category mapping */ export declare const mapEffect: { <A, A2, E2, R2>(f: (a: A) => Effect.Effect<A2, E2, R2>): <In, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A2, In, L, E2 | E, R2 | R>; <A, In, L, E, R, A2, E2, R2>(self: Sink<A, In, L, E, R>, f: (a: A) => Effect.Effect<A2, E2, R2>): Sink<A2, In, L, E | E2, R | R2>; }; /** * Transforms the errors emitted by this sink using `f`. * * @since 2.0.0 * @category mapping */ export declare const mapError: { <E, E2>(f: (error: E) => E2): <A, In, L, R>(self: Sink<A, In, L, E, R>) => Sink<A, In, L, E2, R>; <A, In, L, E, R, E2>(self: Sink<A, In, L, E, R>, f: (error: E) => E2): Sink<A, In, L, E2, R>; }; /** * Transforms the leftovers emitted by this sink using `f`. * * @since 2.0.0 * @category mapping */ export declare const mapLeftover: { <L, L2>(f: (leftover: L) => L2): <A, In, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In, L2, E, R>; <A, In, L, E, R, L2>(self: Sink<A, In, L, E, R>, f: (leftover: L) => L2): Sink<A, In, L2, E, R>; }; /** * Creates a sink which transforms it's inputs into a string. * * @since 2.0.0 * @category constructors */ export declare const mkString: Sink<string, unknown>; /** * Creates a sink which never terminates. * * @since 2.0.0 * @category constructors */ export declare const never: Sink<never, unknown>; /** * Switch to another sink in case of failure * * @since 2.0.0 * @category error handling */ export declare const orElse: { <A2, In2, L2, E2, R2>(that: LazyArg<Sink<A2, In2, L2, E2, R2>>): <A, In, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A2 | A, In & In2, L2 | L, E2 | E, R2 | R>; <A, In, L, E, R, A2, In2, L2, E2, R2>(self: Sink<A, In, L, E, R>, that: LazyArg<Sink<A2, In2, L2, E2, R2>>): Sink<A | A2, In & In2, L | L2, E | E2, R | R2>; }; /** * Provides the sink with its required context, which eliminates its * dependency on `R`. * * @since 2.0.0 * @category context */ export declare const provideContext: { <R>(context: Context.Context<R>): <A, In, L, E>(self: Sink<A, In, L, E, R>) => Sink<A, In, L, E, never>; <A, In, L, E, R>(self: Sink<A, In, L, E, R>, context: Context.Context<R>): Sink<A, In, L, E, never>; }; /** * Runs both sinks in parallel on the input, , returning the result or the * error from the one that finishes first. * * @since 2.0.0 * @category utils */ export declare const race: { <R1, E1, In1, L1, A1>(that: Sink<A1, In1, L1, E1, R1>): <A, In, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A1 | A, In & In1, L1 | L, E1 | E, R1 | R>; <A, In, L, E, R, A1, In1, L1, E1, R1>(self: Sink<A, In, L, E, R>, that: Sink<A1, In1, L1, E1, R1>): Sink<A | A1, In & In1, L | L1, E | E1, R | R1>; }; /** * Runs both sinks in parallel on the input, returning the result or the error * from the one that finishes first. * * @since 2.0.0 * @category utils */ export declare const raceBoth: { <A1, In1, L1, E1, R1>(that: Sink<A1, In1, L1, E1, R1>, options?: { readonly capacity?: number | undefined; } | undefined): <A, In, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<Either.Either<A1, A>, In & In1, L1 | L, E1 | E, R1 | R>; <A, In, L, E, R, A1, In1, L1, E1, R1>(self: Sink<A, In, L, E, R>, that: Sink<A1, In1, L1, E1, R1>, options?: { readonly capacity?: number | undefined; } | undefined): Sink<Either.Either<A1, A>, In & In1, L | L1, E | E1, R | R1>; }; /** * Runs both sinks in parallel on the input, using the specified merge * function as soon as one result or the other has been computed. * * @since 2.0.0 * @category utils */ export declare const raceWith: { <A2, In2, L2, E2, R2, A, E, A3, A4>(options: { readonly other: Sink<A2, In2, L2, E2, R2>; readonly onSelfDone: (exit: Exit.Exit<A, E>) => MergeDecision.MergeDecision<R2, E2, A2, E2 | E, A3>; readonly onOtherDone: (exit: Exit.Exit<A2, E2>) => MergeDecision.MergeDecision<R2, E, A, E2 | E, A4>; readonly capacity?: number | undefined; }): <In, L, R>(self: Sink<A, In, L, E, R>) => Sink<A3 | A4, In & In2, L2 | L, E2 | E, R2 | R>; <A, In, L, E, R, A2, In2, L2, E2, R2, A3, A4>(self: Sink<A, In, L, E, R>, options: { readonly other: Sink<A2, In2, L2, E2, R2>; readonly onSelfDone: (exit: Exit.Exit<A, E>) => MergeDecision.MergeDecision<R2, E2, A2, E | E2, A3>; readonly onOtherDone: (exit: Exit.Exit<A2, E2>) => MergeDecision.MergeDecision<R2, E, A, E | E2, A4>; readonly capacity?: number | undefined; }): Sink<A3 | A4, In & In2, L | L2, E | E2, R | R2>; }; /** * @since 2.0.0 * @category error handling */ export declare const refineOrDie: { <E, E2>(pf: (error: E) => Option.Option<E2>): <A, In, L, R>(self: Sink<A, In, L, E, R>) => Sink<A, In, L, E2, R>; <A, In, L, E, R, E2>(self: Sink<A, In, L, E, R>, pf: (error: E) => Option.Option<E2>): Sink<A, In, L, E2, R>; }; /** * @since 2.0.0 * @category error handling */ export declare const refineOrDieWith: { <E, E2>(pf: (error: E) => Option.Option<E2>, f: (error: E) => unknown): <A, In, L, R>(self: Sink<A, In, L, E, R>) => Sink<A, In, L, E2, R>; <A, In, L, E, R, E2>(self: Sink<A, In, L, E, R>, pf: (error: E) => Option.Option<E2>, f: (error: E) => unknown): Sink<A, In, L, E2, R>; }; /** * A sink that returns whether an element satisfies the specified predicate. * * @since 2.0.0 * @category constructors */ export declare const some: <In>(predicate: Predicate<In>) => Sink<boolean, In, In>; /** * Splits the sink on the specified predicate, returning a new sink that * consumes elements until an element after the first satisfies the specified * predicate. * * @since 2.0.0 * @category utils */ export declare const splitWhere: { <In>(f: Predicate<In>): <A, L extends In, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In, In, E, R>; <A, In, L extends In, E, R>(self: Sink<A, In, L, E, R>, f: Predicate<In>): Sink<A, In, In, E, R>; }; /** * A sink that immediately ends with the specified value. * * @since 2.0.0 * @category constructors */ export declare const succeed: <A>(a: A) => Sink<A, unknown>; /** * A sink that sums incoming numeric values. * * @since 2.0.0 * @category constructors */ export declare const sum: Sink<number, number>; /** * Summarize a sink by running an effect when the sink starts and again when * it completes. * * @since 2.0.0 * @category utils */ export declare const summarized: { <A2, E2, R2, A3>(summary: Effect.Effect<A2, E2, R2>, f: (start: A2, end: A2) => A3): <A, In, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<[A, A3], In, L, E2 | E, R2 | R>; <A, In, L, E, R, A2, E2, R2, A3>(self: Sink<A, In, L, E, R>, summary: Effect.Effect<A2, E2, R2>, f: (start: A2, end: A2) => A3): Sink<[A, A3], In, L, E | E2, R | R2>; }; /** * Returns a lazily constructed sink that may require effects for its * creation. * * @since 2.0.0 * @category constructors */ export declare const suspend: <A, In, L, E, R>(evaluate: LazyArg<Sink<A, In, L, E, R>>) => Sink<A, In, L, E, R>; /** * A sink that immediately ends with the specified lazy value. * * @since 2.0.0 * @category constructors */ export declare const sync: <A>(evaluate: LazyArg<A>) => Sink<A, unknown>; /** * A sink that takes the specified number of values. * * @since 2.0.0 * @category constructors */ export declare const take: <In>(n: number) => Sink<Chunk.Chunk<In>, In, In>; /** * @since 2.0.0 * @category constructors */ export declare const timed: Sink<Duration.Duration, unknown>; /** * Creates a sink produced from an effect. * * @since 2.0.0 * @category constructors */ export declare const unwrap: <A, In, L, E2, R2, E, R>(effect: Effect.Effect<Sink<A, In, L, E2, R2>, E, R>) => Sink<A, In, L, E2 | E, R2 | R>; /** * Creates a sink produced from a scoped effect. * * @since 2.0.0 * @category constructors */ export declare const unwrapScoped: <A, In, L, E, R>(effect: Effect.Effect<Sink<A, In, L, E, R>, E, R>) => Sink<A, In, L, E, Exclude<R, Scope.Scope>>; /** * Returns the sink that executes this one and times its execution. * * @since 2.0.0 * @category utils */ export declare const withDuration: <A, In, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<[A, Duration.Duration], In, L, E, R>; /** * Feeds inputs to this sink until it yields a result, then switches over to * the provided sink until it yields a result, finally combining the two * results into a tuple. * * @since 2.0.0 * @category zipping */ export declare const zip: { <A2, In, In2 extends In, L2, E2, R2>(that: Sink<A2, In2, L2, E2, R2>, options?: { readonly concurrent?: boolean | undefined; } | undefined): <A, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<[A, A2], In & In2, L2 | L, E2 | E, R2 | R>; <A, In, L, E, R, A2, In2 extends In, L2, E2, R2>(self: Sink<A, In, L, E, R>, that: Sink<A2, In2, L2, E2, R2>, options?: { readonly concurrent?: boolean | undefined; } | undefined): Sink<[A, A2], In & In2, L | L2, E | E2, R | R2>; }; /** * Like `Sink.zip` but keeps only the result from this sink. * * @since 2.0.0 * @category zipping */ export declare const zipLeft: { <A2, In, In2 extends In, L2, E2, R2>(that: Sink<A2, In2, L2, E2, R2>, options?: { readonly concurrent?: boolean | undefined; } | undefined): <A, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A, In & In2, L2 | L, E2 | E, R2 | R>; <A, In, L, E, R, A2, In2 extends In, L2, E2, R2>(self: Sink<A, In, L, E, R>, that: Sink<A2, In2, L2, E2, R2>, options?: { readonly concurrent?: boolean | undefined; } | undefined): Sink<A, In & In2, L | L2, E | E2, R | R2>; }; /** * Like `Sink.zip` but keeps only the result from `that` sink. * * @since 2.0.0 * @category zipping */ export declare const zipRight: { <A2, In, In2 extends In, L2, E2, R2>(that: Sink<A2, In2, L2, E2, R2>, options?: { readonly concurrent?: boolean | undefined; } | undefined): <A, L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A2, In & In2, L2 | L, E2 | E, R2 | R>; <A, In, L, E, R, A2, In2 extends In, L2, E2, R2>(self: Sink<A, In, L, E, R>, that: Sink<A2, In2, L2, E2, R2>, options?: { readonly concurrent?: boolean | undefined; } | undefined): Sink<A2, In & In2, L | L2, E | E2, R | R2>; }; /** * Feeds inputs to this sink until it yields a result, then switches over to * the provided sink until it yields a result, finally combining the two * results with `f`. * * @since 2.0.0 * @category zipping */ export declare const zipWith: { <A2, In, In2 extends In, L2, E2, R2, A, A3>(that: Sink<A2, In2, L2, E2, R2>, f: (a: A, a2: A2) => A3, options?: { readonly concurrent?: boolean | undefined; } | undefined): <L, E, R>(self: Sink<A, In, L, E, R>) => Sink<A3, In & In2, L2 | L, E2 | E, R2 | R>; <A, In, L, E, R, A2, In2 extends In, L2, E2, R2, A3>(self: Sink<A, In, L, E, R>, that: Sink<A2, In2, L2, E2, R2>, f: (a: A, a2: A2) => A3, options?: { readonly concurrent?: boolean | undefined; } | undefined): Sink<A3, In & In2, L | L2, E | E2, R | R2>; }; //# sourceMappingURL=Sink.d.ts.map