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veffect

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powerful TypeScript validation library built on the robust foundation of Effect combining exceptional type safety, high performance, and developer experience. Taking inspiration from Effect's functional principles, VEffect delivers a balanced approach tha

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.makeWithTTL = exports.make = exports.isPool = exports.invalidate = exports.get = exports.PoolTypeId = void 0; var internal = /*#__PURE__*/_interopRequireWildcard( /*#__PURE__*/require("./internal/pool.js")); function _getRequireWildcardCache(e) { if ("function" != typeof WeakMap) return null; var r = new WeakMap(), t = new WeakMap(); return (_getRequireWildcardCache = function (e) { return e ? t : r; })(e); } function _interopRequireWildcard(e, r) { if (!r && e && e.__esModule) return e; if (null === e || "object" != typeof e && "function" != typeof e) return { default: e }; var t = _getRequireWildcardCache(r); if (t && t.has(e)) return t.get(e); var n = { __proto__: null }, a = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var u in e) if ("default" !== u && {}.hasOwnProperty.call(e, u)) { var i = a ? Object.getOwnPropertyDescriptor(e, u) : null; i && (i.get || i.set) ? Object.defineProperty(n, u, i) : n[u] = e[u]; } return n.default = e, t && t.set(e, n), n; } /** * @since 2.0.0 * @category symbols */ const PoolTypeId = exports.PoolTypeId = internal.PoolTypeId; /** * Returns `true` if the specified value is a `Pool`, `false` otherwise. * * @since 2.0.0 * @category refinements */ const isPool = exports.isPool = internal.isPool; /** * Makes a new pool of the specified fixed size. The pool is returned in a * `Scope`, which governs the lifetime of the pool. When the pool is shutdown * because the `Scope` is closed, the individual items allocated by the pool * will be released in some unspecified order. * * @since 2.0.0 * @category constructors */ const make = exports.make = internal.make; /** * Makes a new pool with the specified minimum and maximum sizes and time to * live before a pool whose excess items are not being used will be shrunk * down to the minimum size. The pool is returned in a `Scope`, which governs * the lifetime of the pool. When the pool is shutdown because the `Scope` is * used, the individual items allocated by the pool will be released in some * unspecified order. * * ```ts * import { createConnection } from "mysql2"; * import { Duration, Effect, Pool } from "effect" * * const acquireDBConnection = Effect.acquireRelease( * Effect.sync(() => createConnection('mysql://...')), * (connection) => Effect.sync(() => connection.end(() => {})), * ) * * const connectionPool = Effect.flatMap( * Pool.makeWithTTL({ * acquire: acquireDBConnection, * min: 10, * max: 20, * timeToLive: Duration.seconds(60) * }), * (pool) => pool.get * ) * ``` * * @since 2.0.0 * @category constructors */ const makeWithTTL = exports.makeWithTTL = internal.makeWithTTL; /** * Retrieves an item from the pool in a scoped effect. Note that if * acquisition fails, then the returned effect will fail for that same reason. * Retrying a failed acquisition attempt will repeat the acquisition attempt. * * @since 2.0.0 * @category getters */ const get = exports.get = internal.get; /** * Invalidates the specified item. This will cause the pool to eventually * reallocate the item, although this reallocation may occur lazily rather * than eagerly. * * @since 2.0.0 * @category combinators */ const invalidate = exports.invalidate = internal.invalidate; //# sourceMappingURL=Pool.js.map