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vectorize-text

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vectorize-text ============== Convert a string of text into a vectorized geometric representation. Works in both node.js and [browserify](http://browserify.org/). # Example This module is capable of outputting geometry in several formats. ### Planar graphs The default (and fastest) output from the module is a planar graph: ```javascript var vectorizeText = require("vectorize-text") var graph = vectorizeText("Hello world! 你好", { width: 500, textBaseline: "hanging" }) var svg = ['<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="500" height="80" >'] graph.edges.forEach(function(e) { var p0 = graph.positions[e[0]] var p1 = graph.positions[e[1]] svg.push('<line x1="' + p0[0] + '" y1="' + p0[1] + '" x2="' + p1[0] + '" y2="' + p1[1] + '" stroke-width="1" stroke="black" />') }) svg.push("</svg>") console.log(svg.join("")) ``` Output: <img src="https://mikolalysenko.github.io/vectorize-text/example/hello-graph.svg"> ### Polygons You can also configure the module to emit polygons instead: ```javascript var vectorizeText = require("vectorize-text") var polygons = vectorizeText("Hello world! 你好", { polygons: true, width: 500, textBaseline: "hanging" }) var svg = [] svg.push('<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="500" height="80" >') polygons.forEach(function(loops) { svg.push('<path d="') loops.forEach(function(loop) { var start = loop[0] svg.push('M ' + start[0] + ' ' + start[1]) for(var i=1; i<loop.length; ++i) { var p = loop[i] svg.push('L ' + p[0] + ' ' + p[1]) } svg.push('L ' + start[0] + ' ' + start[1]) }) svg.push('" fill-rule="even-odd" stroke-width="1" fill="red"></path>') }) svg.push('</svg>') console.log(svg) ``` Output: <img src="https://mikolalysenko.github.io/vectorize-text/example/hello-polygon.svg"> ### Triangulations Finally, the module can output a triangulation (which is compatible with WebGL for example): ```javascript var vectorizeText = require("vectorize-text") var complex = vectorizeText("Hello world! 你好", { triangles: true, width: 500, textBaseline: "hanging" }) var svg = ['<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="500" height="80" >'] complex.cells.forEach(function(c) { for(var j=0; j<3; ++j) { var p0 = complex.positions[c[j]] var p1 = complex.positions[c[(j+1)%3]] svg.push('<line x1="' + p0[0] + '" y1="' + p0[1] + '" x2="' + p1[0] + '" y2="' + p1[1] + '" stroke-width="1" stroke="black" />') } }) svg.push("</svg>") console.log(svg) ``` Output: <img src="https://mikolalysenko.github.io/vectorize-text/example/hello-triangles.svg"> # Install ```sh npm install vectorize-text ``` # API #### `require("vectorize-text")(string[,options])` Renders a string to a 2D cell complex * `string` is a string of text (single line) * `options` is an optional object of parameters + `options.font` is the font family to use (default: `"normal"`) + `options.fontStyle` if set, determines the [font-style](https://developer.mozilla.org/en-US/docs/Web/CSS/font-style) + `options.fontVariant` if set, determines the [font-variant](https://developer.mozilla.org/en-US/docs/Web/CSS/font-variant) + `options.fontWeight` if set, determines the [font-weight](https://developer.mozilla.org/en/docs/Web/CSS/font-weight) + `options.size` is the [font-size](https://developer.mozilla.org/en-US/docs/Web/CSS/font-size) used for the rasterization step (determines level of detail of the mesh) + `options.textBaseline` determines the baseline, same semantics as the canvas [textBaseline](https://developer.mozilla.org/en-US/docs/Drawing_text_using_a_canvas#Attributes) property. Default: `"alphabetic"` + `options.textAlign` determines the alignment for the text, same semantics as canvas [textAlign](https://developer.mozilla.org/en-US/docs/Drawing_text_using_a_canvas#Attributes). Default: `"start"` + `options.lineHeight` determines the height of a line. Default: `1.0` + `options.width` determines the width of the text, overrides `lineHeight` if specified + `options.height` determines the height of the text, overrides `lineHeight` if specified + `options.triangles` if set, then output a triangulation + `options.polygons` if set, output a list of polygons + `options.orientation` determines the orientation of any output triangles/polygon curves. Must be either `"cw"` for clockwise or `"ccw"` for counter clockwise. Default is `"cw"`. + `options.canvas` an optional canvas element + `options.context` an optional canvas 2D context + `options.styletags.breaklines` if set, break-line tags i.e. < br > could be used in the input to enter new lines. + `options.styletags.bolds` if set, parts of the input i.e. between < b > and < /b > would be presented <b>bold</b>. + `options.styletags.italics` if set, parts of the input i.e. between < i > and < /i > would be presented <i>italic</i>. + `options.styletags.superscripts` if set, parts of the input i.e. between < sup > and < /sup > would be presented in as superscript. Multiple superscipts are also allowded. For example Line 0<sup>Line 1<sup>Line 2</sup></sup>. + `options.styletags.subscripts` if set, parts of the input i.e. between < sub > and < /sub > would be presented in as subscript. Multiple subscipts are also allowded. For example: Line 0<sub>Line 1<sub>Line 2</sub></sub>. Note: it is also possible to combine sub and superscripts: A<sub>B<sup>C</sup></sub>. **Returns** The returned value depends on the type of geometry * *Planar graph*: This is the fastest output format. A JSON object encoding the embedding of an oriented planar graph, with the following properties: + `edges` are the edges of the graph + `positions` are the positions * *Polygon list*: A list of complex polygons encoded as arrays of positions. This format is most suitable for SVG and GeoJSON output * *Triangulation*: This format may be most suitable for WebGL/rendering applications. A 2D oriented simplicial complex encoded as a list of cells and positions, represented by a JSON object with two properties + `cells` are the faces of the triangulation, encoded as triples of indices into the vertex array + `positions` are the positions of the vertices in the triangulation **Note** In node.js, this library requires Cairo. For more information on how to set this up, look at the documentation for the [canvas module](https://www.npmjs.org/package/canvas). # Credits (c) 2014 Mikola Lysenko. MIT License