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vectorengine

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This is a minimal WebGL vector rendering engine written for AssemblyScript.

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import { VectorEngine } from "./VectorEngine"; export abstract class RenderableObject { // implements Renderable { constructor() { if (VectorEngine.SN != null) { VectorEngine.SN.addRenderable(this); } this.visible = true; } protected _x: f32; get x(): f32 { return this._x; } set x(val: f32) { this._x = val; } protected _y: f32; get y(): f32 { return this._y; } set y(val: f32) { this._y = val; } protected _scale: f32; get scale(): f32 { return this._scale; } set scale(val: f32) { this._scale = val; } protected _visible: bool; get visible(): bool { return this._visible; } set visible(val: bool) { this._visible = val; } abstract render(): void; }