vectorengine
Version:
This is a minimal WebGL vector rendering engine written for AssemblyScript.
45 lines (38 loc) • 798 B
text/typescript
import { VectorEngine } from "./VectorEngine";
export abstract class RenderableObject { // implements Renderable {
constructor() {
if (VectorEngine.SN != null) {
VectorEngine.SN.addRenderable(this);
}
this.visible = true;
}
protected _x: f32;
get x(): f32 {
return this._x;
}
set x(val: f32) {
this._x = val;
}
protected _y: f32;
get y(): f32 {
return this._y;
}
set y(val: f32) {
this._y = val;
}
protected _scale: f32;
get scale(): f32 {
return this._scale;
}
set scale(val: f32) {
this._scale = val;
}
protected _visible: bool;
get visible(): bool {
return this._visible;
}
set visible(val: bool) {
this._visible = val;
}
abstract render(): void;
}