vectorengine
Version:
This is a minimal WebGL vector rendering engine written for AssemblyScript.
23 lines (20 loc) • 548 B
text/typescript
import { RenderableObject } from "./RenderableObject";
import { VectorEngine } from "./VectorEngine";
export abstract class GameObject extends RenderableObject { //implements Movable, Renderable {
constructor() {
super();
if (VectorEngine.SN != null) {
VectorEngine.SN.addMovable(this);
}
this.active = true;
}
protected _active: bool;
get active(): bool {
return this._active;
}
set active(val: bool) {
this._active = val;
}
abstract move(): void;
abstract render(): void;
}