vectorengine
Version:
This is a minimal WebGL vector rendering engine written for AssemblyScript.
108 lines (95 loc) • 2.77 kB
text/typescript
import { Char } from './Char';
import { KEY } from './Input';
import { RenderableObject } from './RenderableObject';
import { VectorEngine } from './VectorEngine';
export class DisplayString extends RenderableObject {
charArray: StaticArray<Char>;
protected _color: u32 = 0xff_ff_ff_ff;
constructor(str: String, x: f32, y: f32,
scale: f32, color: u32 = 0xff_ff_ff_ff) {
super();
const len = str.length;
this._x = x;
this._y = y;
let cx = x - <f32>len * scale + scale / 2.0;
this._color = color;
this._scale = scale;
this.charArray = new StaticArray<Char>(len);
for (let i: i32 = 0; i < len; i++) {
this.charArray[i] = new Char();
this.charArray[i].charCode = str.charCodeAt(i);
this.charArray[i].x = cx;
this.charArray[i].y = y;
this.charArray[i].color = color;
this.charArray[i].scale = scale;
cx += scale * 2.0;
}
this.visible = true;
VectorEngine.SN.addRenderable(this);
}
overwrite(str: string): void {
for (let i: i32 = 0; i < this.charArray.length; i++) {
if (i >= str.length) {
this.charArray[i].charCode = KEY.SPACE;
continue;
}
this.charArray[i].charCode = str.charCodeAt(i);
}
}
set x(val: f32) {
let len = this.charArray.length;
let cx = val - <f32>(len - 1) * this._scale + this._scale / 2.0;
this._x = val;
for (let i: i32 = 0; i < len; i++) {
this.charArray[i].x = cx;
cx += this._scale * 2;
}
}
set y(val: f32) {
let len = this.charArray.length;
this._y = val;
for (let i: i32 = 0; i < len; i++) {
this.charArray[i].y = val;
}
}
set color(val: u32) {
let len = this.charArray.length;
this._color = val;
for (let i: i32 = 0; i < len; i++) {
this.charArray[i].color = val;
}
}
get color(): u32 {
return this._color;
}
set scale(val: f32) {
let len = this.charArray.length;
this._scale = val;
for (let i: i32 = 0; i < len; i++) {
this.charArray[i].scale = val;
}
let cx = this._x - <f32>len * this._scale + this._scale / 2.0;
for (let i: i32 = 0; i < len; i++) {
this.charArray[i].x = cx;
cx += this._scale * 2;
}
}
get scale(): f32 {
return this._scale;
}
get visible(): bool {
return this._visible;
}
set visible(val: bool) {
this._visible = val;
}
public render(): void {
if (this._visible == false) {
return;
}
let len = this.charArray.length;
for (let i: i32 = 0; i < len; i++) {
this.charArray[i].render();
}
}
}