vector2d
Version:
2D Vector library offering Float32Array, Array or standard Object based vectors.
53 lines • 1.73 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
Object.defineProperty(exports, "__esModule", { value: true });
var AbstractVector_1 = require("./AbstractVector");
/**
* A vector representation that stores the axes in a Float32Array
*
* ```
* const v = new Vec2D.Float32Vector(2, 5)
* ```
*/
var Float32Vector = /** @class */ (function (_super) {
__extends(Float32Vector, _super);
function Float32Vector(x, y) {
var _this = _super.call(this, Float32Vector) || this;
_this.axes = new Float32Array(2);
_this.axes[0] = x;
_this.axes[1] = y;
return _this;
}
Object.defineProperty(Float32Vector.prototype, "x", {
get: function () {
return this.axes[0];
},
set: function (x) {
this.axes[0] = x;
},
enumerable: true,
configurable: true
});
Object.defineProperty(Float32Vector.prototype, "y", {
get: function () {
return this.axes[1];
},
set: function (y) {
this.axes[1] = y;
},
enumerable: true,
configurable: true
});
return Float32Vector;
}(AbstractVector_1.AbstractVector));
exports.Float32Vector = Float32Vector;
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