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vector2d-extended

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declare class Vector2d { x: number; y: number; constructor(x?: number, y?: number); toString(): string; static readonly ZERO: Vector2d; static readonly ONE: Vector2d; static readonly UP: Vector2d; static readonly DOWN: Vector2d; static readonly RIGHT: Vector2d; static readonly LEFT: Vector2d; static clampMagnitude(a: Vector2d, maxLength: number): Vector2d; static lerp(a: Vector2d, b: Vector2d, l: number): Vector2d; static scale(a: Vector2d, b: Vector2d): Vector2d; static scaleX(a: Vector2d, b: Vector2d): Vector2d; static scaleY(a: Vector2d, b: Vector2d): Vector2d; static add(a: Vector2d, b: Vector2d): Vector2d; static addX(a: Vector2d, b: Vector2d): Vector2d; static addY(a: Vector2d, b: Vector2d): Vector2d; static subtract(a: Vector2d, b: Vector2d): Vector2d; static subtractX(a: Vector2d, b: Vector2d): Vector2d; static subtractY(a: Vector2d, b: Vector2d): Vector2d; static multiply(a: Vector2d, b: number): Vector2d; static multiplyX(a: Vector2d, b: number): Vector2d; static multiplyY(a: Vector2d, b: number): Vector2d; static divide(a: Vector2d, b: number): Vector2d; static divideX(a: Vector2d, b: number): Vector2d; static divideY(a: Vector2d, b: number): Vector2d; static normalize(a: Vector2d): Vector2d; static project(a: Vector2d, b: Vector2d): Vector2d; static round(a: Vector2d): Vector2d; static roundX(a: Vector2d): Vector2d; static roundY(a: Vector2d): Vector2d; static invert(a: Vector2d): Vector2d; static invertX(a: Vector2d): Vector2d; static invertY(a: Vector2d): Vector2d; set(x: number, y: number): Vector2d; add(a: Vector2d): Vector2d; addX(a: Vector2d): Vector2d; addY(a: Vector2d): Vector2d; subtract(a: Vector2d): Vector2d; subtractX(a: Vector2d): Vector2d; subtractY(a: Vector2d): Vector2d; multiply(a: number): Vector2d; multiplyX(a: number): Vector2d; multiplyY(a: number): Vector2d; divide(a: number): Vector2d; divideX(a: number): Vector2d; divideY(a: number): Vector2d; normalize(): Vector2d; project(b: Vector2d): Vector2d; round(): Vector2d; roundX(): Vector2d; roundY(): Vector2d; zero(): Vector2d; zeroX(): Vector2d; zeroY(): Vector2d; clone(): Vector2d; equate(b: Vector2d): Vector2d; equateX(b: Vector2d): Vector2d; equateY(b: Vector2d): Vector2d; invert(): Vector2d; invertX(): Vector2d; invertY(): Vector2d; lerp(b: Vector2d, l: number): Vector2d; scale(a: Vector2d): Vector2d; scaleX(a: Vector2d): Vector2d; scaleY(a: Vector2d): Vector2d; clampMagnitude(maxLength: number): Vector2d; rotate: number; magnitudeSquared: number; magnitude: number; dot(b: Vector2d): number; cross(b: Vector2d): number; distance(b: Vector2d): number; distanceSquared(b: Vector2d): number; angle(b: Vector2d): number; areaTriangle(b: Vector2d): number; areaParallelogram(b: Vector2d): number; isZero(): boolean; isZeroX(): boolean; isZeroY(): boolean; isEqual(b: Vector2d): boolean; isEqualX(b: Vector2d): boolean; isEqualY(b: Vector2d): boolean; isNaN(): boolean; isNaNX(): boolean; isNaNY(): boolean; isFinite(): boolean; isFiniteX(): boolean; isFiniteY(): boolean; isEqualRotate(b: Vector2d): boolean; isEqualInvertRotate(b: Vector2d): boolean; isCollinear(b: Vector2d): boolean; isOrthogonal(b: Vector2d): boolean; } export default Vector2d;