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/*! gridster.js - v0.5.6 - 2014-09-25 * http://gridster.net/ * Copyright (c) 2014 ducksboard; Licensed MIT */ ;(function(root, factory) { if (typeof define === 'function' && define.amd) { define('gridster-coords', ['jquery'], factory); } else { root.GridsterCoords = factory(root.$ || root.jQuery); } }(this, function($) { /** * Creates objects with coordinates (x1, y1, x2, y2, cx, cy, width, height) * to simulate DOM elements on the screen. * Coords is used by Gridster to create a faux grid with any DOM element can * collide. * * @class Coords * @param {HTMLElement|Object} obj The jQuery HTMLElement or a object with: left, * top, width and height properties. * @return {Object} Coords instance. * @constructor */ function Coords(obj) { if (obj[0] && $.isPlainObject(obj[0])) { this.data = obj[0]; }else { this.el = obj; } this.isCoords = true; this.coords = {}; this.init(); return this; } var fn = Coords.prototype; fn.init = function(){ this.set(); this.original_coords = this.get(); }; fn.set = function(update, not_update_offsets) { var el = this.el; if (el && !update) { this.data = el.offset(); this.data.width = el.width(); this.data.height = el.height(); } if (el && update && !not_update_offsets) { var offset = el.offset(); this.data.top = offset.top; this.data.left = offset.left; } var d = this.data; typeof d.left === 'undefined' && (d.left = d.x1); typeof d.top === 'undefined' && (d.top = d.y1); this.coords.x1 = d.left; this.coords.y1 = d.top; this.coords.x2 = d.left + d.width; this.coords.y2 = d.top + d.height; this.coords.cx = d.left + (d.width / 2); this.coords.cy = d.top + (d.height / 2); this.coords.width = d.width; this.coords.height = d.height; this.coords.el = el || false ; return this; }; fn.update = function(data){ if (!data && !this.el) { return this; } if (data) { var new_data = $.extend({}, this.data, data); this.data = new_data; return this.set(true, true); } this.set(true); return this; }; fn.get = function(){ return this.coords; }; fn.destroy = function() { this.el.removeData('coords'); delete this.el; }; //jQuery adapter $.fn.coords = function() { if (this.data('coords') ) { return this.data('coords'); } var ins = new Coords(this, arguments[0]); this.data('coords', ins); return ins; }; return Coords; })); ;(function(root, factory) { if (typeof define === 'function' && define.amd) { define('gridster-collision', ['jquery', 'gridster-coords'], factory); } else { root.GridsterCollision = factory(root.$ || root.jQuery, root.GridsterCoords); } }(this, function($, Coords) { var defaults = { colliders_context: document.body, overlapping_region: 'C' // ,on_overlap: function(collider_data){}, // on_overlap_start : function(collider_data){}, // on_overlap_stop : function(collider_data){} }; /** * Detects collisions between a DOM element against other DOM elements or * Coords objects. * * @class Collision * @uses Coords * @param {HTMLElement} el The jQuery wrapped HTMLElement. * @param {HTMLElement|Array} colliders Can be a jQuery collection * of HTMLElements or an Array of Coords instances. * @param {Object} [options] An Object with all options you want to * overwrite: * @param {String} [options.overlapping_region] Determines when collision * is valid, depending on the overlapped area. Values can be: 'N', 'S', * 'W', 'E', 'C' or 'all'. Default is 'C'. * @param {Function} [options.on_overlap_start] Executes a function the first * time each `collider ` is overlapped. * @param {Function} [options.on_overlap_stop] Executes a function when a * `collider` is no longer collided. * @param {Function} [options.on_overlap] Executes a function when the * mouse is moved during the collision. * @return {Object} Collision instance. * @constructor */ function Collision(el, colliders, options) { this.options = $.extend(defaults, options); this.$element = el; this.last_colliders = []; this.last_colliders_coords = []; this.set_colliders(colliders); this.init(); } Collision.defaults = defaults; var fn = Collision.prototype; fn.init = function() { this.find_collisions(); }; fn.overlaps = function(a, b) { var x = false; var y = false; if ((b.x1 >= a.x1 && b.x1 <= a.x2) || (b.x2 >= a.x1 && b.x2 <= a.x2) || (a.x1 >= b.x1 && a.x2 <= b.x2) ) { x = true; } if ((b.y1 >= a.y1 && b.y1 <= a.y2) || (b.y2 >= a.y1 && b.y2 <= a.y2) || (a.y1 >= b.y1 && a.y2 <= b.y2) ) { y = true; } return (x && y); }; fn.detect_overlapping_region = function(a, b){ var regionX = ''; var regionY = ''; if (a.y1 > b.cy && a.y1 < b.y2) { regionX = 'N'; } if (a.y2 > b.y1 && a.y2 < b.cy) { regionX = 'S'; } if (a.x1 > b.cx && a.x1 < b.x2) { regionY = 'W'; } if (a.x2 > b.x1 && a.x2 < b.cx) { regionY = 'E'; } return (regionX + regionY) || 'C'; }; fn.calculate_overlapped_area_coords = function(a, b){ var x1 = Math.max(a.x1, b.x1); var y1 = Math.max(a.y1, b.y1); var x2 = Math.min(a.x2, b.x2); var y2 = Math.min(a.y2, b.y2); return $({ left: x1, top: y1, width : (x2 - x1), height: (y2 - y1) }).coords().get(); }; fn.calculate_overlapped_area = function(coords){ return (coords.width * coords.height); }; fn.manage_colliders_start_stop = function(new_colliders_coords, start_callback, stop_callback){ var last = this.last_colliders_coords; for (var i = 0, il = last.length; i < il; i++) { if ($.inArray(last[i], new_colliders_coords) === -1) { start_callback.call(this, last[i]); } } for (var j = 0, jl = new_colliders_coords.length; j < jl; j++) { if ($.inArray(new_colliders_coords[j], last) === -1) { stop_callback.call(this, new_colliders_coords[j]); } } }; fn.find_collisions = function(player_data_coords){ var self = this; var overlapping_region = this.options.overlapping_region; var colliders_coords = []; var colliders_data = []; var $colliders = (this.colliders || this.$colliders); var count = $colliders.length; var player_coords = self.$element.coords() .update(player_data_coords || false).get(); while(count--){ var $collider = self.$colliders ? $($colliders[count]) : $colliders[count]; var $collider_coords_ins = ($collider.isCoords) ? $collider : $collider.coords(); var collider_coords = $collider_coords_ins.get(); var overlaps = self.overlaps(player_coords, collider_coords); if (!overlaps) { continue; } var region = self.detect_overlapping_region( player_coords, collider_coords); //todo: make this an option if (region === overlapping_region || overlapping_region === 'all') { var area_coords = self.calculate_overlapped_area_coords( player_coords, collider_coords); var area = self.calculate_overlapped_area(area_coords); var collider_data = { area: area, area_coords : area_coords, region: region, coords: collider_coords, player_coords: player_coords, el: $collider }; if (self.options.on_overlap) { self.options.on_overlap.call(this, collider_data); } colliders_coords.push($collider_coords_ins); colliders_data.push(collider_data); } } if (self.options.on_overlap_stop || self.options.on_overlap_start) { this.manage_colliders_start_stop(colliders_coords, self.options.on_overlap_start, self.options.on_overlap_stop); } this.last_colliders_coords = colliders_coords; return colliders_data; }; fn.get_closest_colliders = function(player_data_coords){ var colliders = this.find_collisions(player_data_coords); colliders.sort(function(a, b) { /* if colliders are being overlapped by the "C" (center) region, * we have to set a lower index in the array to which they are placed * above in the grid. */ if (a.region === 'C' && b.region === 'C') { if (a.coords.y1 < b.coords.y1 || a.coords.x1 < b.coords.x1) { return - 1; }else{ return 1; } } if (a.area < b.area) { return 1; } return 1; }); return colliders; }; fn.set_colliders = function(colliders) { if (typeof colliders === 'string' || colliders instanceof $) { this.$colliders = $(colliders, this.options.colliders_context).not(this.$element); }else{ this.colliders = $(colliders); } }; //jQuery adapter $.fn.collision = function(collider, options) { return new Collision( this, collider, options ); }; return Collision; })); ;(function(window, undefined) { /* Delay, debounce and throttle functions taken from underscore.js * * Copyright (c) 2009-2013 Jeremy Ashkenas, DocumentCloud and * Investigative Reporters & Editors * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, * copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following * conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ window.delay = function(func, wait) { var args = Array.prototype.slice.call(arguments, 2); return setTimeout(function(){ return func.apply(null, args); }, wait); }; window.debounce = function(func, wait, immediate) { var timeout; return function() { var context = this, args = arguments; var later = function() { timeout = null; if (!immediate) func.apply(context, args); }; if (immediate && !timeout) func.apply(context, args); clearTimeout(timeout); timeout = setTimeout(later, wait); }; }; window.throttle = function(func, wait) { var context, args, timeout, throttling, more, result; var whenDone = debounce( function(){ more = throttling = false; }, wait); return function() { context = this; args = arguments; var later = function() { timeout = null; if (more) func.apply(context, args); whenDone(); }; if (!timeout) timeout = setTimeout(later, wait); if (throttling) { more = true; } else { result = func.apply(context, args); } whenDone(); throttling = true; return result; }; }; })(window); ;(function(root, factory) { if (typeof define === 'function' && define.amd) { define('gridster-draggable', ['jquery'], factory); } else { root.GridsterDraggable = factory(root.$ || root.jQuery); } }(this, function($) { var defaults = { items: 'li', distance: 1, limit: true, offset_left: 0, autoscroll: true, ignore_dragging: ['INPUT', 'TEXTAREA', 'SELECT', 'BUTTON'], // or function handle: null, container_width: 0, // 0 == auto move_element: true, helper: false, // or 'clone' remove_helper: true // drag: function(e) {}, // start : function(e, ui) {}, // stop : function(e) {} }; var $window = $(window); var dir_map = { x : 'left', y : 'top' }; var isTouch = !!('ontouchstart' in window); var capitalize = function(str) { return str.charAt(0).toUpperCase() + str.slice(1); }; var idCounter = 0; var uniqId = function() { return ++idCounter + ''; }; /** * Basic drag implementation for DOM elements inside a container. * Provide start/stop/drag callbacks. * * @class Draggable * @param {HTMLElement} el The HTMLelement that contains all the widgets * to be dragged. * @param {Object} [options] An Object with all options you want to * overwrite: * @param {HTMLElement|String} [options.items] Define who will * be the draggable items. Can be a CSS Selector String or a * collection of HTMLElements. * @param {Number} [options.distance] Distance in pixels after mousedown * the mouse must move before dragging should start. * @param {Boolean} [options.limit] Constrains dragging to the width of * the container * @param {Object|Function} [options.ignore_dragging] Array of node names * that sould not trigger dragging, by default is `['INPUT', 'TEXTAREA', * 'SELECT', 'BUTTON']`. If a function is used return true to ignore dragging. * @param {offset_left} [options.offset_left] Offset added to the item * that is being dragged. * @param {Number} [options.drag] Executes a callback when the mouse is * moved during the dragging. * @param {Number} [options.start] Executes a callback when the drag * starts. * @param {Number} [options.stop] Executes a callback when the drag stops. * @return {Object} Returns `el`. * @constructor */ function Draggable(el, options) { this.options = $.extend({}, defaults, options); this.$document = $(document); this.$container = $(el); this.$dragitems = $(this.options.items, this.$container); this.is_dragging = false; this.player_min_left = 0 + this.options.offset_left; this.id = uniqId(); this.ns = '.gridster-draggable-' + this.id; this.init(); } Draggable.defaults = defaults; var fn = Draggable.prototype; fn.init = function() { var pos = this.$container.css('position'); this.calculate_dimensions(); this.$container.css('position', pos === 'static' ? 'relative' : pos); this.disabled = false; this.events(); $(window).bind(this.nsEvent('resize'), throttle($.proxy(this.calculate_dimensions, this), 200)); }; fn.nsEvent = function(ev) { return (ev || '') + this.ns; }; fn.events = function() { this.pointer_events = { start: this.nsEvent('touchstart') + ' ' + this.nsEvent('mousedown'), move: this.nsEvent('touchmove') + ' ' + this.nsEvent('mousemove'), end: this.nsEvent('touchend') + ' ' + this.nsEvent('mouseup') }; this.$container.on(this.nsEvent('selectstart'), $.proxy(this.on_select_start, this)); this.$container.on(this.pointer_events.start, this.options.items, $.proxy(this.drag_handler, this)); this.$document.on(this.pointer_events.end, $.proxy(function(e) { this.is_dragging = false; if (this.disabled) { return; } this.$document.off(this.pointer_events.move); if (this.drag_start) { this.on_dragstop(e); } }, this)); }; fn.get_actual_pos = function($el) { var pos = $el.position(); return pos; }; fn.get_mouse_pos = function(e) { if (e.originalEvent && e.originalEvent.touches) { var oe = e.originalEvent; e = oe.touches.length ? oe.touches[0] : oe.changedTouches[0]; } return { left: e.clientX, top: e.clientY }; }; fn.get_offset = function(e) { e.preventDefault(); var mouse_actual_pos = this.get_mouse_pos(e); var diff_x = Math.round( mouse_actual_pos.left - this.mouse_init_pos.left); var diff_y = Math.round(mouse_actual_pos.top - this.mouse_init_pos.top); var left = Math.round(this.el_init_offset.left + diff_x - this.baseX + $(window).scrollLeft() - this.win_offset_x); var top = Math.round(this.el_init_offset.top + diff_y - this.baseY + $(window).scrollTop() - this.win_offset_y); if (this.options.limit) { if (left > this.player_max_left) { left = this.player_max_left; } else if(left < this.player_min_left) { left = this.player_min_left; } } return { position: { left: left, top: top }, pointer: { left: mouse_actual_pos.left, top: mouse_actual_pos.top, diff_left: diff_x + ($(window).scrollLeft() - this.win_offset_x), diff_top: diff_y + ($(window).scrollTop() - this.win_offset_y) } }; }; fn.get_drag_data = function(e) { var offset = this.get_offset(e); offset.$player = this.$player; offset.$helper = this.helper ? this.$helper : this.$player; return offset; }; fn.set_limits = function(container_width) { container_width || (container_width = this.$container.width()); this.player_max_left = (container_width - this.player_width + - this.options.offset_left); this.options.container_width = container_width; return this; }; fn.scroll_in = function(axis, data) { var dir_prop = dir_map[axis]; var area_size = 50; var scroll_inc = 30; var is_x = axis === 'x'; var window_size = is_x ? this.window_width : this.window_height; var doc_size = is_x ? $(document).width() : $(document).height(); var player_size = is_x ? this.$player.width() : this.$player.height(); var next_scroll; var scroll_offset = $window['scroll' + capitalize(dir_prop)](); var min_window_pos = scroll_offset; var max_window_pos = min_window_pos + window_size; var mouse_next_zone = max_window_pos - area_size; // down/right var mouse_prev_zone = min_window_pos + area_size; // up/left var abs_mouse_pos = min_window_pos + data.pointer[dir_prop]; var max_player_pos = (doc_size - window_size + player_size); if (abs_mouse_pos >= mouse_next_zone) { next_scroll = scroll_offset + scroll_inc; if (next_scroll < max_player_pos) { $window['scroll' + capitalize(dir_prop)](next_scroll); this['scroll_offset_' + axis] += scroll_inc; } } if (abs_mouse_pos <= mouse_prev_zone) { next_scroll = scroll_offset - scroll_inc; if (next_scroll > 0) { $window['scroll' + capitalize(dir_prop)](next_scroll); this['scroll_offset_' + axis] -= scroll_inc; } } return this; }; fn.manage_scroll = function(data) { this.scroll_in('x', data); this.scroll_in('y', data); }; fn.calculate_dimensions = function(e) { this.window_height = $window.height(); this.window_width = $window.width(); }; fn.drag_handler = function(e) { var node = e.target.nodeName; // skip if drag is disabled, or click was not done with the mouse primary button if (this.disabled || e.which !== 1 && !isTouch) { return; } if (this.ignore_drag(e)) { return; } var self = this; var first = true; this.$player = $(e.currentTarget); this.el_init_pos = this.get_actual_pos(this.$player); this.mouse_init_pos = this.get_mouse_pos(e); this.offsetY = this.mouse_init_pos.top - this.el_init_pos.top; this.$document.on(this.pointer_events.move, function(mme) { var mouse_actual_pos = self.get_mouse_pos(mme); var diff_x = Math.abs( mouse_actual_pos.left - self.mouse_init_pos.left); var diff_y = Math.abs( mouse_actual_pos.top - self.mouse_init_pos.top); if (!(diff_x > self.options.distance || diff_y > self.options.distance) ) { return false; } if (first) { first = false; self.on_dragstart.call(self, mme); return false; } if (self.is_dragging === true) { self.on_dragmove.call(self, mme); } return false; }); if (!isTouch) { return false; } }; fn.on_dragstart = function(e) { e.preventDefault(); if (this.is_dragging) { return this; } this.drag_start = this.is_dragging = true; var offset = this.$container.offset(); this.baseX = Math.round(offset.left); this.baseY = Math.round(offset.top); this.initial_container_width = this.options.container_width || this.$container.width(); if (this.options.helper === 'clone') { this.$helper = this.$player.clone() .appendTo(this.$container).addClass('helper'); this.helper = true; } else { this.helper = false; } this.win_offset_y = $(window).scrollTop(); this.win_offset_x = $(window).scrollLeft(); this.scroll_offset_y = 0; this.scroll_offset_x = 0; this.el_init_offset = this.$player.offset(); this.player_width = this.$player.width(); this.player_height = this.$player.height(); this.set_limits(this.options.container_width); if (this.options.start) { this.options.start.call(this.$player, e, this.get_drag_data(e)); } return false; }; fn.on_dragmove = function(e) { var data = this.get_drag_data(e); this.options.autoscroll && this.manage_scroll(data); if (this.options.move_element) { (this.helper ? this.$helper : this.$player).css({ 'position': 'absolute', 'left' : data.position.left, 'top' : data.position.top }); } var last_position = this.last_position || data.position; data.prev_position = last_position; if (this.options.drag) { this.options.drag.call(this.$player, e, data); } this.last_position = data.position; return false; }; fn.on_dragstop = function(e) { var data = this.get_drag_data(e); this.drag_start = false; if (this.options.stop) { this.options.stop.call(this.$player, e, data); } if (this.helper && this.options.remove_helper) { this.$helper.remove(); } return false; }; fn.on_select_start = function(e) { if (this.disabled) { return; } if (this.ignore_drag(e)) { return; } return false; }; fn.enable = function() { this.disabled = false; }; fn.disable = function() { this.disabled = true; }; fn.destroy = function() { this.disable(); this.$container.off(this.ns); this.$document.off(this.ns); $(window).off(this.ns); $.removeData(this.$container, 'drag'); }; fn.ignore_drag = function(event) { if (this.options.handle) { return !$(event.target).is(this.options.handle); } if ($.isFunction(this.options.ignore_dragging)) { return this.options.ignore_dragging(event); } return $(event.target).is(this.options.ignore_dragging.join(', ')); }; //jQuery adapter $.fn.drag = function ( options ) { return new Draggable(this, options); }; return Draggable; })); ;(function(root, factory) { if (typeof define === 'function' && define.amd) { define(['jquery', 'gridster-draggable', 'gridster-collision'], factory); } else { root.Gridster = factory(root.$ || root.jQuery, root.GridsterDraggable, root.GridsterCollision); } }(this, function($, Draggable, Collision) { var defaults = { namespace: '', widget_selector: 'li', widget_margins: [10, 10], widget_base_dimensions: [400, 225], extra_rows: 0, extra_cols: 0, min_cols: 1, max_cols: Infinity, min_rows: 15, max_size_x: false, autogrow_cols: false, maintain_aspect_ratio: false, autogenerate_stylesheet: true, avoid_overlapped_widgets: true, auto_init: true, serialize_params: function($w, wgd) { return { col: wgd.col, row: wgd.row, size_x: wgd.size_x, size_y: wgd.size_y }; }, collision: {}, draggable: { items: '.gs-w', distance: 4, ignore_dragging: Draggable.defaults.ignore_dragging.slice(0) }, resize: { enabled: false, axes: ['both'], handle_append_to: '', handle_class: 'gs-resize-handle', max_size: [Infinity, Infinity], min_size: [1, 1] } }; /** * @class Gridster * @uses Draggable * @uses Collision * @param {HTMLElement} el The HTMLelement that contains all the widgets. * @param {Object} [options] An Object with all options you want to * overwrite: * @param {HTMLElement|String} [options.widget_selector] Define who will * be the draggable widgets. Can be a CSS Selector String or a * collection of HTMLElements * @param {Array} [options.widget_margins] Margin between widgets. * The first index for the horizontal margin (left, right) and * the second for the vertical margin (top, bottom). * @param {Array} [options.widget_base_dimensions] Base widget dimensions * in pixels. The first index for the width and the second for the * height. * @param {Number} [options.extra_cols] Add more columns in addition to * those that have been calculated. * @param {Number} [options.extra_rows] Add more rows in addition to * those that have been calculated. * @param {Number} [options.min_cols] The minimum required columns. * @param {Number} [options.max_cols] The maximum columns possible (set to null * for no maximum). * @param {Number} [options.min_rows] The minimum required rows. * @param {Number} [options.max_size_x] The maximum number of columns * that a widget can span. * @param {Boolean} [options.autogenerate_stylesheet] If true, all the * CSS required to position all widgets in their respective columns * and rows will be generated automatically and injected to the * `<head>` of the document. You can set this to false, and write * your own CSS targeting rows and cols via data-attributes like so: * `[data-col="1"] { left: 10px; }` * @param {Boolean} [options.avoid_overlapped_widgets] Avoid that widgets loaded * from the DOM can be overlapped. It is helpful if the positions were * bad stored in the database or if there was any conflict. * @param {Boolean} [options.auto_init] Automatically call gridster init * method or not when the plugin is instantiated. * @param {Function} [options.serialize_params] Return the data you want * for each widget in the serialization. Two arguments are passed: * `$w`: the jQuery wrapped HTMLElement, and `wgd`: the grid * coords object (`col`, `row`, `size_x`, `size_y`). * @param {Object} [options.collision] An Object with all options for * Collision class you want to overwrite. See Collision docs for * more info. * @param {Object} [options.draggable] An Object with all options for * Draggable class you want to overwrite. See Draggable docs for more * info. * @param {Object|Function} [options.draggable.ignore_dragging] Note that * if you use a Function, and resize is enabled, you should ignore the * resize handlers manually (options.resize.handle_class). * @param {Object} [options.resize] An Object with resize config options. * @param {Boolean} [options.resize.enabled] Set to true to enable * resizing. * @param {Array} [options.resize.axes] Axes in which widgets can be * resized. Possible values: ['x', 'y', 'both']. * @param {String} [options.resize.handle_append_to] Set a valid CSS * selector to append resize handles to. * @param {String} [options.resize.handle_class] CSS class name used * by resize handles. * @param {Array} [options.resize.max_size] Limit widget dimensions * when resizing. Array values should be integers: * `[max_cols_occupied, max_rows_occupied]` * @param {Array} [options.resize.min_size] Limit widget dimensions * when resizing. Array values should be integers: * `[min_cols_occupied, min_rows_occupied]` * @param {Function} [options.resize.start] Function executed * when resizing starts. * @param {Function} [otions.resize.resize] Function executed * during the resizing. * @param {Function} [options.resize.stop] Function executed * when resizing stops. * * @constructor */ function Gridster(el, options) { this.options = $.extend(true, {}, defaults, options); this.$el = $(el); this.$wrapper = this.$el.parent(); this.$widgets = this.$el.children( this.options.widget_selector).addClass('gs-w'); this.widgets = []; this.$changed = $([]); this.wrapper_width = this.$wrapper.width(); this.min_widget_width = (this.options.widget_margins[0] * 2) + this.options.widget_base_dimensions[0]; this.min_widget_height = (this.options.widget_margins[1] * 2) + this.options.widget_base_dimensions[1]; this.generated_stylesheets = []; this.$style_tags = $([]); this.options.auto_init && this.init(); } Gridster.defaults = defaults; Gridster.generated_stylesheets = []; /** * Sorts an Array of grid coords objects (representing the grid coords of * each widget) in ascending way. * * @method sort_by_row_asc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */ Gridster.sort_by_row_asc = function(widgets) { widgets = widgets.sort(function(a, b) { if (!a.row) { a = $(a).coords().grid; b = $(b).coords().grid; } if (a.row > b.row) { return 1; } return -1; }); return widgets; }; /** * Sorts an Array of grid coords objects (representing the grid coords of * each widget) placing first the empty cells upper left. * * @method sort_by_row_and_col_asc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */ Gridster.sort_by_row_and_col_asc = function(widgets) { widgets = widgets.sort(function(a, b) { if (a.row > b.row || a.row === b.row && a.col > b.col) { return 1; } return -1; }); return widgets; }; /** * Sorts an Array of grid coords objects by column (representing the grid * coords of each widget) in ascending way. * * @method sort_by_col_asc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */ Gridster.sort_by_col_asc = function(widgets) { widgets = widgets.sort(function(a, b) { if (a.col > b.col) { return 1; } return -1; }); return widgets; }; /** * Sorts an Array of grid coords objects (representing the grid coords of * each widget) in descending way. * * @method sort_by_row_desc * @param {Array} widgets Array of grid coords objects * @return {Array} Returns the array sorted. */ Gridster.sort_by_row_desc = function(widgets) { widgets = widgets.sort(function(a, b) { if (a.row + a.size_y < b.row + b.size_y) { return 1; } return -1; }); return widgets; }; /** Instance Methods **/ var fn = Gridster.prototype; fn.init = function() { this.options.resize.enabled && this.setup_resize(); this.generate_grid_and_stylesheet(); this.get_widgets_from_DOM(); this.set_dom_grid_height(); this.set_dom_grid_width(); this.$wrapper.addClass('ready'); this.draggable(); this.options.resize.enabled && this.resizable(); $(window).bind('resize.gridster', throttle( $.proxy(this.recalculate_faux_grid, this), 200)); }; /** * Disables dragging. * * @method disable * @return {Class} Returns the instance of the Gridster Class. */ fn.disable = function() { this.$wrapper.find('.player-revert').removeClass('player-revert'); this.drag_api.disable(); return this; }; /** * Enables dragging. * * @method enable * @return {Class} Returns the instance of the Gridster Class. */ fn.enable = function() { this.drag_api.enable(); return this; }; /** * Disables drag-and-drop widget resizing. * * @method disable * @return {Class} Returns instance of gridster Class. */ fn.disable_resize = function() { this.$el.addClass('gs-resize-disabled'); this.resize_api.disable(); return this; }; /** * Enables drag-and-drop widget resizing. * * @method enable * @return {Class} Returns instance of gridster Class. */ fn.enable_resize = function() { this.$el.removeClass('gs-resize-disabled'); this.resize_api.enable(); return this; }; /** * Add a new widget to the grid. * * @method add_widget * @param {String|HTMLElement} html The string representing the HTML of the widget * or the HTMLElement. * @param {Number} [size_x] The nº of rows the widget occupies horizontally. * @param {Number} [size_y] The nº of columns the widget occupies vertically. * @param {Number} [col] The column the widget should start in. * @param {Number} [row] The row the widget should start in. * @param {Array} [max_size] max_size Maximun size (in units) for width and height. * @param {Array} [min_size] min_size Minimum size (in units) for width and height. * @return {HTMLElement} Returns the jQuery wrapped HTMLElement representing. * the widget that was just created. */ fn.add_widget = function(html, size_x, size_y, col, row, max_size, min_size) { var pos; size_x || (size_x = 1); size_y || (size_y = 1); if (!col & !row) { pos = this.next_position(size_x, size_y); } else { pos = { col: col, row: row, size_x: size_x, size_y: size_y }; this.empty_cells(col, row, size_x, size_y); } var $w = $(html).attr({ 'data-col': pos.col, 'data-row': pos.row, 'data-sizex' : size_x, 'data-sizey' : size_y }).addClass('gs-w').appendTo(this.$el).hide(); this.$widgets = this.$widgets.add($w); this.register_widget($w); this.add_faux_rows(pos.size_y); //this.add_faux_cols(pos.size_x); if (max_size) { this.set_widget_max_size($w, max_size); } if (min_size) { this.set_widget_min_size($w, min_size); } this.set_dom_grid_width(); this.set_dom_grid_height(); this.drag_api.set_limits(this.cols * this.min_widget_width); return $w.fadeIn(); }; /** * Change widget size limits. * * @method set_widget_min_size * @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement * representing the widget or an index representing the desired widget. * @param {Array} min_size Minimum size (in units) for width and height. * @return {HTMLElement} Returns instance of gridster Class. */ fn.set_widget_min_size = function($widget, min_size) { $widget = typeof $widget === 'number' ? this.$widgets.eq($widget) : $widget; if (!$widget.length) { return this; } var wgd = $widget.data('coords').grid; wgd.min_size_x = min_size[0]; wgd.min_size_y = min_size[1]; return this; }; /** * Change widget size limits. * * @method set_widget_max_size * @param {HTMLElement|Number} $widget The jQuery wrapped HTMLElement * representing the widget or an index representing the desired widget. * @param {Array} max_size Maximun size (in units) for width and height. * @return {HTMLElement} Returns instance of gridster Class. */ fn.set_widget_max_size = function($widget, max_size) { $widget = typeof $widget === 'number' ? this.$widgets.eq($widget) : $widget; if (!$widget.length) { return this; } var wgd = $widget.data('coords').grid; wgd.max_size_x = max_size[0]; wgd.max_size_y = max_size[1]; return this; }; /** * Append the resize handle into a widget. * * @method add_resize_handle * @param {HTMLElement} $widget The jQuery wrapped HTMLElement * representing the widget. * @return {HTMLElement} Returns instance of gridster Class. */ fn.add_resize_handle = function($w) { var append_to = this.options.resize.handle_append_to; $(this.resize_handle_tpl).appendTo( append_to ? $(append_to, $w) : $w); return this; }; /** * Change the size of a widget. Width is limited to the current grid width. * * @method resize_widget * @param {HTMLElement} $widget The jQuery wrapped HTMLElement * representing the widget. * @param {Number} size_x The number of columns that will occupy the widget. * By default <code>size_x</code> is limited to the space available from * the column where the widget begins, until the last column to the right. * @param {Number} size_y The number of rows that will occupy the widget. * @param {Function} [callback] Function executed when the widget is removed. * @return {HTMLElement} Returns $widget. */ fn.resize_widget = function($widget, size_x, size_y, callback) { var wgd = $widget.coords().grid; var col = wgd.col; var max_cols = this.options.max_cols; var old_size_y = wgd.size_y; var old_col = wgd.col; var new_col = old_col; size_x || (size_x = wgd.size_x); size_y || (size_y = wgd.size_y); if (max_cols !== Infinity) { size_x = Math.min(size_x, max_cols - col + 1); } if (size_y > old_size_y) { this.add_faux_rows(Math.max(size_y - old_size_y, 0)); } var player_rcol = (col + size_x - 1); if (player_rcol > this.cols) { this.add_faux_cols(player_rcol - this.cols); } var new_grid_data = { col: new_col, row: wgd.row, size_x: size_x, size_y: size_y }; this.mutate_widget_in_gridmap($widget, wgd, new_grid_data); this.set_dom_grid_height(); this.set_dom_grid_width(); if (callback) { callback.call(this, new_grid_data.size_x, new_grid_data.size_y); } return $widget; }; /** * Mutate widget dimensions and position in the grid map. * * @method mutate_widget_in_gridmap * @param {HTMLElement} $widget The jQuery wrapped HTMLElement * representing the widget to mutate. * @param {Object} wgd Current widget grid data (col, row, size_x, size_y). * @param {Object} new_wgd New widget grid data. * @return {HTMLElement} Returns instance of gridster Class. */ fn.mutate_widget_in_gridmap = function($widget, wgd, new_wgd) { var old_size_x = wgd.size_x; var old_size_y = wgd.size_y; var old_cells_occupied = this.get_cells_occupied(wgd); var new_cells_occupied = this.get_cells_occupied(new_wgd); var empty_cols = []; $.each(old_cells_occupied.cols, function(i, col) { if ($.inArray(col, new_cells_occupied.cols) === -1) { empty_cols.push(col); } }); var occupied_cols = []; $.each(new_cells_occupied.cols, function(i, col) { if ($.inArray(col, old_cells_occupied.cols) === -1) { occupied_cols.push(col); } }); var empty_rows = []; $.each(old_cells_occupied.rows, function(i, row) { if ($.inArray(row, new_cells_occupied.rows) === -1) { empty_rows.push(row); } }); var occupied_rows = []; $.each(new_cells_occupied.rows, function(i, row) { if ($.inArray(row, old_cells_occupied.rows) === -1) { occupied_rows.push(row); } }); this.remove_from_gridmap(wgd); if (occupied_cols.length) { var cols_to_empty = [ new_wgd.col, new_wgd.row, new_wgd.size_x, Math.min(old_size_y, new_wgd.size_y), $widget ]; this.empty_cells.apply(this, cols_to_empty); } if (occupied_rows.length) { var rows_to_empty = [new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget]; this.empty_cells.apply(this, rows_to_empty); } // not the same that wgd = new_wgd; wgd.col = new_wgd.col; wgd.row = new_wgd.row; wgd.size_x = new_wgd.size_x; wgd.size_y = new_wgd.size_y; this.add_to_gridmap(new_wgd, $widget); $widget.removeClass('player-revert'); //update coords instance attributes $widget.data('coords').update({ width: (new_wgd.size_x * this.options.widget_base_dimensions[0] + ((new_wgd.size_x - 1) * this.options.widget_margins[0]) * 2), height: (new_wgd.size_y * this.options.widget_base_dimensions[1] + ((new_wgd.size_y - 1) * this.options.widget_margins[1]) * 2) }); $widget.attr({ 'data-col': new_wgd.col, 'data-row': new_wgd.row, 'data-sizex': new_wgd.size_x, 'data-sizey': new_wgd.size_y }); if (empty_cols.length) { var cols_to_remove_holes = [ empty_cols[0], new_wgd.row, empty_cols.length, Math.min(old_size_y, new_wgd.size_y), $widget ]; this.remove_empty_cells.apply(this, cols_to_remove_holes); } if (empty_rows.length) { var rows_to_remove_holes = [ new_wgd.col, new_wgd.row, new_wgd.size_x, new_wgd.size_y, $widget ]; this.remove_empty_cells.apply(this, rows_to_remove_holes); } this.move_widget_up($widget); return this; }; /** * Move down widgets in cells represented by the arguments col, row, size_x, * size_y * * @method empty_cells * @param {Number} col The column where the group of cells begin. * @param {Number} row The row where the group of cells begin. * @param {Number} size_x The number of columns that the group of cells * occupy. * @param {Number} size_y The number of rows that the group of cells * occupy. * @param {HTMLElement} $exclude Exclude widgets from being moved. * @return {Class} Returns the instance of the Gridster Class. */ fn.empty_cells = function(col, row, size_x, size_y, $exclude) { var $nexts = this.widgets_below({ col: col, row: row - size_y, size_x: size_x, size_y: size_y }); $nexts.not($exclude).each($.proxy(function(i, w) { var wgd = $(w).coords().grid; if ( !(wgd.row <= (row + size_y - 1))) { return; } var diff = (row + size_y) - wgd.row; this.move_widget_down($(w), diff); }, this)); this.set_dom_grid_height(); return this; }; /** * Move up widgets below cells represented by the arguments col, row, size_x, * size_y. * * @method remove_empty_cells * @param {Number} col The column where the group of cells begin. * @param {Number} row The row where the group of cells begin. * @param {Number} size_x The number of columns that the group of cells * occupy. * @param {Number} size_y The number of rows that the group of cells * occupy. * @param {HTMLElement} exclude Exclude widgets from being moved. * @return {Class} Returns the instance of the Gridster Class. */ fn.remove_empty_cells = function(col, row, size_x, size_y, exclude) { var $nexts = this.widgets_below({ col: col, row: row, size_x: size_x, size_y: size_y }); $nexts.not(exclude).each($.proxy(function(i, widget) { this.move_widget_up( $(widget), size_y ); }, this)); this.set_dom_grid_height(); return this; }; /** * Get the most left column below to add a new widget. * * @method next_position * @param {Number} size_x The nº of rows the widget occupies horizontally. * @param {Number} size_y The nº of columns the widget occupies vertically. * @return {Object} Returns a grid coords object representing the future * widget coords. */ fn.next_position = function(size_x, size_y) { size_x || (size_x = 1); size_y || (size_y = 1); var ga = this.gridmap; var cols_l = ga.length; var valid_pos = []; var rows_l; for (var c = 1; c < cols_l; c++) { rows_l = ga[c].length; for (var r = 1; r <= rows_l; r++) { var can_move_to = this.can_move_to({ size_x: size_x, size_y: size_y }, c, r); if (can_move_to) { valid_pos.push({ col: c, row: r, size_y: size_y, size_x: size_x }); } } } if (valid_pos.length) { return Gridster.sort_by_row_and_col_asc(valid_pos)[0]; } return false; }; /** * Remove a widget from the grid. * * @method remove_widget * @param {HTMLElement} el The jQuery wrapped HTMLElement you want to remove. * @param {Boolean|Function} silent If true, widgets below the removed one * will not move up. If a Function is passed it will be used as callback. * @param {Function} callback Function executed when the widget is removed. * @return {Class} Returns the instance of the Grids