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Epic Obfuscator Yeahhh

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import { cfg } from '../config/cfg' import { Randomizer } from '../random/Randomizer' export function numberObfLvl2(num: number) { const U = cfg().transforms.noES2021Syntax ? '' : '_' if (num === 0) { const numer = Randomizer.INSTANCE.rand(1, 9999999999) if (Randomizer.INSTANCE.rand(0, 10) % 2) { return numer.toString(10) + '-0x0' + U + numer.toString(16) } else { return '0x0' + U + numer.toString(16) + '-' + numer.toString(10) } } else if (num > 0) { const p1 = Randomizer.INSTANCE.rand(0, num) const p2 = num - p1 if (Randomizer.INSTANCE.rand(0, 10) % 2) { return p1.toString(10) + '+0x0' + U + p2.toString(16) } else { return '0x0' + U + p1.toString(16) + '+' + p2.toString(10) } } else { const p1 = Randomizer.INSTANCE.rand(num, 0) // (num = -50, p1 = -30) const p2 = num - p1 // (p2 = -20) if (Randomizer.INSTANCE.rand(0, 10) % 2) { return p1.toString(10) + '-0x0' + U + Math.abs(p2).toString(16) } else { return '-0x0' + U + Math.abs(p1).toString(16) + '+' + p2.toString(10) } } }