v3d-core-realbits
Version:
WebGL-based humanoid model rendering engine.
73 lines • 1.87 kB
JavaScript
;
const path = require("path");
const test_folder = "test";
const config = {
mode: "development",
devtool: "inline-source-map",
entry: path.resolve(__dirname, "src", "index-test"),
output: {
library: {
name: "v3d-core",
type: "umd",
},
filename: "[name].test.js",
path: path.resolve(__dirname, test_folder),
},
module: {
rules: [
{
test: /\.ts$/,
use: "ts-loader",
},
{
test: /\.m?js$/,
resolve: {
fullySpecified: false,
},
},
],
},
resolve: {
modules: [path.resolve(__dirname, "node_modules")],
extensions: [".js", ".ts"],
symlinks: false,
},
experiments: {
topLevelAwait: true,
},
target: ["web"],
devServer: {
allowedHosts: "localhost",
static: {
directory: path.resolve(__dirname, test_folder),
},
compress: true,
port: 8080,
},
// optimization_original: {
// splitChunks: {
// cacheGroups: {
// babylonjs: {
// test: /[\\/]node_modules[\\/]@babylonjs[\\/]/,
// name: "babylonjs",
// chunks: "all",
// },
// },
// },
// },
optimization: {
splitChunks: {
chunks: "all",
cacheGroups: {
defaultVendors: {
test: /[\\/]node_modules[\\/]/,
name(_module, chunks, _cacheGroupKey) {
return `vendors~${chunks[0].name}`;
},
},
},
},
},
};
module.exports = config;
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