v3d-core-realbits
Version:
WebGL-based humanoid model rendering engine.
54 lines • 1.4 kB
JavaScript
;
const { resolve } = require('path');
module.exports = {
mode: 'development',
devtool: 'source-map',
entry: resolve(__dirname, 'src', 'test', 'index'),
output: {
library: {
name: 'babylon-vrm-loader',
type: 'umd',
},
filename: '[name].js',
path: resolve(__dirname, 'test'),
},
module: {
rules: [
{
test: /\.ts$/,
loader: 'ts-loader',
oneOf: [
{
resource: resolve(__dirname, 'src', 'index.ts'),
sideEffects: true,
},
],
},
],
},
resolve: {
modules: [resolve(__dirname, 'node_modules')],
extensions: ['.js', '.ts'],
},
devServer: {
static: {
directory: resolve(__dirname, 'test'),
},
port: 8080,
},
optimization: {
splitChunks: {
chunks: 'all',
cacheGroups: {
defaultVendors: {
test: /[\\/]node_modules[\\/]/,
name(_module, chunks, _cacheGroupKey) {
return `vendors~${chunks[0].name}`;
},
},
},
},
},
target: 'web',
};
//# sourceMappingURL=webpack.test.config.js.map