v3d-core-realbits
Version:
WebGL-based humanoid model rendering engine.
67 lines • 1.83 kB
JavaScript
;
const { resolve } = require('path');
const { merge } = require('webpack-merge');
const baseConfig = {
mode: 'production',
entry: resolve(__dirname, 'src', 'index'),
module: {
rules: [
{
test: /\.ts$/,
loader: 'ts-loader',
},
],
},
resolve: {
modules: [resolve(__dirname, 'node_modules')],
extensions: ['.js', '.ts'],
},
target: 'web',
};
module.exports = [
/**
* to UMD for npm
*/
merge(baseConfig, {
output: {
library: {
name: 'babylon-vrm-loader',
type: 'umd',
},
filename: 'index.module.js',
path: resolve(__dirname, 'dist'),
},
externals: [
/^@babylonjs.*$/,
],
}),
/**
* to global
*/
merge(baseConfig, {
output: {
library: {
name: 'VRMLoader',
type: 'window',
},
filename: 'index.js',
path: resolve(__dirname, 'dist'),
},
externals: [
({ context, request }, callback) => {
if (/^@babylonjs\/core.*$/.test(request)) {
return callback(null, 'var BABYLON');
}
// @see https://github.com/BabylonJS/Babylon.js/blob/master/Tools/Config/config.json#L415
if (/^@babylonjs\/loaders\/glTF\/2\.0.*$/.test(request)) {
return callback(null, 'var LOADERS.GLTF2');
}
if (/^@babylonjs\/loaders.*$/.test(request)) {
return callback(null, 'var LOADERS');
}
callback();
},
],
}),
];
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