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v2

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Simple 2d vector prototype

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/** * An object that represents a 2-dimensional vector with standard vector * operations. All operations on this class produce a new copy of the vector * instead of modifying the vector in place. */ class V2 { /** The x-coordinate of the vector */ x: number; /** The y-coordinate of the vector */ y: number; /** Construct a new vector with the specified x and y coordinates */ constructor(x: number, y: number) { this.x = x; this.y = y; } /** * Returns a new vector that is the result of adding this vector with * another vector. */ add(other: V2): V2 { return new V2(this.x + other.x, this.y + other.y); } /** * Returns a new vector that is the result of subtracting this vector by * another vector. */ subtract(other: V2): V2 { return new V2(this.x - other.x, this.y - other.y); } /** * Returns a new vector that is the result of multiplying the elements of * this vector by a scalar. */ multiply(scalar: number): V2 { return new V2(scalar * this.x, scalar * this.y); } /** * Returns a new vector that is the result of dividing the elements of this * vector by a scalar. */ divide(scalar: number): V2 { return new V2(this.x / scalar, this.y / scalar); } /** * Returns the normalized form of this vector as a new vector. A normalized * vector has a length of 1. This operation is potentially costly so it is * best to cache the result when possible. */ normalize(): V2 { var magnitude = this.magnitude(); return new V2(this.x / magnitude, this.y / magnitude); } /** * Returns the squared magnitude of this vector. This is cheaper to * compute than the magnitude, so should be preferred where possible. */ magnitudeSquared(): number { return this.dot(this); } /** * Computes the magnitude (or length) of this vector. This operation is * potentially cost os it is best to cache the result when possible. */ magnitude(): number { return Math.sqrt(this.magnitudeSquared()); } /** * Computes and returns the angle of this vector in radians. */ angle(): number { var result = Math.atan2(this.y, this.x); if (result < 0) { result += 2 * Math.PI; } return result; } /** * Calculates and returns the dot product of this vector and another vector. */ dot(other: V2): number { return this.x * other.x + this.y * other.y; } /** * Calculates and returns the cross product of this vector and another * vector. */ cross(other: V2): number { return this.x * other.y - other.x * this.y; } } export = V2;