UNPKG

utk-render

Version:
53 lines (34 loc) 1.09 kB
export default /* glsl */` #define NORMAL #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) ) varying vec3 vViewPosition; #endif #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include <uv_pars_vertex> #include <displacementmap_pars_vertex> #include <morphtarget_pars_vertex> #include <skinning_pars_vertex> #include <logdepthbuf_pars_vertex> void main() { #include <uv_vertex> #include <beginnormal_vertex> #include <morphnormal_vertex> #include <skinbase_vertex> #include <skinnormal_vertex> #include <defaultnormal_vertex> #ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED vNormal = normalize( transformedNormal ); #endif #include <begin_vertex> #include <morphtarget_vertex> #include <skinning_vertex> #include <displacementmap_vertex> #include <project_vertex> #include <logdepthbuf_vertex> #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) ) vViewPosition = - mvPosition.xyz; #endif } `;