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utk-render

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export default /* glsl */` #define NORMAL uniform float opacity; #if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) ) varying vec3 vViewPosition; #endif #ifndef FLAT_SHADED varying vec3 vNormal; #endif #include <packing> #include <uv_pars_fragment> #include <bumpmap_pars_fragment> #include <normalmap_pars_fragment> #include <logdepthbuf_pars_fragment> void main() { #include <logdepthbuf_fragment> #include <normal_fragment_begin> #include <normal_fragment_maps> gl_FragColor = vec4( packNormalToRGB( normal ), opacity ); } `;