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usher

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Simple DSL for composing decision workflows for AWS Simple Workflow

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/*! * Usher * Copyright(c) 2014 meltmedia <mike@meltmedia.com> */ 'use strict'; var winston = require('winston'); module.exports = ActivityTask; /** * The context for the execution of the activity * @constructor * @param {string} task - The raw `aws-swf` activity task */ function ActivityTask(task) { if (!(this instanceof ActivityTask)) { return new ActivityTask(task); } this.input = {}; if (task.config.input) { this.input = JSON.parse(task.config.input); } // Depending on the language of the Decider impl, this can be an Array or Object // This is a big assumption, maybe make this configurable if (Array.isArray(this.input)) { this.input = this.input[0]; } this.activityId = task.config.activityId; this.activityType = task.config.activityType; this.startedEventId = task.config.startedEventId; this.taskToken = task.config.taskToken; this.workflowExecution = task.config.workflowExecution; this._task = task; // Register a hearbeat callback every 10 seconds this.hearbeatCount = 0; this.heartbeatTimer = setInterval(function () { var self = this; self._task.recordHeartbeat( { activity: self.activityType.name, id: self.activityId, count: self.hearbeatCount++ }, function (err) { if (err) { winston.log('debug', 'Heartbead failed for task: %s (%s) due to:', self.activityType.name, self.activityId, err); } }); }.bind(this), 10000); } /** * Execute once the activity has completed successfuly * * @param {object} output - The results of the activity, if any * @param {function} [cb] - Callback to run once we have successfuly informed SWF of our status */ ActivityTask.prototype.success = function (output, cb) { var self = this; cb = cb || function () {}; winston.log('debug', 'Activity task: %s (%s) completed successfuly', this.activityType.name, self.activityId); // Stop heartbeat timer clearInterval(self.heartbeatTimer); this._task.respondCompleted(output, function (err) { if (err) { return winston.log('warn', 'Unable to complete activity task: %s (%s) due to: %s', self.activityType.name, self.activityId, err); } winston.log('verbose', 'Completed activity task: %s (%s)', self.activityType.name, self.activityId); cb(err); }); }; /** * Execute if the activity failed * * @param {string} name - A unique name for the failure * @param {object} [err] - The reason for the failure * @param {boolean} [retriable] - A hint to if the activity should be attempted again * @param {function} [cb] - Callback to run once we have successfuly informed SWF of our status */ ActivityTask.prototype.failed = function (name, err, retriable, cb) { var self = this; cb = cb || function () {}; winston.log('debug', 'Activity task: %s (%s) failed, due to: %s', this.activityType.name, this.activityId, name); // Stop heartbeat timer clearInterval(self.heartbeatTimer); var message = { name: name, retriable: retriable || false, message: err.message || err }; this._task.respondFailed(name, JSON.stringify(message), function (e) { if (e) { return winston.log('warn', 'Unable to fail activity task: %s (%s) due to:', self.activityType.name, self.activityId, e); } winston.log('warn', 'Failed activity task: %s (%s) due to:', self.activityType.name, self.activityId, message); cb(e); }); };