useloadpcd
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A .pcd file loader for React with React hooks and Three.js.
130 lines (129 loc) • 7.03 kB
JavaScript
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var _this = this;
import { useEffect, useRef, useState } from 'react';
import * as THREE from 'three';
import loadConfig from './config/loadConfig';
import setupCamera from './config/setupCamera';
import setupControls from './config/setupControls';
import PCDLoader from './three/PCDLoader';
var load = function (path, configuration) {
var canvas = useRef(null);
var _a = useState(0), loading = _a[0], setLoading = _a[1];
var _b = useState(null), err = _b[0], setErr = _b[1];
var _c = useState(undefined), frameId = _c[0], setFrameId = _c[1];
var config = loadConfig(configuration);
var getFile = function () { return __awaiter(_this, void 0, void 0, function () {
var scene, loader, camera, renderer, controls_1;
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
scene = new THREE.Scene();
scene.background = new THREE.Color(config.backgroundColor);
loader = new PCDLoader();
camera = setupCamera(config.camera);
scene.add(camera);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(config.windowSize.width, config.windowSize.height);
if (!(canvas.current !== null)) return [3 /*break*/, 2];
controls_1 = setupControls(camera, canvas.current, config.controls);
return [4 /*yield*/, loader.load(path, function (mesh) {
scene.add(mesh);
var center = mesh.geometry.boundingSphere.center;
controls_1.target.set(center.x, center.y, center.z);
controls_1.update();
var sceneStyle = scene.getObjectByName(path.substring(path.lastIndexOf('/') + 1));
if (config.particalColor !== undefined) {
sceneStyle.material.color = new THREE.Color(config.particalColor);
}
sceneStyle.material.size = 0.1;
if (canvas.current !== null) {
canvas.current.appendChild(renderer.domElement);
}
var renderScene = function () {
renderer.render(scene, camera);
};
var animate = function () {
controls_1.update();
requestAnimationFrame(animate);
renderScene();
};
var start = function () {
if (!frameId) {
setFrameId(requestAnimationFrame(animate));
}
};
start();
var onWindowResize = function () {
camera.aspect =
config.windowSize.width / config.windowSize.height;
camera.updateProjectionMatrix();
renderer.setSize(config.windowSize.width, config.windowSize.height);
controls_1.handleResize();
};
window.addEventListener('resize', onWindowResize, false);
}, function (xhr) {
var completed = (xhr.loaded / xhr.total) * 100;
// console.log(completed + '% loaded');
setLoading(completed);
}, function (error) {
setErr(error);
})];
case 1:
_a.sent();
_a.label = 2;
case 2: return [2 /*return*/];
}
});
}); };
useEffect(function () {
if (canvas.current !== null) {
if (canvas.current.children.length === 0) {
getFile();
}
}
}, []);
return [
canvas,
{
error: err,
loading: loading < 100,
percentage: loading
}
];
};
export default load;