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use-on-demand

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export declare enum SolidSide { Buy = "\u4E70\u5355", Sell = "\u5356\u5355" } export declare enum FutureSide { Long = "\u591A\u4ED3", Short = "\u7A7A\u4ED3" } export declare class KLine_Indexes_Class implements KLine_Indexes { raw: Array<KLineItem>; index: { firstK: number; lastK: number; highestK: number; lowestK: number; kLen: number; avgPerK: number; }; constructor(raw: Array<KLineItem>); print(): void; /** * 一个【大K线数组】,平均拆分为,若干个【小K线数组】。 */ split(part: number): Array<KLine_Indexes>; /** * 采用【平方】的方式,来拆分【大K线数组】 * 1.比如,原本为16长度,将拆分为,4个4长度的。 */ splitSquare(): Array<KLine_Indexes>; } export declare class CnyManager_Class implements CnyManager { perTimeCny: number; static instance: CnyManager_Class; } declare abstract class Base_ActionQueue_Class<S extends FutureSide> implements Trade.ActionQueue<S> { kIndexes: KLine_Indexes; cnyManager: CnyManager; abstract getBuyQueue(): Trade.ActionSummary; abstract getSellQueue(): Trade.ActionSummary; /** * 【买入Action】和【卖出Action】,的组合数组。 * 1.此处,没有做【汇总逻辑】。交给【Settle】环节去做。 */ get pureFullQueue(): Array<Trade.Action>; constructor(kIndexes: KLine_Indexes, cnyManager: CnyManager); print(): void; settleBuy(): Omit<Trade.Settle, 'cny_inSell'>; settleSell(): Omit<Trade.Settle, 'cny_inBuy'>; settleBoth(): Trade.Settle; } export declare class Long_ActionQueue_Class extends Base_ActionQueue_Class<FutureSide.Long> { /** * 【多仓】买入操作: * 1.分多批买入 */ getBuyQueue(): Trade.ActionSummary; /** * 【多仓】卖出操作: * 1.最后一日,一次性卖出。 */ getSellQueue(): Trade.ActionSummary; } export declare class Short_ActionQueue_Class extends Base_ActionQueue_Class<FutureSide.Short> { /** * 【空仓】买入操作: * 1.分多批买入 */ getBuyQueue(): Trade.ActionSummary; /** * 【空仓】卖出操作: * 1.第一天时,一次性卖出。 */ getSellQueue(): Trade.ActionSummary; } export {}; //# sourceMappingURL=DesignHelper.d.ts.map