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use-on-demand

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declare const THREE: any; export declare abstract class xX_BaseThreeClass { _container: HTMLElement; abstract $scene: THREE.Scene; abstract $camera: THREE.PerspectiveCamera; abstract $renderer: THREE.WebGLRenderer; abstract $lights: THREE.Light[]; abstract $objects: THREE.Object3D[]; abstract $helper: xX_BaseThreeClass_Helper; $statsUtil: Stats; get _width(): number; get _height(): number; constructor(_container: HTMLElement); abstract $1_initScene(): THREE.Scene; abstract $2_initCamera(): THREE.PerspectiveCamera; abstract $3_initRenderer_needAppend(): THREE.WebGLRenderer; abstract $4_initLight_needAdd(): THREE.Light[]; abstract $5_initObject_needAdd(): THREE.Object3D[]; abstract $111_onceChange(): void; abstract $999_loopChange_Render(): void; abstract $1000_threeStart(): void; } export declare class xX_MyPoint3D { x: number; y: number; z: number; constructor(x: number, y: number, z: number); } interface MyRendererOptions { antialias?: boolean; bg_color?: number; bg_alpha?: number; } interface MyCameraOptions { fov?: number; near?: number; far?: number; position?: xX_MyPoint3D; up?: xX_MyPoint3D; lookAt?: xX_MyPoint3D; } interface MyLightOptions { color?: number; intensity?: number; distance?: number; decay?: number; position?: xX_MyPoint3D; } interface MyObject3DOptions { yuan_zhu?: xX_My_YuanZhu_Option; li_fang_ti?: xX_My_LiFangTi_Option; common_line?: xX_My_CommonLine_Option; color_line?: xX_My_ColorLine_Option; } declare class My_Object3DBundle<T extends THREE.Object3D> { geometry: THREE.Geometry; material: THREE.Material; object3d: T; } export declare class xX_My_YuanZhu_Option { geometry: { radiusTop: number; radiusBottom: number; height: number; }; material: { color: number; }; position: xX_MyPoint3D; constructor(geometry: { radiusTop: number; radiusBottom: number; height: number; }, material: { color: number; }, position: xX_MyPoint3D); } export declare class xX_My_LiFangTi_Option { geometry: { width: number; height: number; depth: number; }; material: { color: number; }; position: xX_MyPoint3D; constructor(geometry: { width: number; height: number; depth: number; }, material: { color: number; }, position: xX_MyPoint3D); } export declare class xX_My_CommonLine_Option { geometry: { vertices: THREE.Vector3[]; }; material: { color: number; opacity: number; }; position: xX_MyPoint3D; constructor(geometry: { vertices: THREE.Vector3[]; }, material: { color: number; opacity: number; }, position: xX_MyPoint3D); } export declare class xX_My_ColorLine_Option { geometry: { my_vertices: THREE.Vector3[]; my_colors: number[]; }; material: { vertexColors: typeof THREE.VertexColors; }; position: xX_MyPoint3D; constructor(geometry: { my_vertices: THREE.Vector3[]; my_colors: number[]; }, material: { vertexColors: typeof THREE.VertexColors; }, position: xX_MyPoint3D); } export declare abstract class xX_BaseThreeClass_Helper { my_Default_Scene(threeClass: xX_BaseThreeClass, options?: any): any; my_Default_Camera(threeClass: xX_BaseThreeClass, options: MyCameraOptions): THREE.PerspectiveCamera; my_DefaultRenderer_haveNotAppend(threeClass: xX_BaseThreeClass, options: MyRendererOptions): any; my_Default_LightsBundle_haveNotAdd(threeClass: xX_BaseThreeClass, options: MyLightOptions): { ambientLight: THREE.AmbientLight; pointLight: THREE.PointLight; directionalLight: any; }; my_Default_Object_haveNotAdd(threeClass: xX_BaseThreeClass, options: MyObject3DOptions): { LiFangTi: My_Object3DBundle<THREE.Mesh>; YuanZhu: My_Object3DBundle<THREE.Mesh>; ColorLine: My_Object3DBundle<THREE.Line>; CommonLine: My_Object3DBundle<THREE.Line>; }; } export {}; //# sourceMappingURL=BaseThreeClass.d.ts.map